Merge branch 'mdev' into pr/124
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@@ -563,6 +563,7 @@ void FFTcode(void * parameter)
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}
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}
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}
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newZeroCrossingCount = (newZeroCrossingCount*2)/3; // reduce value so it typicially stays below 256
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zeroCrossingCount = newZeroCrossingCount; // update only once, to avoid that effects pick up an intermediate value
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// release highest sample to volume reactive effects early - not strictly necessary here - could also be done at the end of the function
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