Game of Life Change
Removed sizeof(byte)
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@@ -5166,7 +5166,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
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const uint16_t cols = SEGMENT.virtualWidth();
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const uint16_t rows = SEGMENT.virtualHeight();
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const uint16_t dataSize = sizeof(byte) * SEGMENT.length()/8; // using width*height prevents reallocation if mirroring is enabled
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const uint16_t dataSize = SEGMENT.length() / 8;
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const uint16_t totalSize = dataSize*2 + sizeof(gameOfLife);
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if (!SEGENV.allocateData(totalSize)) return mode_static(); //allocation failed
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