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@@ -1089,7 +1089,7 @@ bool allocateParticleSystemMemory2D(uint32_t numparticles, uint32_t numsources,
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if (sizecontrol)
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requiredmemory += sizeof(PSsizeControl) * numparticles;
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requiredmemory += sizeof(PSsource) * numsources;
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requiredmemory += sizeof(CRGB) * uint32_t(SEGMENT.calc_virtualWidth()) * uint32_t(SEGMENT.calc_virtualHeight()); // virtualLength not reliable, better to use vWidth * vHeight
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requiredmemory += sizeof(CRGB) * uint32_t(SEGMENT.calc_virtualWidth()) * uint32_t(SEGMENT.calc_virtualHeight()); // WLEDMM virtualLength not reliable, better to use vWidth * vHeight
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requiredmemory += additionalbytes + 3; // add 3 to ensure there is room for stuffing bytes
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//requiredmemory = (requiredmemory + 3) & ~0x03; // align memory block to next 4-byte boundary
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PSPRINTLN("mem alloc: " + String(requiredmemory));
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