Adding ☾ symbol on MM specific features - Custom Effect - Games - Generate presets - Adjusted effects (Stream, Stream 2, GoL, Lissajous, Waverly, GEQ - Palettes: Random Cycle, Audio Responsive Bugfix ledmap 2D: delete table Adding Random Cycle ☾: continues tranisition
379 lines
12 KiB
C++
379 lines
12 KiB
C++
/*
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Games usermod by ewowi, september 2022
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Contains:
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- mode_pongGame
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- Depending on USERMOD_MPU6050_IMU
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- mode_IMUTest (shows IMU values only if WLED_DEBUG)
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- class Frame3D and struct Voxel
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- mode_3DIMUCube (uses class Frame3D to show a rotating cube, if USERMOD_MPU6050_IMU then IMU used for rotation)
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- class GamesUsermod (Add the modes/effects and initiates IMU)
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*/
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#pragma once
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#include "wled.h"
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//inspired by https://noobtuts.com/cpp/2d-pong-game
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typedef struct PongBall {
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float x;// = SEGMENT.virtualWidth() / 2;
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float y;// = SEGMENT.virtualHeight() / 2;
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float dir_x;// = -1;
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float dir_y;// = 0;
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uint8_t width;// = 8;
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uint8_t height;// = 8;
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float speed;// = 1;
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uint8_t scoreLeft, scoreRight;
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uint32_t color;
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void move() {
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x += dir_x * speed;
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y += dir_y * speed;
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}
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void vec2_norm() {
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// sets a vectors length to 1 (which means that x + y == 1)
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float length = sqrt((dir_x * dir_x) + (dir_y * dir_y));
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if (length != 0.0f) {
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length = 1.0f / length;
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dir_x *= length;
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dir_x *= length;
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}
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}
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void hit() {
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// hit left wall?
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if (x <= 0) {
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dir_x = fabs(dir_x); // force it to be positive
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// scoreLeft++;
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// if (scoreLeft>9) scoreLeft = 0;
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}
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// hit right wall?
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if (x + width-1 >= SEGMENT.virtualWidth()-1) {
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dir_x = -fabs(dir_x); // force it to be negative
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// scoreRight++;
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// if (scoreRight>9) scoreRight = 0;
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}
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// hit top wall?
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if (y <= 0) {
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dir_y = fabs(dir_y); // force it to be positive
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}
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// hit bottom wall?
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if (y + height-1 >= SEGMENT.virtualHeight()-1) {
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dir_y = -fabs(dir_y); // force it to be negative
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}
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}
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bool hit(PongBall *other) {
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if (x < other->x + other->width &&
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x >= other->x &&
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y < other->y + other->height &&
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y >= other->y) {
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// set fly direction depending on where it hit the racket
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// (t is 0.5 if hit at top, 0 at center, -0.5 at bottom)
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float t = ((y - other->y) / other->height) - 0.5f;
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dir_x = fabs(dir_x); // force it to be positive
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dir_y = t;
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return true;
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}
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else
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return false;
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}
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} pongBall;
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//effect functions
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uint16_t mode_pongGame(void) {
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uint16_t dataSize = 3 * sizeof(pongBall);
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if (!SEGENV.allocateData(dataSize)) {SEGMENT.fill(SEGCOLOR(0)); return 350;} //mode_static(); //allocation failed
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PongBall* ball = reinterpret_cast<PongBall*>(SEGENV.data);
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PongBall* racket_left = reinterpret_cast<PongBall*>(SEGENV.data + sizeof(pongBall));
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PongBall* racket_right = reinterpret_cast<PongBall*>(SEGENV.data + 2* sizeof(pongBall));
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// static uint16_t previousX, previousY;
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uint16_t vW = SEGMENT.virtualWidth();
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uint16_t vH = SEGMENT.virtualHeight();
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if (SEGENV.call == 0) {
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ball->width = 1;
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ball->height = 1;
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ball->x = vW/2;
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ball->y = vH/2;
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ball->dir_x = -0.1;
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ball->dir_y = 0.18;
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ball->color = BLUE;
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// ball->speed = 1;//SEGMENT.speed/30.0;
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racket_left->width = 1;
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racket_left->height = vH/4;
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racket_left->x = 0;
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racket_left->y = vH/2 - racket_left->height/2;
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racket_left->dir_y = 0.18;
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racket_left->speed = 1;
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racket_left->color = BLUE;
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racket_right->width = 1;
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racket_right->height = vH/4;
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racket_right->x = vW - 1;
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racket_right->y = vH/2 - racket_right->height/2;
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racket_right->dir_y = -0.18;
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racket_right->speed = 1;
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racket_right->color = BLUE;
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}
