minor html and JS fixes
* avoid implicit creation of global vars * removed stray </small> * fix assignment with undefined variables
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@@ -288,7 +288,7 @@ function generateSegmentOptions(array) {
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// Get segments from device
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async function getSegments() {
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cv = gurl.value;
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const cv = gurl.value;
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if (cv.length > 0 ){
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try {
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var arr = [];
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@@ -381,8 +381,8 @@ button, .btn {
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<div><a href="#" class="tk" data-t="#DDDD">#DDDD</a> - Weekday (Monday)</div>
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</div>
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<div style="margin:10px;padding-top:10px;border-top:1px solid #444">
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<strong>Tips:</strong></small><br>
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• Mix text and tokens: "It's #HHMM O'Clock" or "#HH:#MM:#SS"<br>
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<strong>Tips:</strong><br>
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• Mix text and tokens: "It's #HHMM O'clock" or "#HH:#MM:#SS"<br>
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• Add '0' suffix for leading zeros: #TIME0, #HH0, etc.
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</div>
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</div>
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@@ -1226,8 +1226,8 @@
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gId("segments").addEventListener("change", (e) => {
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const { width, height } = e.target.selectedOptions[0].dataset;
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gId("width").value = w;
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gId("height").value = h;
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gId("width").value = width;
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gId("height").value = height;
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});
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gId("output").addEventListener("change", (e) => {
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@@ -1576,7 +1576,7 @@
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ctx.fillText(pixelId, offsetX, offsetY);
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}
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}
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let i; // avoid inplicitly creating a global variable
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switch (pattern) {
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case "1":
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i = colors;
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