Merge pull request #176 from MoonModules/showtime
Improved framerate control code - strip.show(), strip.service()
This commit is contained in:
22
wled00/FX.h
22
wled00/FX.h
@@ -43,20 +43,24 @@ bool strip_uses_global_leds(void) __attribute__((pure)); // WLEDMM implemented
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#endif
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/* Not used in all effects yet */
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#define FPS_UNLIMITED 250
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#define FPS_UNLIMITED_AC 0 // WLEDMM upstream uses "0 fps" for unlimited. We support both ways
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLEDMM_FASTPATH) // WLEDMM go faster on ESP32
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#define WLED_FPS 120
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#define FRAMETIME_FIXED (strip.getFrameTime() < 10 ? 12 : 24)
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#define WLED_FPS_SLOW 60
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#define FRAMETIME_FIXED_SLOW (15) // = 66 FPS => 1000/66
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//#define FRAMETIME _frametime
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#define FRAMETIME strip.getFrameTime()
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#define MIN_SHOW_DELAY (max(2, (_frametime*5)/8)) // WLEDMM support higher framerates (up to 250fps) -- 5/8 = 62%
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#define WLED_FPS 120
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#define WLED_FPS_SLOW 60
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#define FRAMETIME_FIXED 24 // used in Blurz, Freqmap, Scrolling text
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//#define FRAMETIME_FIXED (strip.getFrameTime() < 10 ? 12 : 24)
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#define FRAMETIME_FIXED_SLOW (15) // = 66 FPS => 1000/66 // used in Solid, Colortwinkles, Candle
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#else
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#define WLED_FPS 42
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#define FRAMETIME_FIXED (1000/WLED_FPS)
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#define WLED_FPS_SLOW 42
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#define WLED_FPS_SLOW 42
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#define FRAMETIME_FIXED_SLOW (1000/WLED_FPS_SLOW)
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//#define FRAMETIME _frametime
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#define FRAMETIME strip.getFrameTime()
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//#define MIN_SHOW_DELAY (_frametime < 16 ? 8 : 15) // Upstream legacy
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#define MIN_SHOW_DELAY (_frametime < 16 ? (_frametime <8? (_frametime <7? (_frametime <6 ? 2 :3) :4) : 8) : 15) // WLEDMM support higher framerates (up to 250fps)
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#endif
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/* each segment uses 52 bytes of SRAM memory, so if you're application fails because of
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@@ -82,8 +86,6 @@ bool strip_uses_global_leds(void) __attribute__((pure)); // WLEDMM implemented
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assuming each segment uses the same amount of data. 256 for ESP8266, 640 for ESP32. */
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#define FAIR_DATA_PER_SEG (MAX_SEGMENT_DATA / strip.getMaxSegments())
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#define MIN_SHOW_DELAY (_frametime < 16 ? (_frametime <8? (_frametime <7? (_frametime <6 ? 2 :3) :4) : 8) : 15) // WLEDMM support higher framerates (up to 250fps)
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#define NUM_COLORS 3 /* number of colors per segment */
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#define SEGMENT strip._segments[strip.getCurrSegmentId()]
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#define SEGENV strip._segments[strip.getCurrSegmentId()]
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@@ -852,6 +854,7 @@ class WS2812FX { // 96 bytes
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customMappingTableSize(0), //WLEDMM
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customMappingSize(0),
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_lastShow(0),
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_lastServiceShow(0),
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_segment_index(0),
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_mainSegment(0)
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{
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@@ -1097,6 +1100,7 @@ class WS2812FX { // 96 bytes
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uint16_t customMappingSize;
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/*uint32_t*/ unsigned long _lastShow; // WLEDMM avoid losing precision
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unsigned long _lastServiceShow; // WLEDMM last call of strip.show (timestamp)
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uint8_t _segment_index;
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uint8_t _mainSegment;
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@@ -1873,13 +1873,19 @@ void WS2812FX::service() {
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if (OTAisRunning) return; // WLEDMM avoid flickering during OTA
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now = nowUp + timebase;
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLEDMM_FASTPATH)
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if ((_frametime > 2) && (_frametime < 32) && (nowUp - _lastShow) < (_frametime/2)) return; // WLEDMM experimental - stabilizes frametimes but increases CPU load
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else if (nowUp - _lastShow < MIN_SHOW_DELAY) return; // WLEDMM fallback
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#else
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if (nowUp - _lastShow < MIN_SHOW_DELAY) return;
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unsigned long elapsed = nowUp - _lastServiceShow;
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLEDMM_FASTPATH) // WLEDMM go faster on ESP32
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//if (_suspend) return;
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if (elapsed < 2) return; // keep wifi alive
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if ( !_triggered && (_targetFps != FPS_UNLIMITED) && (_targetFps != FPS_UNLIMITED_AC)) {
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if (elapsed < MIN_SHOW_DELAY) return; // WLEDMM too early for service
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}
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#else // legacy
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if (nowUp - _lastShow < MIN_SHOW_DELAY) return;
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#endif
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bool doShow = false;
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unsigned speedLimit = (_targetFps != FPS_UNLIMITED) && (_targetFps != FPS_UNLIMITED_AC) ? (0.85f * FRAMETIME) : 1; // WLEDMM minimum for effect frametime
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_isServicing = true;
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_segment_index = 0;
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@@ -1914,6 +1920,8 @@ void WS2812FX::service() {
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// actual code may be a bit more involved as effects have runtime data including allocated memory
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//if (seg.transitional && seg._modeP) (*_mode[seg._modeP])(progress());
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frameDelay = (*_mode[seg.currentMode(seg.mode)])();
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if (frameDelay < speedLimit) frameDelay = FRAMETIME; // WLEDMM limit effects that want to go faster than target FPS
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if (seg.mode != FX_MODE_HALLOWEEN_EYES) seg.call++;
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if (seg.transitional && frameDelay > FRAMETIME) frameDelay = FRAMETIME; // force faster updates during transition
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@@ -1929,6 +1937,7 @@ void WS2812FX::service() {
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if(doShow) {
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yield();
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show();
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_lastServiceShow = nowUp; // WLEDMM use correct timestamp
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}
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_triggered = false;
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_isServicing = false;
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@@ -2052,26 +2061,24 @@ void WS2812FX::show(void) {
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estimateCurrentAndLimitBri();
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLEDMM_FASTPATH)
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unsigned long b4show = millis(); // WLEDMM the time before calling "show"
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unsigned long showNow = millis(); // include time needed for busses.show()
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#ifdef ARDUINO_ARCH_ESP32 // WLEDMM more accurate FPS measurement for ESP32
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uint64_t now500 = esp_timer_get_time() / 2; // native timer; micros /2 -> millis * 500
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#endif
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// some buses send asynchronously and this method will return before
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// all of the data has been sent.
