AR sound sync bugfix
local samples were "sneaking in" when mode "receive or local" was receiving from network source.
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@@ -1613,6 +1613,9 @@ class AudioReactive : public Usermod {
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my_magnitude = fmaxf(receivedPacket->FFT_Magnitude, 0.0f);
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FFT_Magnitude = my_magnitude;
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FFT_MajorPeak = constrain(receivedPacket->FFT_MajorPeak, 1.0f, 11025.0f); // restrict value to range expected by effects
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soundPressure = volumeSmth; // substitute - V2 format does not (yet) include this value
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agcSensitivity = 128.0f; // substitute - V2 format does not (yet) include this value
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return true;
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}
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@@ -1642,6 +1645,8 @@ class AudioReactive : public Usermod {
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my_magnitude = fmaxf(receivedPacket->FFT_Magnitude, 0.0);
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FFT_Magnitude = my_magnitude;
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FFT_MajorPeak = constrain(receivedPacket->FFT_MajorPeak, 1.0, 11025.0); // restrict value to range expected by effects
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soundPressure = volumeSmth; // substitute - V1 format does not include this value
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agcSensitivity = 128.0f; // substitute - V1 format does not include this value
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}
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bool receiveAudioData() // check & process new data. return TRUE in case that new audio data was received.
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@@ -2015,12 +2020,12 @@ class AudioReactive : public Usermod {
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DEBUG_PRINTF( " RealtimeMode = %d; RealtimeOverride = %d\n", int(realtimeMode), int(realtimeOverride));
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}
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#endif
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if ((disableSoundProcessing == true) && (audioSyncEnabled < AUDIOSYNC_REC)) lastUMRun = millis(); // just left "realtime mode" - update timekeeping
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if ((disableSoundProcessing == true) && (audioSyncEnabled != AUDIOSYNC_REC)) lastUMRun = millis(); // just left "realtime mode" - update timekeeping
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disableSoundProcessing = false;
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}
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if (audioSyncEnabled == AUDIOSYNC_REC) disableSoundProcessing = true; // make sure everything is disabled IF in audio Receive mode
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if (audioSyncEnabled & AUDIOSYNC_SEND) disableSoundProcessing = false; // keep running audio IF we're in audio Transmit mode
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if (audioSyncEnabled == AUDIOSYNC_SEND) disableSoundProcessing = false; // keep running audio IF we're in audio Transmit mode
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#ifdef ARDUINO_ARCH_ESP32
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if (!audioSource->isInitialized()) { // no audio source
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disableSoundProcessing = true;
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@@ -2132,6 +2137,8 @@ class AudioReactive : public Usermod {
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volumeSmth =0.0f;
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volumeRaw =0;
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my_magnitude = 0.1; FFT_Magnitude = 0.01; FFT_MajorPeak = 2;
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soundPressure = 1.0f;
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agcSensitivity = 64.0f;
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#ifdef ARDUINO_ARCH_ESP32
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multAgc = 1;
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#endif
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