post-merge
* disabled FASTPATH breaking changes in normal builds * _S builds for esp32 stay fully FASTPATH enabled * full movie quote * npm run build
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@@ -892,7 +892,7 @@ build_flags_S =
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-D USERMOD_AUDIOREACTIVE
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-D UM_AUDIOREACTIVE_USE_NEW_FFT ; use latest (upstream) FFTLib, instead of older library modified by blazoncek. Slightly faster, more accurate, needs 2KB RAM extra
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-D USERMOD_ARTIFX ; WLEDMM usermod
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-D WLEDMM_FASTPATH ; WLEDMM experimental option. Reduces audio lag (latency), and allows for faster LED framerates
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; -D WLEDMM_FASTPATH ; WLEDMM experimental option. Reduces audio lag (latency), and allows for faster LED framerates. May break compatibility with previous versions.
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-D WLEDMM_PROTECT_SERVICE ;; WLEDMM experimental feature to prevent crashes when effects are drawing while async_tcp tries to modify segment or strip objects.
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; -D WLED_DEBUG_HEAP ;; WLEDMM enable heap debugging
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; -D WLED_DISABLE_LOXONE
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@@ -1073,6 +1073,7 @@ build_flags =
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extends = esp32_4MB_S_base
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build_flags = ${esp32_4MB_S_base.build_flags}
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-D WLED_RELEASE_NAME=esp32_4MB_S
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-D WLEDMM_FASTPATH ; WLEDMM experimental option. Reduces audio lag (latency), and allows for faster LED framerates. May break compatibility with previous versions.
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; RAM: [== ] 24.1% (used 78988 bytes from 327680 bytes)
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; Flash: [========= ] 85.7% (used 1348593 bytes from 1572864 bytes) WLEDMM: Earlier 83.7
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@@ -1321,6 +1322,7 @@ build_flags = ${esp32_4MB_V4_S_base.build_flags}
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-D WLED_RELEASE_NAME=esp32_4MB_V4_S
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-D WLED_WATCHDOG_TIMEOUT=0 #-D WLED_DISABLE_BROWNOUT_DET
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-D ARDUINO_USB_CDC_ON_BOOT=0 ; needed for arduino-esp32 >=2.0.4; avoids errors on startup
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-D WLEDMM_FASTPATH ; WLEDMM experimental option. Reduces audio lag (latency), and allows for faster LED framerates. May break compatibility with previous versions.
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-D WLED_DISABLE_LOXONE
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-D WLED_DISABLE_ALEXA
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-D WLED_DISABLE_HUESYNC
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@@ -1389,6 +1391,7 @@ build_flags = ${esp32_4MB_V4_S_base.build_flags}
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-D WLED_RELEASE_NAME=esp32_4MB_PSRAM_S
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-D WLED_WATCHDOG_TIMEOUT=0 #-D WLED_DISABLE_BROWNOUT_DET
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-D ARDUINO_USB_CDC_ON_BOOT=0 ; needed for arduino-esp32 >=2.0.4; avoids errors on startup
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-D WLEDMM_FASTPATH ; WLEDMM experimental option. Reduces audio lag (latency), and allows for faster LED framerates. May break compatibility with previous versions.
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-DBOARD_HAS_PSRAM -D WLED_USE_PSRAM_JSON ;; -D WLED_USE_PSRAM ;; WLED_USE_PSRAM causes major slow-down (slow LEDs) on some ESP32 boards
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-D WLED_DISABLE_LOXONE ; FLASH 1272 bytes
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-D WLED_DISABLE_HUESYNC ; RAM 122 bytes; FLASH 6308 bytes
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@@ -1422,6 +1425,7 @@ build_flags = ${esp32_4MB_V4_S_base.build_flags}
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;-DCONFIG_MBEDTLS_DYNAMIC_BUFFER=1 ;; optional - seems to move more buffers into PSRAM
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;; enable the next line together with "-Os" in build_unflags (unfortunately --> 104.0%% Flash)
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;;-O2 -fno-jump-tables -fno-tree-switch-conversion -Wwrite-strings -fstrict-volatile-bitfields
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-D WLEDMM_FASTPATH ; WLEDMM experimental option. Reduces audio lag (latency), and allows for faster LED framerates. May break compatibility with previous versions.
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-DBOARD_HAS_PSRAM -D WLED_USE_PSRAM_JSON ;; -D WLED_USE_PSRAM ;; WLED_USE_PSRAM causes major slow-down (slow LEDs) on some ESP32 boards
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;;-D CONFIG_ESP32_REV_MIN=3 ;; disables PSRAM bug workarounds in the core, reducing the code size and improving overall performance.
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-D WLED_RELEASE_NAME=esp32_4MB_PSRAM_REV3_S
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@@ -676,7 +676,7 @@ function populateInfo(i)
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if (i.ver.includes("0.14.1")) vcn = "Sitting Ducks"; // easter egg
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if (i.ver.includes("0.14.0")) vcn = "Lupo"; // check for MM versioning scheme
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if (i.ver.includes("0.14.0-b15.1")) vcn = "Sitting Ducks"; // late easter egg
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if (i.ver.includes("0.14.0-b15.2")) vcn = "The Way"; // recently watched The Mandalorian?
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if (i.ver.includes("0.14.0-b15.2")) vcn = "This is the way"; // recently watched The Mandalorian? I have spoken ;-)
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if (i.ver.includes("0.14.0-b15.22")) vcn = "Lupo";
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cn += `v${i.ver} <i>"${vcn}"</i><p>(WLEDMM_${i.ver} ${i.rel}.bin)</p><p><em>build ${i.vid}</em></p><table>
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${urows}
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4616
wled00/html_ui.h
4616
wled00/html_ui.h
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