first light 👍😅
* idea seems to work * scrolling is broken, probably I need to create a unicode-aware ``strlen``
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@@ -6810,9 +6810,15 @@ uint16_t mode_2Dscrollingtext(void) {
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case 5: letterWidth = 5; letterHeight = 12; break;
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}
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const int yoffset = map(SEGMENT.intensity, 0, 255, -rows/2, rows/2) + (rows-letterHeight)/2;
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char text[33] = {'\0'};
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unsigned maxLen = (SEGMENT.name) ? min(32, (int)strlen(SEGMENT.name)) : 0; // WLEDMM make it robust against too long segment names
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if (SEGMENT.name) for (size_t i=0,j=0; i<maxLen; i++) if (SEGMENT.name[i]>31 && SEGMENT.name[i]<128) text[j++] = SEGMENT.name[i];
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char text[33] = {'\0'}; // ToDO use WLED_MAX_SEGNAME_LEN + 1
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unsigned maxLen = (SEGMENT.name) ? min(32, (int)strlen(SEGMENT.name)) : 0; // WLEDMM make it robust against too long segment names, ToDO use WLED_MAX_SEGNAME_LEN
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#if !defined(WLED_ENABLE_FULL_FONTS)
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if (SEGMENT.name) for (size_t i=0,j=0; i<maxLen; i++) if (SEGMENT.name[i]>31 && SEGMENT.name[i]<128) text[j++] = SEGMENT.name[i]; // unicode killer
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#else
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if (SEGMENT.name) for (size_t i=0,j=0; i<maxLen; i++) text[j++] = SEGMENT.name[i]; // don't kill unicode
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#endif
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const bool zero = strchr(text, '0') != nullptr;
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bool drawShadow = (SEGMENT.check2); // "shadow" is only needed for overlays to improve readability
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@@ -6859,6 +6865,7 @@ uint16_t mode_2Dscrollingtext(void) {
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long delayTime = long(strip.now) - long(SEGENV.step);
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if ((delayTime >= 0) || (abs(delayTime) > 1500)) { // WLEDMM keep on scrolling if timebase jumps (supersync, or brightness off, or wifi delay)
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//WLEDMM ToDO: adjust scolling logic for unicode (single UTF-8 letters need up to 4 chars)
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if ((numberOfLetters * letterWidth) > cols) ++SEGENV.aux0 %= (numberOfLetters * letterWidth) + cols; // offset
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else SEGENV.aux0 = (cols + (numberOfLetters * letterWidth))/2;
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SEGENV.aux1 = (SEGENV.aux1 + 1) & 0xFF; // color shift // WLEDMM changed to prevent overflow
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@@ -6875,6 +6882,7 @@ uint16_t mode_2Dscrollingtext(void) {
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}
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if (SEGENV.check2 && ((numberOfLetters * letterWidth) > cols)) drawShadow = true; // scrolling overlay is easier to read with shadow
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#if !defined(WLED_ENABLE_FULL_FONTS)
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for (int i = 0; i < numberOfLetters; i++) {
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if (int(cols) - int(SEGENV.aux0) + letterWidth*(i+1) < 0) continue; // don't draw characters off-screen
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uint32_t col1 = SEGMENT.color_from_palette(SEGENV.aux1, false, PALETTE_SOLID_WRAP, 0);
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@@ -6885,6 +6893,15 @@ uint16_t mode_2Dscrollingtext(void) {
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}
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SEGMENT.drawCharacter(text[i], int(cols) - int(SEGENV.aux0) + letterWidth*i, yoffset, letterWidth, letterHeight, col1, col2, drawShadow);
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}
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#else
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uint32_t col1 = SEGMENT.color_from_palette(SEGENV.aux1, false, PALETTE_SOLID_WRAP, 0);
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uint32_t col2 = BLACK;
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if (SEGMENT.check1 && SEGMENT.palette == 0) {
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col1 = SEGCOLOR(0);
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col2 = SEGCOLOR(2);
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}
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SEGMENT.drawText((unsigned char*)text, maxLen, numberOfLetters, int(cols) - int(SEGENV.aux0), yoffset, letterWidth, letterHeight, col1, col2, drawShadow);
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#endif
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return FRAMETIME;
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}
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@@ -827,7 +827,7 @@ typedef struct Segment {
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, bool drawShadow = false);
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inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2) { drawCharacter(chr, x, y, w, h, uint32_t(c) & 0x00FFFFFF, uint32_t(c2) & 0x00FFFFFF); } // automatic inline
