From f4fd244808935c85d2aa10589835d4ca73d5c9be Mon Sep 17 00:00:00 2001 From: Frank <91616163+softhack007@users.noreply.github.com> Date: Tue, 16 Dec 2025 23:26:26 +0100 Subject: [PATCH] comment updated --- wled00/FXparticleSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wled00/FXparticleSystem.cpp b/wled00/FXparticleSystem.cpp index d7233054..877a8f20 100644 --- a/wled00/FXparticleSystem.cpp +++ b/wled00/FXparticleSystem.cpp @@ -1089,7 +1089,7 @@ bool allocateParticleSystemMemory2D(uint32_t numparticles, uint32_t numsources, if (sizecontrol) requiredmemory += sizeof(PSsizeControl) * numparticles; requiredmemory += sizeof(PSsource) * numsources; - requiredmemory += sizeof(CRGB) * uint32_t(SEGMENT.calc_virtualWidth()) * uint32_t(SEGMENT.calc_virtualHeight()); // virtualLength not reliable, better to use vWidth * vHeight + requiredmemory += sizeof(CRGB) * uint32_t(SEGMENT.calc_virtualWidth()) * uint32_t(SEGMENT.calc_virtualHeight()); // WLEDMM virtualLength not reliable, better to use vWidth * vHeight requiredmemory += additionalbytes + 3; // add 3 to ensure there is room for stuffing bytes //requiredmemory = (requiredmemory + 3) & ~0x03; // align memory block to next 4-byte boundary PSPRINTLN("mem alloc: " + String(requiredmemory));