color_fade optimizations

* removed unnecessary conditions
* optimized bit-shifting logic
* use uint16_t for colors, to prevent the compiler from using 64bit integer
This commit is contained in:
Frank
2024-11-15 20:12:01 +01:00
parent e756216eca
commit d6dedd025d
2 changed files with 17 additions and 15 deletions

View File

@@ -84,25 +84,27 @@ IRAM_ATTR_YN __attribute__((hot)) uint32_t color_fade(uint32_t c1, uint8_t amoun
if (amount == 255) return c1; // WLEDMM small optimization - plus it avoids over-fading in "video" mode
if (amount == 0) return 0; // WLEDMM shortcut
uint32_t scaledcolor; // color order is: W R G B from MSB to LSB
uint32_t r = R(c1);
uint32_t g = G(c1);
uint32_t b = B(c1);
uint32_t w = W(c1);
uint32_t scaledcolor = 0; // color order is: W R G B from MSB to LSB
uint16_t w = W(c1); // WLEDMM 16bit to make sure the compiler uses 32bit (not 64bit) for the math
uint16_t r = R(c1);
uint16_t g = G(c1);
uint16_t b = B(c1);
if (video) {
uint32_t scale = amount; // 32bit for faster calculation
scaledcolor = (((r * scale) >> 8) << 16) + ((r && scale) ? 1 : 0);
scaledcolor |= (((g * scale) >> 8) << 8) + ((g && scale) ? 1 : 0);
scaledcolor |= ((b * scale) >> 8) + ((b && scale) ? 1 : 0);
if (w>0) scaledcolor |= (((w * scale) >> 8) << 24) + ((scale) ? 1 : 0); // WLEDMM small speedup when no white channel
uint16_t scale = amount; // 32bit for faster calculation
// bugfix: doing "+1" after shifting is obviously wrong
// optimization: ((r && scale) ? 1 : 0) can be simplified to "if (r > 0) +1" ; if we arive here, then scale != 0 and scale < 255
if (w>0) scaledcolor |= (((w * scale) >> 8) +1) << 24; // WLEDMM small speedup when no white channel
if (r>0) scaledcolor |= (((r * scale) >> 8) +1) << 16;
if (g>0) scaledcolor |= (((g * scale) >> 8) +1) << 8;
if (b>0) scaledcolor |= ((b * scale) >> 8) +1;
return scaledcolor;
}
else {
uint32_t scale = 1 + amount;
scaledcolor = ((r * scale) >> 8) << 16;
scaledcolor |= ((g * scale) >> 8) << 8;
scaledcolor |= (b * scale) >> 8;
uint16_t scale = 1 + amount;
if (w>0) scaledcolor |= ((w * scale) >> 8) << 24; // WLEDMM small speedup when no white channel
scaledcolor |= ((r * scale) >> 8) << 16;
scaledcolor |= (g * scale) & 0x0000FF00; // WLEDMM faster than right-left shift "" >>8 ) <<8"
scaledcolor |= (b * scale) >> 8;
return scaledcolor;
}
}

View File

@@ -8,7 +8,7 @@
*/
// version code in format yymmddb (b = daily build)
#define VERSION 2411140
#define VERSION 2411150
// WLEDMM - you can check for this define in usermods, to only enabled WLEDMM specific code in the "right" fork. Its not defined in AC WLED.
#define _MoonModules_WLED_