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// unicode-aware wrapper for drawCharacter(), to be called from mode_2Dscrollingtext()
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void drawText(const unsigned char* text, size_t maxLen, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, bool drawShadow = false);
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void drawText(const unsigned char* text, size_t maxLen, int maxLetters, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, bool drawShadow = false);
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// #if !WLED_ENABLE_FULL_FONTS => drawText() will fall back to just forwarding each char to drawCharacter()
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void wu_pixel(uint32_t x, uint32_t y, CRGB c);
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@@ -892,25 +892,33 @@ bool Segment::jsonToPixels(char * name, uint8_t fileNr) {
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#endif
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// unicode-aware wrapper for drawCharacter(), to be called from mode_2Dscrollingtext()
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void Segment::drawText(const unsigned char* text, size_t maxLen, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, bool drawShadow) {
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size_t textLength = min(maxLen, size_t(WLED_MAX_SEGNAME_LEN));
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void Segment::drawText(const unsigned char* text, size_t maxLen, int maxLetters, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, bool drawShadow) {
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if (!isActive()) return; // not active
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// ToDO: find font _first/_last, based on width / height
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#if defined(WLED_ENABLE_FULL_FONTS)
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uint16_t decoded_text[WLED_MAX_SEGNAME_LEN+1] = { 0 }; // UTF-16 converted text. Cannot be longer than WLED_MAX_SEGNAME_LEN
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size_t utf16_index = 0;
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for(const unsigned char* now = text; now != nullptr && now[0] != 0; now = nextUnicode(now, maxLen)) {
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decoded_text[utf16_index] = unicodeToWchar16(now, maxLen); // UTF-8 decode into decoded_text
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decoded_text[utf16_index] = wchar16ToCodepage437(decoded_text[utf16_index]); // decoded_text to CP437 (in-place conversion)
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// toDo: ensure that decoded_text[i] is between console_font_YxZ_first and console_font_YxZ_last
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// if (chr < 32 || chr > 126) --> clamp chr
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// chr -= 32; // align with font table entries
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utf16_index++;
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for(const unsigned char* now = text; now != nullptr && now[0] != '\0'; now = nextUnicode(now, maxLen)) {
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if (utf16_index <= WLED_MAX_SEGNAME_LEN) {
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decoded_text[utf16_index] = unicodeToWchar16(now, maxLen); // UTF-8 decode into decoded_text
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decoded_text[utf16_index] = wchar16ToCodepage437(decoded_text[utf16_index]); // decoded_text to CP437 (in-place conversion)
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// toDo: ensure that decoded_text[i] is between console_font_YxZ_first and console_font_YxZ_last
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// if (chr < 32 || chr > 126) --> clamp chr
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// chr -= 32; // align with font table entries
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utf16_index++;
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}
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}
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decoded_text[utf16_index] = 0; // NUL terminate string
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size_t textLength = min(utf16_index, size_t(maxLetters));
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#else
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const unsigned char* decoded_text = text; // fallback
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size_t textLength = min(strnlen((char*)text, maxLen), size_t(maxLetters));
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#endif
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// ToDO: pass decoded characters to drawCharacter()
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// pass characters to drawCharacter()
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for (int i = 0; i < textLength; i++) {
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SEGMENT.drawCharacter((unsigned char) decoded_text[i], x + w*i, y, w, h, color, col2, drawShadow);
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}
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}
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// draws a raster font character on canvas
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@@ -918,10 +926,14 @@ void Segment::drawText(const unsigned char* text, size_t maxLen, int16_t x, int1
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void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, bool drawShadow) {
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if (!isActive()) return; // not active
