Attempt at adding zeroCrossingCount to audio-sync
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@@ -1021,7 +1021,7 @@ class AudioReactive : public Usermod {
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uint8_t samplePeak; // 01 Bytes offset 16 - 0 no peak; >=1 peak detected. In future, this will also provide peak Magnitude
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uint8_t frameCounter; // 01 Bytes offset 17 - track duplicate/out of order packets
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uint8_t fftResult[16]; // 16 Bytes offset 18
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uint8_t gap2[2]; // gap added by compiler: 02 Bytes, offset 34
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uint16_t zeroCrossingCount; // 02 Bytes, offset 34
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float FFT_Magnitude; // 04 Bytes offset 36
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float FFT_MajorPeak; // 04 Bytes offset 40
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};
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@@ -1561,6 +1561,7 @@ class AudioReactive : public Usermod {
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transmitData.samplePeak = udpSamplePeak ? 1:0;
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udpSamplePeak = false; // Reset udpSamplePeak after we've transmitted it
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transmitData.frameCounter = frameCounter;
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transmitData.zeroCrossingCount = zeroCrossingCount;
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for (int i = 0; i < NUM_GEQ_CHANNELS; i++) {
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transmitData.fftResult[i] = (uint8_t)constrain(fftResult[i], 0, 254);
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@@ -1633,6 +1634,7 @@ class AudioReactive : public Usermod {
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FFT_MajorPeak = constrain(receivedPacket->FFT_MajorPeak, 1.0f, 11025.0f); // restrict value to range expected by effects
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soundPressure = volumeSmth; // substitute - V2 format does not (yet) include this value
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agcSensitivity = 128.0f; // substitute - V2 format does not (yet) include this value
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zeroCrossingCount = receivedPacket->zeroCrossingCount;
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return true;
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}
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