Merge branch 'mdev' of https://github.com/troyhacks/WLED into mdev
This commit is contained in:
@@ -2164,7 +2164,7 @@ board_build.partitions = tools/WLED_ESP32_4MB_256KB_FS.csv ;; 1.8MB firmware,
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;; board_build.partitions = tools/WLED_ESP32_4MB_512KB_FS.csv ;; 1.7MB firmware, 500KB filesystem (esptool erase_flash needed when changing from "standard WLED" partitions)
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build_flags = ${common.build_flags} ${esp32s3.build_flags} -Wno-misleading-indentation -Wno-format-truncation
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${common_mm.build_flags_S}
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-D WLED_RELEASE_NAME=esp32S3_4MB_S
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-D WLED_RELEASE_NAME=esp32S3_4MB_PSRAM_S
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-DBOARD_HAS_PSRAM ;; -D WLED_USE_PSRAM
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-D WLED_USE_PSRAM_JSON -DALL_JSON_TO_PSRAM ; WLEDMM --> force all JSON stuff into PSRAM; gives more free heap
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-DCONFIG_MBEDTLS_DYNAMIC_BUFFER=1 ;; optional - allows some buffers to use PSRAM
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@@ -2202,7 +2202,7 @@ board = lolin_s3_mini ;; -S3 mini: 4MB flash 2MB PSRAM
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board_build.partitions = ${esp32.default_partitions}
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build_flags = ${common.build_flags} ${esp32s3.build_flags} -Wno-misleading-indentation -Wno-format-truncation
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${common_mm.build_flags_S} ${common_mm.build_flags_M}
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-D WLED_RELEASE_NAME=esp32S3_4MB_M
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-D WLED_RELEASE_NAME=esp32S3_4MB_PSRAM_M
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-DBOARD_HAS_PSRAM ;; -D WLED_USE_PSRAM
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-D WLED_USE_PSRAM_JSON -DALL_JSON_TO_PSRAM ; WLEDMM --> force all JSON stuff into PSRAM; gives more free heap
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-DCONFIG_MBEDTLS_DYNAMIC_BUFFER=1 ;; optional - allows some buffers to use PSRAM
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@@ -2056,7 +2056,16 @@ class AudioReactive : public Usermod {
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if ((sclPin >= 0) && (i2c_scl < 0)) i2c_scl = sclPin;
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if (i2c_sda >= 0) sdaPin = -1; // -1 = use global
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if (i2c_scl >= 0) sclPin = -1;
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case 9:
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DEBUGSR_PRINTLN(F("AR: ES8311 Source (Mic)"));
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audioSource = new ES8311Source(SAMPLE_RATE, BLOCK_SIZE, 1.0f);
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//useInputFilter = 0; // to disable low-cut software filtering and restore previous behaviour
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delay(100);
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// WLEDMM align global pins
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if ((sdaPin >= 0) && (i2c_sda < 0)) i2c_sda = sdaPin; // copy usermod prefs into globals (if globals not defined)
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if ((sclPin >= 0) && (i2c_scl < 0)) i2c_scl = sclPin;
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if (i2c_sda >= 0) sdaPin = -1; // -1 = use global
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if (i2c_scl >= 0) sclPin = -1;
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if (audioSource) audioSource->initialize(i2swsPin, i2ssdPin, i2sckPin, mclkPin);
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break;
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@@ -3002,6 +3011,11 @@ class AudioReactive : public Usermod {
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#else
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oappend(SET_F("addOption(dd,'AC101 ☾',8);"));
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#endif
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#if SR_DMTYPE==9
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oappend(SET_F("addOption(dd,'ES8311 ☾ (⎌)',9);"));
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#else
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oappend(SET_F("addOption(dd,'ES8311 ☾',9);"));
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#endif
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#ifdef SR_SQUELCH
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oappend(SET_F("addInfo(ux+':config:squelch',1,'<i>⎌ ")); oappendi(SR_SQUELCH); oappend("</i>');"); // 0 is field type, 1 is actual field
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#endif
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@@ -651,6 +651,106 @@ class ES8388Source : public I2SSource {
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};
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/* ES8311 Sound Module
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This is an I2S sound processing unit that requires initialization over
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I2C before I2S data can be received.
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*/
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class ES8311Source : public I2SSource {
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private:
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// I2C initialization functions for es8311
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void _es8311I2cBegin() {
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Wire.setClock(100000);
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}
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void _es8311I2cWrite(uint8_t reg, uint8_t val) {
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#ifndef ES8311_ADDR
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#define ES8311_ADDR 0x18 // default address is... foggy
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#endif
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Wire.beginTransmission(ES8311_ADDR);
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Wire.write((uint8_t)reg);
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Wire.write((uint8_t)val);
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uint8_t i2cErr = Wire.endTransmission(); // i2cErr == 0 means OK
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if (i2cErr != 0) {
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DEBUGSR_PRINTF("AR: ES8311 I2C write failed with error=%d (addr=0x%X, reg 0x%X, val 0x%X).\n", i2cErr, ES8311_ADDR, reg, val);
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}
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}
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void _es8311InitAdc() {
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//
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// Currently only tested with the ESP32-P4 EV board with the onboard mic.
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// Datasheet with I2C commands: https://dl.xkwy2018.com/downloads/RK3588/01_Official%20Release/04_Product%20Line%20Branch_NVR/02_Key%20Device%20Specifications/ES8311%20DS.pdf
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//
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_es8311I2cBegin();
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_es8311I2cWrite(0x00, 0b00011111); // RESET, default value
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_es8311I2cWrite(0x45, 0b00000000); // GP, default value
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_es8311I2cWrite(0x01, 0b00111010); // CLOCK MANAGER was 0b00110000 trying 0b00111010 (MCLK enable?)
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_es8311I2cWrite(0x02, 0b00000000); // 22050hz calculated
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_es8311I2cWrite(0x05, 0b00000000); // 22050hz calculated
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_es8311I2cWrite(0x03, 0b00010000); // 22050hz calculated
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_es8311I2cWrite(0x04, 0b00010000); // 22050hz calculated
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_es8311I2cWrite(0x07, 0b00000000); // 22050hz calculated
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_es8311I2cWrite(0x08, 0b11111111); // 22050hz calculated
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_es8311I2cWrite(0x06, 0b11100011); // 22050hz calculated
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_es8311I2cWrite(0x16, 0b00100000); // ADC was 0b00000011 trying 0b00100100 now
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_es8311I2cWrite(0x0B, 0b00000000); // SYSTEM at default
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_es8311I2cWrite(0x0C, 0b00100000); // SYSTEM was 0b00001111 trying 0b00100000
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_es8311I2cWrite(0x10, 0b00010011); // SYSTEM was 0b00011111 trying 0b00010011
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_es8311I2cWrite(0x11, 0b01111100); // SYSTEM was 0b01111111 trying 0b01111100
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_es8311I2cWrite(0x00, 0b11000000); // *** RESET (again - seems important?)
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_es8311I2cWrite(0x01, 0b00111010); // CLOCK MANAGER was 0b00111111 trying 0b00111010 (again??)
