Random Cycle ☾, ☾ symbol on MM specific features

Adding ☾ symbol on MM specific features
- Custom Effect
- Games
- Generate presets
- Adjusted effects (Stream, Stream 2, GoL, Lissajous, Waverly, GEQ
- Palettes: Random Cycle, Audio Responsive

Bugfix ledmap 2D: delete table
Adding Random Cycle ☾: continues tranisition
This commit is contained in:
Ewoud
2023-01-31 10:40:41 +01:00
parent 6235dc86cc
commit b01893e8fe
11 changed files with 2095 additions and 2067 deletions

View File

@@ -99,7 +99,7 @@ uint16_t mode_customEffect(void) {
return FRAMETIME;
}
static const char _data_FX_MODE_CUSTOMEFFECT[] PROGMEM = "⚙️ Custom Effect@Speed,Intensity,Custom 1, Custom 2, Custom 3;!;!;1;mp12=0";
static const char _data_FX_MODE_CUSTOMEFFECT[] PROGMEM = "⚙️ Custom Effect@Speed,Intensity,Custom 1, Custom 2, Custom 3;!;!;1;mp12=0";
class CustomEffectsUserMod : public Usermod {
private:

View File

@@ -207,7 +207,7 @@ uint16_t mode_IMUTest(void) {
return FRAMETIME;
}
static const char _data_FX_MODE_IMUTest[] PROGMEM = "🎮 IMUTest@;;;2d";
static const char _data_FX_MODE_IMUTest[] PROGMEM = "🎮 IMUTest@;;;2d";
#endif
@@ -319,7 +319,7 @@ uint16_t mode_3DIMUCube(void) {
return FRAMETIME;
}
static const char _data_FX_MODE_3DIMUCube[] PROGMEM = "🎮 3DIMUCube@,Perspective;!;!;2;pal=1"; //random cycle
static const char _data_FX_MODE_3DIMUCube[] PROGMEM = "🎮 3DIMUCube@,Perspective;!;!;2;pal=1"; //random cycle
class GamesUsermod : public Usermod {
private: