my favourite HUB75 buildenv [env:esp32_4MB_V4_HUB75_forum]
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@@ -187,6 +187,7 @@ build_flags =
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-D DECODE_SONY=true
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-D DECODE_SAMSUNG=true
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-D DECODE_LG=true
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-D FASTLED_NO_FASTLED
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;-Dregister= # remove warnings in C++17 due to use of deprecated register keyword by the FastLED library ;; warning: this breaks framework code on ESP32-C3 and ESP32-S2
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-DWLED_USE_MY_CONFIG
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; -D USERMOD_SENSORSTOMQTT
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@@ -240,6 +241,8 @@ upload_speed = 115200
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lib_compat_mode = strict
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lib_deps =
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fastled/FastLED @ 3.6.0
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;; fastled/FastLED @ 3.7.1
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;; https://github.com/softhack007/FastLED.git#ESP32-C6 ;; patched version needed for -C6
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IRremoteESP8266 @ 2.8.2
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;;makuna/NeoPixelBus @ 2.7.5 ;; WLEDMM will be added in board specific sections
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;;https://github.com/Aircoookie/ESPAsyncWebServer.git @ ~2.0.7
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@@ -1602,6 +1605,67 @@ lib_deps = ${esp32_4MB_V4_S_base.esp32_lib_deps}
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lib_ignore = IRremoteESP8266 ; use with WLED_DISABLE_INFRARED for faster compilation
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; RAM: [=== ] 28.1% (used 91960 bytes from 327680 bytes)
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; Flash: [==========] 97.8% (used 1537777 bytes from 1572864 bytes)
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;; softhack007: my favourite HUB75 buildenv - fastest possible
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[env:esp32_4MB_V4_HUB75_forum]
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extends = esp32_4MB_V4_S_base
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platform_packages = ${esp32_4MB_V4_S_base.platform_packages}
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;; toolchain-xtensa-esp32@~11.2 ;; for trying out newer gcc @11.2.0+2022r1 ;; 25fps -> 30fps;; FastLED 3.7.1 required !!
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build_unflags = ${esp32_4MB_V4_S_base.build_unflags}
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${Speed_Flags.build_unflags} ;; to override -Os
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;; -D WLED_ENABLE_DMX_INPUT
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-DARDUINO_EVENT_RUNNING_CORE=1
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;;-DCORE_DEBUG_LEVEL=0
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;; -D NDEBUG
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-D NO_CIE1931 ;; Do use LED brightness compensation described in CIE 1931
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build_flags = ${esp32_4MB_V4_S_base.esp32_build_flags}
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;; -Wsuggest-attribute=const -Wsuggest-attribute=pure
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;; -Wmissing-noreturn -Wmissing-return
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;; -Wall -Wextra
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-Wno-unused-value -Wno-format -Wno-type-limits
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-D WLED_RELEASE_NAME=esp32_4MB_V4_HUB75
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${Speed_Flags.build_flags} ;; -O2 -> optimize for speed instead of size
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;; -D DEBUG
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-D WLED_WATCHDOG_TIMEOUT=0 #-D WLED_DISABLE_BROWNOUT_DET
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-D ARDUINO_USB_CDC_ON_BOOT=0 ; needed for arduino-esp32 >=2.0.4; avoids errors on startup
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-D WLEDMM_FASTPATH ; WLEDMM experimental option. Reduces audio lag (latency), and allows for faster LED framerates. May break compatibility with previous versions.
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-D WLED_DISABLE_LOXONE
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-D WLED_DISABLE_ALEXA
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-D WLED_DISABLE_HUESYNC
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-D WLED_DISABLE_MQTT
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-D WLED_DISABLE_INFRARED
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-D WLED_DISABLE_ADALIGHT
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;; -D WLED_DEBUG
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;; -D SR_DEBUG
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-D WLED_BOOTUPDELAY=350
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-D WLED_ENABLE_HUB75MATRIX -DESP32_FORUM_PINOUT
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;; -D HUB75_NO_DOUBLEBUFFER ;; -D PIXEL_COLOUR_DEPTH_BITS=12
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${common_mm.animartrix_build_flags}
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;;-DARDUINO_EVENT_RUNNING_CORE=0 ;; assign Wifi to core0, to have more CPU on core#1 (arduino loop)
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;;-DARDUINO_RUNNING_CORE=1 ;; should be default, but does not hurt
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-DCONFIG_MBEDTLS_DYNAMIC_BUFFER=1 ;; optional - seems to move more buffers into PSRAM
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;; -D CONFIG_ESP32_REV_MIN=3 ;; disables PSRAM bug workarounds in the core, reducing the code size and improving overall performance.
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-D JSON_BUFFER_SIZE=18432 -D MIN_HEAP_SIZE=6144
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-D MAX_SEGMENT_DATA=40960 ;; default 32767
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-D WLEDMM_SAVE_FLASH
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-D WLED_DISABLE_BROWNOUT_DET
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;;-DCORE_DEBUG_LEVEL=1
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;;-D WLED_DISABLE_PARTICLESYSTEM1D
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;;-D WLED_DISABLE_PARTICLESYSTEM2D
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;;-D WLED_DISABLE_PARTICLESYSTEM_BUFFER
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lib_deps = ${esp32_4MB_V4_S_base.esp32_lib_deps}
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${common_mm.animartrix_lib_deps}
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lib_ignore = IRremoteESP8266 ; use with WLED_DISABLE_INFRARED for faster compilation
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;; ${common_mm.DMXin_lib_ignore}
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board_build.partitions = ${esp32.big_partitions}
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board_build.f_flash = 80000000L ; use full 80MHz speed for flash (default = 40Mhz)
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board_build.flash_mode = qio ; (dio = dual i/o; more compatible than qio = quad i/o)
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; compiled with ESP-IDF 4.4.1
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[env:esp32_4MB_V4_M]
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extends = esp32_4MB_V4_M_base
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@@ -87,11 +87,13 @@ bool strip_uses_global_leds(void) __attribute__((pure)); // WLEDMM implemented
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#ifndef MAX_NUM_SEGMENTS
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#define MAX_NUM_SEGMENTS 32
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#endif
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#ifndef MAX_SEGMENT_DATA
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#if defined(ARDUINO_ARCH_ESP32S2)
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#define MAX_SEGMENT_DATA 24576
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#else
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#define MAX_SEGMENT_DATA 32767
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#endif
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#endif
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#endif
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/* How much data bytes each segment should max allocate to leave enough space for other segments,
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