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_es8311I2cWrite(0x14, 0b00010000); // *** SYSTEM was 0b00011010 trying 0b00010000 (or 0b01111010) (PGA gain)
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_es8311I2cWrite(0x12, 0b00000000); // SYSTEM - DAC, likely don't care
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_es8311I2cWrite(0x13, 0b00010000); // SYSTEM - output, likely don't cate
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_es8311I2cWrite(0x09, 0b00001000); // SDP IN (likely don't care) was 0b00001100 (16-bit) - changed to 0b00001000 (I2S 32-bit)
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_es8311I2cWrite(0x0A, 0b00001000); // *** SDP OUT, was 0b00001100 trying 0b00001000 (I2S 32-bit)
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_es8311I2cWrite(0x0E, 0b00000010); // *** SYSTEM was 0b00000010 trying 0b00011010 (seems best so far!) (or 0b00000010)
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_es8311I2cWrite(0x0F, 0b01000100); // SYSTEM was 0b01000100
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_es8311I2cWrite(0x15, 0b00000000); // ADC soft ramp (disabled)
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_es8311I2cWrite(0x1B, 0b00000101); // ADC soft-mute was 0b00000101
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_es8311I2cWrite(0x1C, 0b01100101); // ADC EQ and offset freeze was 0b01100101 (bad at 0b00101100)
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_es8311I2cWrite(0x17, 0b10111111); // ADC volume was 0b11111111 trying ADC volume 0b10111111 = 0db (maxgain) 0x16
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_es8311I2cWrite(0x44, 0b00000000); // 0b10000000 - loopback test. on: 0x88; off: 0x00; mic--" speak
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}
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public:
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ES8311Source(SRate_t sampleRate, int blockSize, float sampleScale = 1.0f, bool i2sMaster=true) :
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I2SSource(sampleRate, blockSize, sampleScale, i2sMaster) {
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_config.channel_format = I2S_CHANNEL_FMT_ONLY_LEFT;
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};
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void initialize(int8_t i2swsPin, int8_t i2ssdPin, int8_t i2sckPin, int8_t mclkPin) {
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DEBUGSR_PRINTLN("es8311Source:: initialize();");
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// if ((i2sckPin < 0) || (mclkPin < 0)) { // WLEDMM not sure if this check is needed here, too
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// ERRORSR_PRINTF("\nAR: invalid I2S es8311 pin: SCK=%d, MCLK=%d\n", i2sckPin, mclkPin);
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// return;
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// }
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// BUG: "use global I2C pins" are valid as -1, and -1 is seen as invalid here.
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// Workaround: Set I2C pins here, which will also set them globally.
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// Bug also exists in ES7243.
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if ((i2c_sda < 0) || (i2c_scl < 0)) { // check that global I2C pins are not "undefined"
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ERRORSR_PRINTF("\nAR: invalid es8311 global I2C pins: SDA=%d, SCL=%d\n", i2c_sda, i2c_scl);
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return;
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}
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if (!pinManager.joinWire(i2c_sda, i2c_scl)) { // WLEDMM specific: start I2C with globally defined pins
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ERRORSR_PRINTF("\nAR: failed to join I2C bus with SDA=%d, SCL=%d\n", i2c_sda, i2c_scl);
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return;
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}
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// First route mclk, then configure ADC over I2C, then configure I2S
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_es8311InitAdc();
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I2SSource::initialize(i2swsPin, i2ssdPin, i2sckPin, mclkPin);
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}
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void deinitialize() {
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I2SSource::deinitialize();
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}
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};
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class WM8978Source : public I2SSource {
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private:
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// I2C initialization functions for WM8978
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@@ -1794,6 +1794,61 @@ uint16_t mode_multi_comet(void) {
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}
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static const char _data_FX_MODE_MULTI_COMET[] PROGMEM = "Multi Comet";
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// audioreactive multi-comet by @softhack007
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uint16_t mode_multi_comet_ar(void) {
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constexpr unsigned MAX_COMETS = 16; // was 8
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uint32_t cycleTime = max(1, int((255 - SEGMENT.speed)/4));
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uint32_t it = strip.now / cycleTime;
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if (SEGENV.step == it) return FRAMETIME; // too early
