esp32 audioreactive bugfix
small mistake, huge impact: the right way is to first create our FFT task, then check if task creation was successful.
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@@ -1724,11 +1724,11 @@ class AudioReactive : public Usermod {
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delay(250); // give microphone enough time to initialise
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if (!audioSource) enabled = false; // audio failed to initialise
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if (FFT_Task == nullptr) enabled = false; // FFT task creation failed
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#endif
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if (enabled) onUpdateBegin(false); // create FFT task
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if (enabled) disableSoundProcessing = false; // all good - enable audio processing
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if (enabled) onUpdateBegin(false); // create FFT task, and initailize network
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#ifdef ARDUINO_ARCH_ESP32
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if (FFT_Task == nullptr) enabled = false; // FFT task creation failed
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if((!audioSource) || (!audioSource->isInitialized())) { // audio source failed to initialize. Still stay "enabled", as there might be input arriving via UDP Sound Sync
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#ifdef WLED_DEBUG
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DEBUG_PRINTLN(F("AR: Failed to initialize sound input driver. Please check input PIN settings."));
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@@ -1740,6 +1740,7 @@ class AudioReactive : public Usermod {
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USER_PRINTLN(F("AR: sound input driver initialized successfully."));
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}
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#endif
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if (enabled) disableSoundProcessing = false; // all good - enable audio processing
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// try to start UDP
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last_UDPTime = 0;
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receivedFormat = 0;
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