Arc optimization: symmety at 45degress

If the segment is wider than 20 pixels, we optimize calculations due to symmetry - for smaller arcs the result looks better without optimization.

As a side-effect, we have enough computing power left to go through the complete circumference, avoiding holes.
This commit is contained in:
Frank
2024-02-25 22:02:51 +01:00
parent 9f5a75ffab
commit 1350a4111d

View File

@@ -889,16 +889,23 @@ void IRAM_ATTR_YN Segment::setPixelColor(int i, uint32_t col) //WLEDMM: IRAM_ATT
else {
//WLEDMM: drawArc(0, 0, i, col); could work as alternative
//WLEDMM: some opimizations for the drawing loop
float radius = float(i); // pre-calculate, for some speed
float step = HALF_PI / (2.85f * radius);
unsigned numSteps = 1 + ((HALF_PI + step/2.0f) / step); // pre-calculate, so the compiler can better optimize the for loop
//WLEDMM: some optimizations for the drawing loop
// pre-calculate loop limits, exploit symmetry at 45deg
float radius = float(i);
// float step = HALF_PI / (2.85f * radius); // upstream uses this
float step = HALF_PI / (M_PI * radius); // WLEDMM we use the correct circumference
bool useSymmetry = (max(vH, vW) > 20); // for segments wider than 20 pixels, we exploit symmetry
unsigned numSteps;
if (useSymmetry) numSteps = 1 + ((HALF_PI/2.0f + step/2.0f) / step); // with symmetry
else numSteps = 1 + ((HALF_PI + step/2.0f) / step); // without symmetry
float rad = 0.0f;
for (unsigned count = 0; count < numSteps; count++) {
// may want to try float version as well (with or without antialiasing)
int x = roundf(sinf(rad) * radius);
int y = roundf(cosf(rad) * radius);
setPixelColorXY(x, y, col);
if(useSymmetry) setPixelColorXY(y, x, col);// WLEDMM
rad += step;
}