work in progress
it just compiles, don't ship it !
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@@ -894,10 +894,19 @@ bool Segment::jsonToPixels(char * name, uint8_t fileNr) {
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// unicode-aware wrapper for drawCharacter(), to be called from mode_2Dscrollingtext()
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void Segment::drawText(const unsigned char* text, size_t maxLen, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, bool drawShadow) {
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size_t textLength = min(maxLen, size_t(WLED_MAX_SEGNAME_LEN));
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// ToDO: find font _first/_last, based on width / height
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#if defined(WLED_ENABLE_FULL_FONTS)
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uint16_t decoded_text[WLED_MAX_SEGNAME_LEN+1] = { 0 }; // UTF-16 converted text. Cannot be longer than WLED_MAX_SEGNAME_LEN
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// ToDO: UTF-8 decode text into local buffer => decoded_text
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// ToDO: decoded_text to CP437 => decoded_text (in-place conversion)
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size_t utf16_index = 0;
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for(const unsigned char* now = text; now != nullptr && now[0] != 0; now = nextUnicode(now, maxLen)) {
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decoded_text[utf16_index] = unicodeToWchar16(now, maxLen); // UTF-8 decode into decoded_text
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decoded_text[utf16_index] = wchar16ToCodepage437(decoded_text[utf16_index]); // decoded_text to CP437 (in-place conversion)
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// toDo: ensure that decoded_text[i] is between console_font_YxZ_first and console_font_YxZ_last
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// if (chr < 32 || chr > 126) --> clamp chr
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// chr -= 32; // align with font table entries
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utf16_index++;
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}
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decoded_text[utf16_index] = 0; // NUL terminate string
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#else
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const unsigned char* decoded_text = text; // fallback
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#endif
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@@ -908,8 +917,13 @@ void Segment::drawText(const unsigned char* text, size_t maxLen, int16_t x, int1
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// only supports: 4x6=24, 5x8=40, 5x12=60, 6x8=48 and 7x9=63 fonts ATM
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void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, bool drawShadow) {
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if (!isActive()) return; // not active
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if (chr < 32 || chr > 126) return; // only ASCII 32-126 supported
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#if !defined(WLED_ENABLE_FULL_FONTS)
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if (chr < 32 || chr > 126) return; // legacy mode - only ASCII 32-126 supported
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chr -= 32; // align with font table entries
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#else
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// ToDO: clamp to font limits
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#endif
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const uint16_t cols = virtualWidth();
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const uint16_t rows = virtualHeight();
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const int font = w*h;
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@@ -926,7 +940,10 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
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if (y0 >= rows) break; // drawing off-screen
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uint8_t bits = 0;
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uint8_t bits_up = 0; // WLEDMM this is the previous line: font[(chr * h) + i -1]
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switch (font) {
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// ToDO: move font selection logic into separate function
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switch (font) { // font = w * h
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case 24: bits = pgm_read_byte_near(&console_font_4x6[(chr * h) + i]);
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if ((i>0) && drawShadow) bits_up = pgm_read_byte_near(&console_font_4x6[(chr * h) + i -1]);
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break; // 5x8 font
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