3D GEQ - customisable number of bands

This commit is contained in:
Will Tatam
2024-07-10 09:20:58 +01:00
parent 45f288a2f2
commit f6cd28cea2

View File

@@ -8382,7 +8382,7 @@ uint16_t mode_3DGEQ(void) {
SEGMENT.fadeToBlackBy(SEGMENT.speed);
}
const int NUM_BANDS = 16; // map(SEGMENT.custom1, 0, 255, 1, 16);
const int NUM_BANDS = map(SEGMENT.custom1, 0, 255, 1, 16);
const uint16_t cols = SEGMENT.virtualWidth();
const uint16_t rows = SEGMENT.virtualHeight();
@@ -8393,26 +8393,26 @@ uint16_t mode_3DGEQ(void) {
}
uint8_t *fftResult = (uint8_t*)um_data->u_data[2];
uint8_t heights[16] = { 0 };
uint8_t heights[NUM_BANDS] = { 0 };
for (int i=0; i<16; i++) {
heights[i] = map(fftResult[i],0,255,0,rows-10);
for (int i=0; i<NUM_BANDS; i++) {
heights[i] = map(fftResult[i],0,255,0,rows-10); // TODO: avg don't just take lower bands?
}
for (int i=0; i<=split; i++) { // paint right vertical faces and top
uint16_t colorIndex = map(cols/16*i, 0, cols-1, 0, 255);
uint16_t colorIndex = map(cols/NUM_BANDS*i, 0, cols-1, 0, 255);
uint32_t ledColor = SEGMENT.color_from_palette(colorIndex, false, PALETTE_SOLID_WRAP, 0);
int linex = i*(cols/16);
int linex = i*(cols/NUM_BANDS);
if (heights[i] > 1) {
for (int y = 0; y <= heights[i]; y++) {
SEGMENT.drawLine(linex+(cols/16)-1,rows-y-1,projector,0,color_fade(ledColor,32,true));
SEGMENT.drawLine(linex+(cols/NUM_BANDS)-1,rows-y-1,projector,0,color_fade(ledColor,32,true));
}
for (int x=linex; x<=linex+(cols/16)-1;x++) {
for (int x=linex; x<=linex+(cols/NUM_BANDS)-1;x++) {
SEGMENT.drawLine(x, rows-heights[i]-2,projector,0,color_fade(ledColor,128,true)); // top perspective
}
@@ -8422,10 +8422,10 @@ uint16_t mode_3DGEQ(void) {
for (int i=15; i>split; i--) { // paint left vertical faces and top
uint16_t colorIndex = map(cols/16*i, 0, cols-1, 0, 255);
uint16_t colorIndex = map(cols/NUM_BANDS*i, 0, cols-1, 0, 255);
uint32_t ledColor = SEGMENT.color_from_palette(colorIndex, false, PALETTE_SOLID_WRAP, 0);
int linex = i*(cols/16);
int linex = i*(cols/NUM_BANDS);
if (heights[i] > 1) {
@@ -8433,7 +8433,7 @@ uint16_t mode_3DGEQ(void) {
SEGMENT.drawLine(linex ,rows-y-1,projector,0,color_fade(ledColor,32,true));
}
for (int x=linex; x<=linex+(cols/16)-1;x++) {
for (int x=linex; x<=linex+(cols/NUM_BANDS)-1;x++) {
SEGMENT.drawLine(x, rows-heights[i]-2,projector,0,color_fade(ledColor,128,true)); // top perspective
}
@@ -8441,31 +8441,31 @@ uint16_t mode_3DGEQ(void) {
}
uint8_t frontBrightness = SEGMENT.custom1;
for (int i=0; i<16; i++) {
uint8_t frontBrightness = SEGMENT.custom2;
for (int i=0; i<NUM_BANDS; i++) {
uint16_t colorIndex = map(cols/16*i, 0, cols-1, 0, 255);
uint16_t colorIndex = map(cols/NUM_BANDS*i, 0, cols-1, 0, 255);
uint32_t ledColor = SEGMENT.color_from_palette(colorIndex, false, PALETTE_SOLID_WRAP, 0);
int linex = i*(cols/16);
int linex = i*(cols/NUM_BANDS);
if (heights[i] > 1) {
if(frontBrightness > 250) {
// Full bright fronts, fills all front face.
for (int x=linex; x<linex+(cols/16);x++) {
for (int x=linex; x<linex+(cols/NUM_BANDS);x++) {
SEGMENT.drawLine(x,rows-1,x,rows-heights[i]-1,ledColor); // front fill
}
}
else if(frontBrightness >= 50) {
// Faded fronts, assumes border added later.
for (int x=linex+1; x<linex+(cols/16)-1;x++) {
for (int x=linex+1; x<linex+(cols/NUM_BANDS)-1;x++) {
SEGMENT.drawLine(x,rows-2,x,rows-heights[i]-2,color_fade(ledColor,64,true)); // front fill
}
}
else {
// "Negative Space" - draw pure black fronts
for (int x=linex; x<linex+(cols/16);x++) {
for (int x=linex; x<linex+(cols/NUM_BANDS);x++) {
SEGMENT.drawLine(x,rows-1,x,rows-heights[i]-1,BLACK); // front fill
}
}
@@ -8473,9 +8473,9 @@ uint16_t mode_3DGEQ(void) {
if(frontBrightness >= 50) { // TODO: other values too? not sure exactly when we want the border
// Border
SEGMENT.drawLine(linex, rows-1,linex,rows-heights[i]-1,ledColor); // left side line
SEGMENT.drawLine(linex+(cols/16)-1,rows-1,linex+(cols/16)-1,rows-heights[i]-1,ledColor); // right side line
SEGMENT.drawLine(linex, rows-heights[i]-2,linex+(cols/16)-1,rows-heights[i]-2,ledColor); // top line
SEGMENT.drawLine(linex, rows-1,linex+(cols/16)-1,rows-1,ledColor); // bottom line
SEGMENT.drawLine(linex+(cols/NUM_BANDS)-1,rows-1,linex+(cols/NUM_BANDS)-1,rows-heights[i]-1,ledColor); // right side line
SEGMENT.drawLine(linex, rows-heights[i]-2,linex+(cols/NUM_BANDS)-1,rows-heights[i]-2,ledColor); // top line
SEGMENT.drawLine(linex, rows-1,linex+(cols/NUM_BANDS)-1,rows-1,ledColor); // bottom line
}
}
@@ -8485,7 +8485,7 @@ uint16_t mode_3DGEQ(void) {
return FRAMETIME;
}
static const char _data_FX_MODE_3DGEQ[] PROGMEM = "3D GEQ☾@!,,Fill Front,,;;!;2"; // TODO set Audio, 2D and controls etc
static const char _data_FX_MODE_3DGEQ[] PROGMEM = "3D GEQ☾@!,,Bands,Fill Front,;;!;2"; // TODO set Audio, 2D and controls etc
#endif // WLED_DISABLE_2D