FFT code restructuring, part1
- FFT code restructuring - align definition of SR_DEBUG with WLED_DEBUG
This commit is contained in:
@@ -4,7 +4,7 @@
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#include <driver/i2s.h>
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#include <driver/adc.h>
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#ifndef ESP32
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#ifndef ARDUINO_ARCH_ESP32
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#error This audio reactive usermod does not support the ESP8266.
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#endif
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@@ -28,43 +28,32 @@
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// #define FFT_SAMPLING_LOG // FFT result debugging
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// #define SR_DEBUG // generic SR DEBUG messages
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#ifdef SR_DEBUG
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#define DEBUGSR_PRINT(x) Serial.print(x)
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#define DEBUGSR_PRINTLN(x) Serial.println(x)
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#define DEBUGSR_PRINTF(x...) Serial.printf(x)
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#define DEBUGSR_PRINT(x) DEBUGOUT.print(x)
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#define DEBUGSR_PRINTLN(x) DEBUGOUT.println(x)
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#define DEBUGSR_PRINTF(x...) DEBUGOUT.printf(x)
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#else
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#define DEBUGSR_PRINT(x)
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#define DEBUGSR_PRINTLN(x)
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#define DEBUGSR_PRINTF(x...)
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#endif
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// use audio source class (ESP32 specific)
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#include "audio_source.h"
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constexpr i2s_port_t I2S_PORT = I2S_NUM_0;
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constexpr int BLOCK_SIZE = 128;
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constexpr SRate_t SAMPLE_RATE = 22050; // Base sample rate in Hz - 22Khz is a standard rate. Physical sample time -> 23ms
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//constexpr SRate_t SAMPLE_RATE = 16000; // 16kHz - use if FFTtask takes more than 20ms. Physical sample time -> 32ms
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//constexpr SRate_t SAMPLE_RATE = 20480; // Base sample rate in Hz - 20Khz is experimental. Physical sample time -> 25ms
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//constexpr SRate_t SAMPLE_RATE = 10240; // Base sample rate in Hz - previous default. Physical sample time -> 50ms
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#define FFT_MIN_CYCLE 21 // minimum time before FFT task is repeated. Use with 22Khz sampling
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//#define FFT_MIN_CYCLE 30 // Use with 16Khz sampling
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//#define FFT_MIN_CYCLE 23 // minimum time before FFT task is repeated. Use with 20Khz sampling
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//#define FFT_MIN_CYCLE 46 // minimum time before FFT task is repeated. Use with 10Khz sampling
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constexpr i2s_port_t I2S_PORT = I2S_NUM_0; // I2S port to use (do not change !)
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constexpr int BLOCK_SIZE = 128; // I2S buffer size (samples)
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// globals
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static uint8_t inputLevel = 128; // UI slider value
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#ifndef SR_SQUELCH
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uint8_t soundSquelch = 10; // squelch value for volume reactive routines (config value)
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uint8_t soundSquelch = 10; // squelch value for volume reactive routines (config value)
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#else
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uint8_t soundSquelch = SR_SQUELCH; // squelch value for volume reactive routines (config value)
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uint8_t soundSquelch = SR_SQUELCH; // squelch value for volume reactive routines (config value)
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#endif
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#ifndef SR_GAIN
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uint8_t sampleGain = 60; // sample gain (config value)
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uint8_t sampleGain = 60; // sample gain (config value)
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#else
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uint8_t sampleGain = SR_GAIN; // sample gain (config value)
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uint8_t sampleGain = SR_GAIN; // sample gain (config value)
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#endif
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static uint8_t soundAgc = 1; // Automagic gain control: 0 - none, 1 - normal, 2 - vivid, 3 - lazy (config value)
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static uint8_t audioSyncEnabled = 0; // bit field: bit 0 - send, bit 1 - receive (config value)
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@@ -77,11 +66,12 @@ static uint16_t decayTime = 300; // int: decay time in milliseconds
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// user settable options for FFTResult scaling
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static uint8_t FFTScalingMode = 3; // 0 none; 1 optimized logarithmic; 2 optimized linear; 3 optimized sqare root
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#ifndef SR_FREQ_PROF
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static uint8_t pinkIndex = 0; // 0: default; 1: line-in; 2: IMNP441
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static uint8_t pinkIndex = 0; // 0: default; 1: line-in; 2: IMNP441
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#else