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if (!SEGENV.allocateData(sizeof(uint16_t) * MAX_COMETS)) return mode_static(); //allocation failed
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uint16_t* comets = reinterpret_cast<uint16_t*>(SEGENV.data);
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if (SEGENV.call == 0) { // do some initializations
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SEGMENT.setUpLeds(); SEGMENT.fill(BLACK);
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for(uint8_t i=0; i < MAX_COMETS; i++) comets[i] = SEGLEN; // WLEDMM make sure comments are started individually
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SEGENV.aux0 = 0;
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}
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SEGMENT.fade_out(254 - SEGMENT.intensity/2);
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um_data_t *um_data;
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if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) um_data = simulateSound(SEGMENT.soundSim);
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float volumeSmth = *(float*) um_data->u_data[0];
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int16_t volumeRaw = *(int16_t*) um_data->u_data[1];
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uint8_t samplePeak = *(uint8_t*) um_data->u_data[3];
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uint16_t armed = SEGENV.aux0; // allows to delay comet launch
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#if defined(ARDUINO_ARCH_ESP32)
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random16_add_entropy(esp_random() & 0xFFFF); // improve randomness (esp32)
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#endif
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bool shotOne = false; // avoids starting several coments at the same time (invisible due to overlap)
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for(unsigned i=0; i < MAX_COMETS; i++) {
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if(comets[i] < SEGLEN) {
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// draw comet
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uint16_t index = comets[i];
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if (SEGCOLOR(2) != 0)
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SEGMENT.setPixelColor(index, i % 2 ? SEGMENT.color_from_palette(index, true, PALETTE_SOLID_WRAP, 0) : SEGCOLOR(2));
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else
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SEGMENT.setPixelColor(index, SEGMENT.color_from_palette(index, true, PALETTE_SOLID_WRAP, 0));
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comets[i]++; // move
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} else {
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// randomly launch a new comet
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if (random16(min(uint16_t(256), SEGLEN)) < 3) armed++; // new comet loaded and ready
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if (armed > 2) armed = 2; // max three armed at once (avoid overlap)
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// delay comet "launch" during silence, and wait until next beat
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if ( (armed > 0) && (shotOne == false)
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&& (volumeSmth > 1.0f) && ((samplePeak > 0) || (volumeRaw > 104)) ) { // delayed lauch - wait until peak, don't launch in silence
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comets[i] = 0; // start a new comet!
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armed--; // un-arm one
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shotOne = true;
|
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}
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}
|
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}
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SEGENV.aux0 = armed;
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SEGENV.step = it;
|
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return FRAMETIME;
|
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}
|
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static const char _data_FX_MODE_MULTI_COMET_AR[] PROGMEM = "Multi Comet audio ☾@Speed,Tail Length;!,!;!;1v;sx=160,ix=32,m12=7,si=1"; // Pinwheel, WeWillRockU
|
||||
|
||||
/*
|
||||
* Running random pixels ("Stream 2")
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@@ -2128,12 +2183,16 @@ uint16_t mode_fire_2012() {
|
||||
|
||||
const uint8_t ignition = max(3,SEGLEN/10); // ignition area: 10% of segment length or minimum 3 pixels
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|
||||
#if defined(ARDUINO_ARCH_ESP32)
|
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random16_add_entropy(esp_random() & 0xFFFF); // improves randonmess
|
||||
#endif
|
||||
|
||||
// Step 1. Cool down every cell a little
|
||||
for (int i = 0; i < SEGLEN; i++) {
|
||||
uint8_t cool = (it != SEGENV.step) ? random8((((20 + SEGMENT.speed/3) * 16) / SEGLEN)+2) : random8(4);
|
||||
uint8_t minTemp = (i<ignition) ? (ignition-i)/4 + 16 : 0; // should not become black in ignition area
|
||||
uint8_t temp = qsub8(heat[i], cool);
|
||||
heat[i] = temp<minTemp ? minTemp : temp;
|
||||
heat[i] = max(minTemp, temp);
|
||||
}
|
||||
|
||||
if (it != SEGENV.step) {
|
||||
@@ -5060,11 +5119,13 @@ static const char _data_FX_MODE_2DCOLOREDBURSTS[] PROGMEM = "Colored Bursts@Spee
|
||||
/////////////////////
|
||||
// 2D DNA //
|
||||
/////////////////////
|
||||
uint16_t mode_2Ddna(void) { // dna originally by by ldirko at https://pastebin.com/pCkkkzcs. Updated by Preyy. WLED conversion by Andrew Tuline.
