UX improvements
- add buttons for PixelForge and PixelArt (settings page, below "file system" button - abort build when PixelForge requested but GIF support missing - "support" PixelMagic with error message - known issues with bigger images
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@@ -99,6 +99,11 @@
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<button type="submit" onclick="window.location='./settings/sync'">Sync Interfaces</button>
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<button type="submit" onclick="window.location='./settings/time'">Time & Macros</button>
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<button type="submit" onclick="window.location='./settings/sec'">Security & Updates</button>
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<br>
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<button type="submit" onclick="window.location='./edit'">File System ☾</button> <!--WLEDMM-->
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</body>
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<button id="pixbtn" style="display:none;" type="submit" onclick="window.location='./pixart.htm'">Pixel Art Converter ☾</button>
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<button id="pxmbtn" style="display:none;" type="submit" onclick="window.location='./pxmagic.htm'">Pixel Magic Tool</button>
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<button id="forgebtn" style="display:none;" type="submit" onclick="window.location='./pixelforge.htm'">WLED Pixel Forge</button>
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<br>
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</body>
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</html>
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@@ -6,14 +6,27 @@
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#endif
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#include "html_settings.h"
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#include "html_other.h"
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#ifdef WLED_ENABLE_PIXART
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#include "html_pixart.h"
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#endif
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#ifdef WLED_ENABLE_PIXELFORGE
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#ifdef WLED_ENABLE_PXMAGIC
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//#include "html_pxmagic.h"
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#if !defined(WLED_ENABLE_PIXART)
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#error "PIXEL MAGIC Tool is not supported in WLED-MM. Please use Pixel Art Converter instead: add -D WLED_ENABLE_PIXART to your build_flags"
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// PIXEL MAGIC has known problems when creating image presets for larger images.
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// if you still want to use it, upload pxmagic.htm to your device (<WLED-IP>/edit) and then start <WLED-IP>/pxmagic.htm
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#endif
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#endif
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#if defined(WLED_ENABLE_PIXELFORGE) && !defined(WLED_DISABLE_PIXELFORGE) // WLEDMM uses WLED_ENABLE_PIXELFORGE, upstream has WLED_DISABLE_PIXELFORGE
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#include "html_pixelforge.h"
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static const char _pixelforge_htm[] PROGMEM = "/pixelforge.htm";
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static const char _common_js[] PROGMEM = "/common.js";
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#if !defined(WLED_ENABLE_GIF)
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#error "GIF image support is missing. Please add -D WLED_ENABLE_GIF to your build flags."
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#endif
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#endif
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#include "html_cpal.h"
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// define flash strings once (saves flash memory)
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@@ -454,7 +467,7 @@ void initServer()
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});
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#endif
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#ifdef WLED_ENABLE_PIXELFORGE
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#if defined(WLED_ENABLE_PIXELFORGE) && !defined(WLED_DISABLE_PIXELFORGE)
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server.on(_pixelforge_htm, HTTP_GET, [](AsyncWebServerRequest *request) {
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//handleStaticContent(request, FPSTR(_pixelforge_htm), 200, FPSTR(CONTENT_TYPE_HTML), PAGE_pixelforge, PAGE_pixelforge_length);
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if (handleFileRead(request, FPSTR(_pixelforge_htm))) return;
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@@ -621,7 +634,7 @@ void serveSettingsJS(AsyncWebServerRequest* request)
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char buf[SETTINGS_STACK_BUF_SIZE+37] = { '\0' }; // WLEDMM ensure buffer is cleared initially
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buf[0] = 0;
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#ifdef WLED_ENABLE_PIXELFORGE
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#if defined(WLED_ENABLE_PIXELFORGE) && !defined(WLED_DISABLE_PIXELFORGE)
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// serve common.js if requested by subPage = 254 (.js)
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if (request->url().indexOf(FPSTR(_common_js)) > 0) {
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AsyncWebServerResponse *response = request->beginResponse_P(200, FPSTR(CONTENT_TYPE_JAVASCRIPT), JS_common, JS_common_length);
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@@ -308,6 +308,17 @@ void getSettingsJS(AsyncWebServerRequest* request, byte subPage, char* dest) //W
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#ifdef WLED_ENABLE_DMX // include only if DMX is enabled
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oappend(PSTR("gId('dmxbtn').style.display='';"));
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#endif
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#ifdef WLED_ENABLE_PIXART // include only if PixelArt tool is enabled
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oappend(PSTR("gId('pixbtn').style.display='';"));
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#endif
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#if defined(WLED_ENABLE_PXMAGIC) && !defined(WLED_ENABLE_PIXART) // include only if PixelMagic tool is enabled - only when PixelArt is not enabled
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oappend(PSTR("gId('pxmbtn').style.display='';"));
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#endif
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#if defined(WLED_ENABLE_PIXELFORGE) && !defined(WLED_DISABLE_PIXELFORGE) // include only if PixelForge is enabled
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oappend(PSTR("gId('forgebtn').style.display='';"));
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#endif
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}
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if (subPage == 1)
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