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ball->speed = SEGMENT.speed/30.0;
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SEGMENT.fill(BLACK);
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ball->move();
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racket_left->move();
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racket_right->move();
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if (ball->hit(racket_left)) {
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ball->scoreLeft++;
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if (ball->scoreLeft>9) ball->scoreLeft = 0;
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racket_left->color = RED;
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} else {
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racket_left->color = BLUE;
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}
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if (ball->hit(racket_right)) {
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ball->scoreRight++;
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if (ball->scoreRight>9) ball->scoreRight = 0;
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racket_right->color = RED;
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} else {
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racket_right->color = BLUE;
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}
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ball->hit();
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racket_left->hit();
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racket_right->hit();
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ball->vec2_norm();
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racket_left->vec2_norm();
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racket_right->vec2_norm();
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SEGMENT.setPixelColorXY((uint16_t)ball->x, (uint16_t)ball->y, ball->color);
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SEGMENT.drawLine(0, racket_left->y, 0, racket_left->y + racket_left->height-1, racket_left->color);
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SEGMENT.drawLine(vW-1, racket_right->y, vW-1, racket_right->y + racket_right->height-1, racket_right->color);
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for (int i=0; i<vH; i+=2) {
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SEGMENT.setPixelColorXY(vW/2, i, BLUE);
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}
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char tempString[4] = { '\0' };
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snprintf(tempString, 4, "%1d%1d", ball->scoreRight, ball->scoreLeft);
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SEGMENT.drawCharacter(tempString[0], vW/2-5, -2, 5, 8, BLUE);
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SEGMENT.drawCharacter(tempString[1], vW/2+2, -2, 5, 8, BLUE);
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return FRAMETIME;
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}
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static const char _data_FX_MODE_PONGGAME[] PROGMEM = "🎮 Pong@!;!;!;2";
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//https://howtomechatronics.com/tutorials/arduino/arduino-and-mpu6050-accelerometer-and-gyroscope-tutorial/
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#ifdef USERMOD_MPU6050_IMU
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MPU6050Driver *IMU = nullptr;
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uint16_t mode_IMUTest(void) {
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SEGMENT.fill(BLACK);
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uint8_t y = 0;
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if (IMU != nullptr) {
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->aa.x+INT16_MAX)/(2*INT16_MAX), y+=1, BLUE);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->aa.y+INT16_MAX)/(2*INT16_MAX), y+=1, BLUE);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->aa.z+INT16_MAX)/(2*INT16_MAX), y+=1, BLUE);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->aaReal.x+INT16_MAX)/(2*INT16_MAX), y+=1, BLUE);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->aaReal.y+INT16_MAX)/(2*INT16_MAX), y+=1, BLUE);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->aaReal.z+INT16_MAX)/(2*INT16_MAX), y+=1, BLUE);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->gy.x+1024)/(2*1024), y+=1, RED);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->gy.y+1024)/(2*1024), y+=1, RED);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->gy.z+1024)/(2*1024), y+=1, RED);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->aaWorld.x+INT16_MAX)/(2*INT16_MAX), y+=1, BLUE);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->aaWorld.y+INT16_MAX)/(2*INT16_MAX), y+=1, BLUE);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->aaWorld.z+INT16_MAX)/(2*INT16_MAX), y+=1, BLUE);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->ypr[0]* 180/M_PI+180)/(2*180), y+=1, RED);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->ypr[1]* 180/M_PI+180)/(2*180), y+=1, RED);
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SEGMENT.setPixelColorXY(SEGMENT.virtualWidth() * (IMU->ypr[2]* 180/M_PI+180)/(2*180), y+=1, RED);
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}
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return FRAMETIME;
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}
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static const char _data_FX_MODE_IMUTest[] PROGMEM = "🎮 IMUTest ☾@;;;2d";
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#endif
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//WLEDMM 3D to 2D mapping
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struct Voxel {
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float x;
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float y;
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float z;
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uint32_t col;
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};
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//https://xem.github.io/articles/projection.html
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class Frame3D {
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private:
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std::vector<Voxel> points;
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void rotate(float a, float b, float angle, float &x, float &y) {
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x = cosf(angle) * a - sinf(angle) * b;
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y = sinf(angle) * a + cosf(angle) * b;
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}
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float yaw;
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float pitch;
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float roll;
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public:
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Frame3D(float yaw1, float pitch1, float roll1) {
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points.clear();
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yaw = yaw1;
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pitch = pitch1;
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roll = roll1;
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}
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~Frame3D() {
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std::sort(points.begin(), points.end(), [](const Voxel &lhs, const Voxel &rhs) {return lhs.z > rhs.z;});
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for(size_t i = 0; i < points.size(); ++i) {
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float w = 0.5;//SEGMENT.virtualWidth()/2;
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float h = 0.5;//SEGMENT.virtualHeight()/2;
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float perspective = SEGMENT.intensity / 64.0;
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if(points[i].z > 0) {
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float projX, projY;
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projX = w+points[i].x/points[i].z*perspective;
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projY = h+points[i].y/points[i].z*perspective;
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SEGMENT.setPixelColorXY(projX, projY, points[i].col, false); //no aa
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}
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}
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}
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void setPixelColorXYZ(Voxel voxel) {
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float camx = 0;
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float camy = 0;