|
||||
uint16_t mode_2Ddna(void) { // dna originally by by ldirko at https://pastebin.com/pCkkkzcs. Updated by Preyy. WLED conversion by Andrew Tuline. Phases added by @ewoudwijma
|
||||
if (!strip.isMatrix) return mode_static(); // not a 2D set-up
|
||||
|
||||
const uint16_t cols = SEGMENT.virtualWidth();
|
||||
const uint16_t rows = SEGMENT.virtualHeight();
|
||||
unsigned phases = SEGMENT.custom1;
|
||||
if (phases > 179) phases = 179 + 2.5f * (phases - 179); // boost for values > 179
|
||||
|
||||
if (SEGENV.call == 0) {
|
||||
SEGMENT.setUpLeds();
|
||||
@@ -5077,8 +5138,12 @@ uint16_t mode_2Ddna(void) { // dna originally by by ldirko at https://pa
|
||||
int lastY1 = -1;
|
||||
int lastY2 = -1;
|
||||
for (int i = 0; i < cols; i++) {
|
||||
int posY1 = beatsin8_t(SEGMENT.speed/8, 0, rows-1, 0, i*4 );
|
||||
int posY2 = beatsin8_t(SEGMENT.speed/8, 0, rows-1, 0, i*4+128);
|
||||
// 256 is a complete phase; half a phase of dna is 128
|
||||
// unsigned phase = i * 4 * phases / cols; // original formula; cols ==0 cannot happen due to the for loop
|
||||
unsigned phase = i * 4 * phases / 128; // WLEDMM this reproduces the previous behaviour at phases=127
|
||||
int posY1 = beatsin8_t(SEGMENT.speed/8, 0, rows-1, 0, phase );
|
||||
int posY2 = beatsin8_t(SEGMENT.speed/8, 0, rows-1, 0, phase+128);
|
||||
|
||||
if ((i==0) || ((abs(lastY1 - posY1) < 2) && (abs(lastY2 - posY2) < 2))) { // use original code when no holes
|
||||
SEGMENT.setPixelColorXY(i, posY1, ColorFromPalette(SEGPALETTE, i*5+strip.now/17, beatsin8_t(5, 55, 255, 0, i*10), LINEARBLEND));
|
||||
SEGMENT.setPixelColorXY(i, posY2, ColorFromPalette(SEGPALETTE, i*5+128+strip.now/17, beatsin8_t(5, 55, 255, 0, i*10+128), LINEARBLEND));
|
||||
@@ -5093,7 +5158,7 @@ uint16_t mode_2Ddna(void) { // dna originally by by ldirko at https://pa
|
||||
|
||||
return FRAMETIME;
|
||||
} // mode_2Ddna()
|
||||
static const char _data_FX_MODE_2DDNA[] PROGMEM = "DNA@Scroll speed,Blur;;!;2";
|
||||
static const char _data_FX_MODE_2DDNA[] PROGMEM = "DNA@Scroll speed,Blur,Phases;;!;2";
|
||||
|
||||
|
||||
/////////////////////////
|
||||
@@ -5706,6 +5771,7 @@ uint16_t mode_2DJulia(void) { // An animated Julia set
|
||||
float imAg;
|
||||
|
||||
if (SEGENV.call == 0) { // Reset the center if we've just re-started this animation.
|
||||
SEGMENT.setUpLeds(); SEGMENT.fill(BLACK); // WLEDMM avoids dimming when blur option is selected
|
||||
julias->xcen = 0.;
|
||||
julias->ycen = 0.;
|
||||
julias->xymag = 1.0;
|
||||
@@ -9012,6 +9078,7 @@ void WS2812FX::setupEffectData() {
|
||||
addEffect(FX_MODE_LIGHTNING, &mode_lightning, _data_FX_MODE_LIGHTNING);
|
||||
addEffect(FX_MODE_ICU, &mode_icu, _data_FX_MODE_ICU);
|
||||
addEffect(FX_MODE_MULTI_COMET, &mode_multi_comet, _data_FX_MODE_MULTI_COMET);
|
||||
addEffect(FX_MODE_MULTI_COMET_AR, &mode_multi_comet_ar, _data_FX_MODE_MULTI_COMET_AR);
|
||||
addEffect(FX_MODE_DUAL_LARSON_SCANNER, &mode_dual_larson_scanner, _data_FX_MODE_DUAL_LARSON_SCANNER);
|
||||
addEffect(FX_MODE_RANDOM_CHASE, &mode_random_chase, _data_FX_MODE_RANDOM_CHASE);
|
||||
addEffect(FX_MODE_OSCILLATE, &mode_oscillate, _data_FX_MODE_OSCILLATE);
