Random Cycle ☾, ☾ symbol on MM specific features
Adding ☾ symbol on MM specific features - Custom Effect - Games - Generate presets - Adjusted effects (Stream, Stream 2, GoL, Lissajous, Waverly, GEQ - Palettes: Random Cycle, Audio Responsive Bugfix ledmap 2D: delete table Adding Random Cycle ☾: continues tranisition
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@@ -99,7 +99,7 @@ uint16_t mode_customEffect(void) {
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return FRAMETIME;
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}
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static const char _data_FX_MODE_CUSTOMEFFECT[] PROGMEM = "⚙️ Custom Effect@Speed,Intensity,Custom 1, Custom 2, Custom 3;!;!;1;mp12=0";
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static const char _data_FX_MODE_CUSTOMEFFECT[] PROGMEM = "⚙️ Custom Effect ☾@Speed,Intensity,Custom 1, Custom 2, Custom 3;!;!;1;mp12=0";
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class CustomEffectsUserMod : public Usermod {
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private:
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@@ -207,7 +207,7 @@ uint16_t mode_IMUTest(void) {
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return FRAMETIME;
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}
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static const char _data_FX_MODE_IMUTest[] PROGMEM = "🎮 IMUTest@;;;2d";
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static const char _data_FX_MODE_IMUTest[] PROGMEM = "🎮 IMUTest ☾@;;;2d";
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#endif
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@@ -319,7 +319,7 @@ uint16_t mode_3DIMUCube(void) {
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return FRAMETIME;
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}
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static const char _data_FX_MODE_3DIMUCube[] PROGMEM = "🎮 3DIMUCube@,Perspective;!;!;2;pal=1"; //random cycle
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static const char _data_FX_MODE_3DIMUCube[] PROGMEM = "🎮 3DIMUCube ☾@,Perspective;!;!;2;pal=1"; //random cycle
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class GamesUsermod : public Usermod {
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private:
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