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float camz = -6;
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rotate(voxel.x,voxel.z,yaw, voxel.x, voxel.z); // Camera yaw
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rotate(voxel.y,voxel.z,pitch, voxel.y, voxel.z); // Camera pitch
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rotate(voxel.x,voxel.y,roll, voxel.x, voxel.y); // Camera roll
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voxel.x -= camx;
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voxel.y -= camy;
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voxel.z -= camz;
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points.push_back(voxel);
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}
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void drawLineXYZ(Voxel from, Voxel to, uint32_t col) {
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//causes crash on ESP8266: StoreProhibited: A store referenced a page mapped with an attribute that does not permit stores, maybe not enough free heap
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for (float x=MIN(from.x, to.x); x<=MAX(from.x, to.x); x+=.05)
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for (float y=MIN(from.y, to.y); y<=MAX(from.y, to.y); y+=.05)
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for (float z=MIN(from.z, to.z); z<=MAX(from.z, to.z); z+=.05)
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setPixelColorXYZ({x, y, z, col});
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}
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};
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uint16_t mode_3DIMUCube(void) {
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SEGMENT.fill(BLACK);
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float yaw = 0;
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float pitch = 0;
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float roll = 0;
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#ifdef USERMOD_MPU6050_IMU
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if (IMU != nullptr) {
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yaw = -IMU->ypr[0];
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pitch = IMU->ypr[1];
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roll = IMU->ypr[2];
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}
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#else
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//simulate rotation
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yaw = (fmod(SEGENV.call, 360)-180) / (180/M_PI); //-180 .. 180
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pitch = yaw;
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roll = yaw;
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#endif
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Frame3D frame3D = Frame3D(yaw, pitch, roll);
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Voxel leftbottomback = {-1,-1,-1};
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Voxel rightbottomback = {1,-1,-1};
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Voxel lefttopback = {-1,1,-1};
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Voxel righttopback = {1,1,-1};
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Voxel leftbottomfront = {-1,-1,1};
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Voxel rightbottomfront = {1,-1,1};
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Voxel lefttopfront = {-1,1,1};
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Voxel righttopfront = {1,1,1};
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frame3D.drawLineXYZ(leftbottomback, rightbottomback, SEGMENT.color_from_palette(255/12, false, true, 0));
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frame3D.drawLineXYZ(leftbottomback, lefttopback, SEGMENT.color_from_palette(255/12*2, false, true, 0));
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frame3D.drawLineXYZ(rightbottomback, righttopback, SEGMENT.color_from_palette(255/12*3, false, true, 0));
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frame3D.drawLineXYZ(lefttopback, righttopback, SEGMENT.color_from_palette(255/12*4, false, true, 0));
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frame3D.drawLineXYZ(leftbottomfront, leftbottomback, SEGMENT.color_from_palette(255/12*9, false, true, 0));
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frame3D.drawLineXYZ(rightbottomfront, rightbottomback, SEGMENT.color_from_palette(255/12*10, false, true, 0));
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frame3D.drawLineXYZ(lefttopfront, lefttopback, SEGMENT.color_from_palette(255/12*11, false, true, 0));
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frame3D.drawLineXYZ(righttopfront, righttopback, SEGMENT.color_from_palette(255/12*12, false, true, 0));
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frame3D.drawLineXYZ(leftbottomfront, rightbottomfront, SEGMENT.color_from_palette(255/12*5, false, true, 0));
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frame3D.drawLineXYZ(leftbottomfront, lefttopfront, SEGMENT.color_from_palette(255/12*6, false, true, 0));
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frame3D.drawLineXYZ(rightbottomfront, righttopfront, SEGMENT.color_from_palette(255/12*7, false, true, 0));
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frame3D.drawLineXYZ(lefttopfront, righttopfront, SEGMENT.color_from_palette(255/12*8, false, true, 0));
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return FRAMETIME;
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}
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static const char _data_FX_MODE_3DIMUCube[] PROGMEM = "🎮 3DIMUCube ☾@,Perspective;!;!;2;pal=1"; //random cycle
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class GamesUsermod : public Usermod {
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private:
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public:
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void setup() {
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strip.addEffect(255, &mode_pongGame, _data_FX_MODE_PONGGAME);
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#ifdef USERMOD_MPU6050_IMU
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IMU = (MPU6050Driver *)usermods.lookup(USERMOD_ID_IMU);
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// #ifdef WLED_DEBUG
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strip.addEffect(255, &mode_IMUTest, _data_FX_MODE_IMUTest);
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// #endif
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#endif
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strip.addEffect(255, &mode_3DIMUCube, _data_FX_MODE_3DIMUCube); //works also without IMU
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}
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void connected() {
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}
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void loop() {
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}
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void addToJsonState(JsonObject& root)
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{
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//root["user0"] = userVar0;
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}
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void readFromJsonState(JsonObject& root)
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{
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userVar0 = root["user0"] | userVar0; //if "user0" key exists in JSON, update, else keep old value
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}
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void addToConfig(JsonObject& root)
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{
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// JsonObject top = root.createNestedObject("gamesUsermod");
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}
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bool readFromConfig(JsonObject& root)
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{
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JsonObject top = root["gamesUsermod"];
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bool configComplete = !top.isNull();
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return configComplete;
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}
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void handleOverlayDraw()
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{
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}
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uint16_t getId()
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{
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return USERMOD_ID_GAMES;
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}
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}; |