|
||||
|
||||
@@ -330,7 +330,7 @@ bool strip_uses_global_leds(void) __attribute__((pure)); // WLEDMM implemented
|
||||
// Experimental Audioresponsive modes from WLED-SR
|
||||
// #define FX_MODE_3DSphereMove 189 // experimental WLED-SR "cube" mode
|
||||
#define FX_MODE_POPCORN_AR 190 // WLED-SR audioreactive popcorn
|
||||
// #define FX_MODE_MULTI_COMET_AR 191 // WLED-SR audioreactive multi-comet
|
||||
#define FX_MODE_MULTI_COMET_AR 191 // WLED-SR audioreactive multi-comet
|
||||
#define FX_MODE_STARBURST_AR 192 // WLED-SR audioreactive fireworks starburst
|
||||
// #define FX_MODE_PALETTE_AR 193 // WLED-SR audioreactive palette
|
||||
#define FX_MODE_FIREWORKS_AR 194 // WLED-SR audioreactive fireworks
|
||||
@@ -380,6 +380,7 @@ typedef struct Segment {
|
||||
};
|
||||
uint8_t grouping, spacing;
|
||||
uint8_t opacity;
|
||||
uint8_t lastBri; // WLEDMM optimization for black-to-black "transitions"
|
||||
bool needsBlank; // WLEDMM indicates that Segment needs to be blanked (due to change of mirror / reverse / transpose / spacing)
|
||||
uint32_t colors[NUM_COLORS];
|
||||
uint8_t cct; //0==1900K, 255==10091K
|
||||
@@ -490,6 +491,7 @@ typedef struct Segment {
|
||||
grouping(1),
|
||||
spacing(0),
|
||||
opacity(255),
|
||||
lastBri(255),
|
||||
needsBlank(false),
|
||||
colors{DEFAULT_COLOR,BLACK,BLACK},
|
||||
cct(127),
|
||||
|
||||
@@ -1913,6 +1913,7 @@ void WS2812FX::service() {
|
||||
seg.resetIfRequired();
|
||||
|
||||
if (!seg.isActive()) continue;
|
||||
if (!seg.on && !seg.transitional) continue; // WLEDMM skip disabled segments, unless a crossfade is ongoing
|
||||
|
||||
// last condition ensures all solid segments are updated at the same time
|
||||
if(nowUp >= seg.next_time || _triggered || (doShow && seg.mode == FX_MODE_STATIC)) // WLEDMM ">=" instead of ">"
|
||||
@@ -1934,6 +1935,7 @@ void WS2812FX::service() {
|
||||
now = millis() + timebase;
|
||||
#endif
|
||||
seg.startFrame(); // WLEDMM
|
||||
if (!_triggered && (seg.currentBri(seg.opacity) == 0) && (seg.lastBri == 0)) continue; // WLEDMM skip totally black segments
|
||||
// effect blending (execute previous effect)
|
||||
// actual code may be a bit more involved as effects have runtime data including allocated memory
|
||||
//if (seg.transitional && seg._modeP) (*_mode[seg._modeP])(progress());
|
||||
@@ -1943,6 +1945,7 @@ void WS2812FX::service() {
|
||||
if (seg.mode != FX_MODE_HALLOWEEN_EYES) seg.call++;
|
||||
if (seg.transitional && frameDelay > FRAMETIME) frameDelay = FRAMETIME; // force faster updates during transition
|
||||
|
||||
seg.lastBri = seg.currentBri(seg.on ? seg.opacity:0); // WLEDMM remember for next time
|
||||
seg.handleTransition();
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
*/
|
||||
|
||||
// version code in format yymmddb (b = daily build)
|
||||
#define VERSION 2411290
|
||||
#define VERSION 2412030
|
||||
|
||||
// WLEDMM - you can check for this define in usermods, to only enabled WLEDMM specific code in the "right" fork. Its not defined in AC WLED.
|
||||
#define _MoonModules_WLED_
|
||||
|
||||
Reference in New Issue
Block a user