bugfix for Stream effects
"Stream" effects always missed the first pixel.
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@@ -1083,7 +1083,7 @@ uint16_t mode_running_random(void) {
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uint8_t z = it % zoneSize;
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bool nzone = (!z && it != SEGENV.aux1);
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for (int i=SEGLEN-1; i > 0; i--) {
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for (int i=SEGLEN-1; i >= 0; i--) { // WLEDSR bugfix
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if (nzone || z >= zoneSize) {
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uint8_t lastrand = PRNG16 >> 8;
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int16_t diff = 0;
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@@ -1724,7 +1724,7 @@ uint16_t mode_random_chase(void)
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uint32_t color = SEGENV.step;
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random16_set_seed(SEGENV.aux0);
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for (int i = SEGLEN -1; i > 0; i--) {
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for (int i = SEGLEN -1; i >= 0; i--) { // WLEDSR bugfix
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uint8_t r = random8(6) != 0 ? (color >> 16 & 0xFF) : random8();
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uint8_t g = random8(6) != 0 ? (color >> 8 & 0xFF) : random8();
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uint8_t b = random8(6) != 0 ? (color & 0xFF) : random8();
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