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#if !defined(WLED_ENABLE_FULL_FONTS)
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constexpr int space = 0; // font index of " " (space)
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if (chr < 32 || chr > 126) return; // legacy mode - only ASCII 32-126 supported
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chr -= 32; // align with font table entries
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#else
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// ToDO: clamp to font limits
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constexpr int space = 31; // font index of " "
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// ToDO: clamp to actual font limits
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if (chr < 1 || chr > 254) return; // sanity check // ToDO needs improvements
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chr = chr -1; // all fonts start at 1 // ToDO needs improvements
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#endif
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const uint16_t cols = virtualWidth();
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@@ -935,7 +947,7 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
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//if (w<5 || w>6 || h!=8) return;
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if (drawShadow) w++; // one more column for shadow on right side
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for (int i = 0; i<h; i++) { // character height
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int16_t y0 = y + i;
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int y0 = y + i;
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if (y0 < 0) continue; // drawing off-screen
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if (y0 >= rows) break; // drawing off-screen
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uint8_t bits = 0;
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@@ -945,19 +957,19 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
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switch (font) { // font = w * h
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case 24: bits = pgm_read_byte_near(&console_font_4x6[(chr * h) + i]);
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if ((i>0) && drawShadow) bits_up = pgm_read_byte_near(&console_font_4x6[(chr * h) + i -1]);
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break; // 5x8 font
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if ((i>space) && drawShadow) bits_up = pgm_read_byte_near(&console_font_4x6[(chr * h) + i -1]);
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break; // 4x6 font
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case 40: bits = pgm_read_byte_near(&console_font_5x8[(chr * h) + i]);
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if ((i>0) && drawShadow) bits_up = pgm_read_byte_near(&console_font_5x8[(chr * h) + i -1]);
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if ((i>space) && drawShadow) bits_up = pgm_read_byte_near(&console_font_5x8[(chr * h) + i -1]);
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break; // 5x8 font
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case 48: bits = pgm_read_byte_near(&console_font_6x8[(chr * h) + i]);
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if ((i>0) && drawShadow) bits_up = pgm_read_byte_near(&console_font_6x8[(chr * h) + i -1]);
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if ((i>space) && drawShadow) bits_up = pgm_read_byte_near(&console_font_6x8[(chr * h) + i -1]);
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break; // 6x8 font
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case 63: bits = pgm_read_byte_near(&console_font_7x9[(chr * h) + i]);
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if ((i>0) && drawShadow) bits_up = pgm_read_byte_near(&console_font_7x9[(chr * h) + i -1]);
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if ((i>space) && drawShadow) bits_up = pgm_read_byte_near(&console_font_7x9[(chr * h) + i -1]);
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break; // 7x9 font
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case 60: bits = pgm_read_byte_near(&console_font_5x12[(chr * h) + i]);
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if ((i>0) && drawShadow) bits_up = pgm_read_byte_near(&console_font_5x12[(chr * h) + i -1]);
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if ((i>space) && drawShadow) bits_up = pgm_read_byte_near(&console_font_5x12[(chr * h) + i -1]);
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break; // 5x12 font
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default: return;
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}
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@@ -965,7 +977,7 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
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uint32_t fgCol = uint32_t(col) & 0x00FFFFFF; // WLEDMM cache color value
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for (int j = 0; j<w; j++) { // character width
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int16_t x0 = x + (w-1) - j;
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int x0 = x + (w-1) - j;
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if (unsigned(x0) < cols) { // WLEDMM same as "x0 > 0 && x0 < cols"
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if ((bits>>(j+(8-w))) & 0x01) { // bit set & drawing on-screen
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setPixelColorXY(x0, y0, fgCol);
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