improvement for non-fastpath

This commit is contained in:
Frank
2024-11-01 14:58:12 +01:00
parent 7c0ecdf7c4
commit 1c782aa369

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@@ -58,7 +58,8 @@ bool strip_uses_global_leds(void) __attribute__((pure)); // WLEDMM implemented
#define FRAMETIME_FIXED_SLOW (1000/WLED_FPS_SLOW)
//#define FRAMETIME _frametime
#define FRAMETIME strip.getFrameTime()
#define MIN_SHOW_DELAY (_frametime < 16 ? 8 : 15)
//#define MIN_SHOW_DELAY (_frametime < 16 ? 8 : 15) // Upstream legacy
#define MIN_SHOW_DELAY (_frametime < 16 ? (_frametime <8? (_frametime <7? (_frametime <6 ? 2 :3) :4) : 8) : 15) // WLEDMM support higher framerates (up to 250fps)
#endif
/* each segment uses 52 bytes of SRAM memory, so if you're application fails because of