Rename 3D GEQ to GEQ Laser
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@@ -8355,7 +8355,7 @@ uint16_t mode_2Dwavingcell() {
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}
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static const char _data_FX_MODE_2DWAVINGCELL[] PROGMEM = "Waving Cell@!,,Amplitude 1,Amplitude 2,Amplitude 3;;!;2";
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uint16_t mode_3DGEQ(void) {
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uint16_t mode_GEQLASER(void) {
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// Author: @TroyHacks
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@@ -8484,7 +8484,7 @@ uint16_t mode_3DGEQ(void) {
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return FRAMETIME;
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}
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static const char _data_FX_MODE_3DGEQ[] PROGMEM = "3D GEQ☾@!Fade Speed,,Bands,Fill Front,;;!;2"; // TODO set Audio, 2D and controls etc
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static const char _data_FX_MODE_GEQLASER[] PROGMEM = "GEQ Laser ☾@Fade Speed,,Bands,Fill Front,;;!;2f";
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#endif // WLED_DISABLE_2D
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@@ -8733,7 +8733,7 @@ void WS2812FX::setupEffectData() {
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addEffect(FX_MODE_2DAKEMI, &mode_2DAkemi, _data_FX_MODE_2DAKEMI); // audio
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addEffect(FX_MODE_3DGEQ, &mode_3DGEQ, _data_FX_MODE_3DGEQ); // audio
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addEffect(FX_MODE_GEQLASER, &mode_GEQLASER, _data_FX_MODE_GEQLASER); // audio
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#endif // WLED_DISABLE_2D
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