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// See https://github.com/Makuna/NeoPixelBus/wiki/ESP32-NeoMethods#neoesp32rmt-methods
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busses.show();
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unsigned long now = millis();
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unsigned long diff = now - _lastShow;
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unsigned long diff = showNow - _lastShow;
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uint16_t fpsCurr = 200;
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if (diff > 0) fpsCurr = 1000 / diff;
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_cumulativeFps = (3 * _cumulativeFps + fpsCurr +2) >> 2; // "+2" for proper rounding (2/4 = 0.5)
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLEDMM_FASTPATH)
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_lastShow = b4show; // WLEDMM this is more accurate, however it also increases CPU load - strip.service will run more frequently
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#else
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_lastShow = now;
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#endif
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_lastShow = showNow;
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_lastServiceShow = showNow;
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#ifdef ARDUINO_ARCH_ESP32 // WLEDMM more accurate FPS measurement for ESP32
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uint64_t now500 = esp_timer_get_time() / 2; // native timer; micros /2 -> millis * 500
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int64_t diff500 = now500 - _lastShow500;
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if ((diff500 > 300) && (diff500 < 800000)) { // exclude stupid values (timer rollover, major hickups)
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float fpcCurr500 = 500000.0f / float(diff500);
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@@ -2104,9 +2111,10 @@ uint16_t WS2812FX::getFps() const {
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}
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void WS2812FX::setTargetFps(uint8_t fps) {
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if (fps > 0 && fps <= 251) _targetFps = fps; // WLEDMM allow higher framerates
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_frametime = 1000 / _targetFps;
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if (_frametime < 1) _frametime = 1; // WLEDMM better safe than sorry
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if (fps <= 251) _targetFps = fps; // WLEDMM allow higher framerates
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if (fps > 0) _frametime = 1000 / _targetFps;
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else _frametime = 2; // AC WLED compatibility
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if (fps >= FPS_UNLIMITED) _frametime = 2; // WLEDMM unlimited mode
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}
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void WS2812FX::setMode(uint8_t segid, uint8_t m) {
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@@ -166,7 +166,8 @@
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gId('ampwarning').style.display = (d.Sf.MA.value > 7200) ? 'inline':'none';
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gId('fpswarning').style.display = (d.Sf.FR.value > 69) ? 'block':'none'; // WLEDMM
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gId('fpsNone').style.display = ((d.Sf.FR.value == 0) || (d.Sf.FR.value > 249))? 'block':'none'; // WLEDMM
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gId('fpswarning').style.display = (d.Sf.FR.value > 69) || (d.Sf.FR.value == 0) ? 'block':'none'; // WLEDMM
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gId('fpshelp1').style.display = ((d.Sf.FR.value > 80) && (d.Sf.FR.value < 132)) ? 'block':'none'; // WLEDMM
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gId('fpshelp2').style.display = ((d.Sf.FR.value > 132) && (d.Sf.FR.value < 196)) ? 'block':'none'; // WLEDMM
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gId('fpshelp3').style.display = (d.Sf.FR.value > 196) ? 'block':'none'; // WLEDMM
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@@ -732,7 +733,8 @@ Length: <input type="number" name="XC${i}" id="xc${i}" class="l" min="1" max="65
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<option value="2">Linear (never wrap)</option>
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<option value="3">None (not recommended)</option>
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</select><br>
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Target refresh rate: <input type="number" class="s" min="1" max="250" name="FR" oninput="UI()" required> FPS
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Target refresh rate: <input type="number" class="s" min="0" max="250" name="FR" oninput="UI()" required> FPS
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<div id="fpsNone" style="color:green; display: none;"><b>unlimited FPS mode.</b><br></div>
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<div id="fpswarning" style="color:GoldenRod; display: none;">
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⚠ WLED may become unstable above 70 fps.<br>
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To protect your setup,
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