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static uint8_t pinkIndex = SR_FREQ_PROF; // 0: default; 1: line-in; 2: IMNP441
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#endif
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//
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// AGC presets
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// Note: in C++, "const" implies "static" - no need to explicitly declare everything as "static const"
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@@ -130,50 +120,14 @@ static void autoResetPeak(void); // peak auto-reset function
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// Begin FFT Code //
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////////////////////
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#ifdef UM_AUDIOREACTIVE_USE_NEW_FFT
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// lib_deps += https://github.com/kosme/arduinoFFT#develop @ 1.9.2
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#define FFT_SPEED_OVER_PRECISION // enables use of reciprocals (1/x etc), and an a few other speedups
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#define FFT_SQRT_APPROXIMATION // enables "quake3" style inverse sqrt
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#define sqrt(x) sqrtf(x) // little hack that reduces FFT time by 50% on ESP32 (as alternative to FFT_SQRT_APPROXIMATION)
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#else
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// lib_deps += https://github.com/blazoncek/arduinoFFT.git
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#endif
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#include <arduinoFFT.h>
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// some prototypes, to ensure consistent interfaces
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void FFTcode(void * parameter); // audio processing task: read samples, run FFT, fill GEQ channels from FFT results
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static void runMicFilter(uint16_t numSamples, float *sampleBuffer); // pre-filtering of raw samples (band-pass)
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static void postProcessFFTResults(bool noiseGateOpen, int numberOfChannels); // post-processing and post-amp of GEQ channels
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// FFT Output variables shared with animations
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#define NUM_GEQ_CHANNELS 16 // number of frequency channels. Don't change !!
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static float FFT_MajorPeak = 1.0f; // FFT: strongest (peak) frequency
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static float FFT_Magnitude = 0.0f; // FFT: volume (magnitude) of peak frequency
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static uint8_t fftResult[NUM_GEQ_CHANNELS]= {0};// Our calculated freq. channel result table to be used by effects
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#define NUM_GEQ_CHANNELS 16 // number of frequency channels. Don't change !!
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// FFT Constants
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constexpr uint16_t samplesFFT = 512; // Samples in an FFT batch - This value MUST ALWAYS be a power of 2
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constexpr uint16_t samplesFFT_2 = 256; // meaningfull part of FFT results - only the "lower half" contains useful information.
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// These are the input and output vectors. Input vectors receive computed results from FFT.
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static float vReal[samplesFFT] = {0.0f}; // FFT sample inputs / freq output - these are our raw result bins
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static float vImag[samplesFFT] = {0.0f}; // imaginary parts
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// the following are observed values, supported by a bit of "educated guessing"
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//#define FFT_DOWNSCALE 0.65f // 20kHz - downscaling factor for FFT results - "Flat-Top" window @20Khz, old freq channels
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#define FFT_DOWNSCALE 0.46f // downscaling factor for FFT results - for "Flat-Top" window @22Khz, new freq channels
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#define LOG_256 5.54517744
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#ifdef UM_AUDIOREACTIVE_USE_NEW_FFT
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static float windowWeighingFactors[samplesFFT] = {0.0f};
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#endif
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// Try and normalize fftBin values to a max of 4096, so that 4096/16 = 256.
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static float fftCalc[NUM_GEQ_CHANNELS] = {0.0f};
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static float fftAvg[NUM_GEQ_CHANNELS] = {0.0f}; // Calculated frequency channel results, with smoothing (used if dynamics limiter is ON)
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#ifdef SR_DEBUG
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static float fftResultMax[NUM_GEQ_CHANNELS] = {0.0f}; // A table used for testing to determine how our post-processing is working.
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#endif
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#if defined(WLED_DEBUG) || defined(SR_DEBUG) || defined(SR_STATS)
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static uint64_t fftTime = 0;
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static uint64_t sampleTime = 0;
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#endif
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static TaskHandle_t FFT_Task = nullptr;
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// Table of multiplication factors so that we can even out the frequency response.
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#define MAX_PINK 9 // 0 = standard, 1= line-in (pink moise only), 2..4 = IMNP441, 5..6 = ICS-43434, 6..7 = userdef, 9= flat (no pink noise adjustment)
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@@ -225,20 +179,71 @@ static const float fftResultPink[MAX_PINK+1][NUM_GEQ_CHANNELS] = {
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* Test your new profile (same procedure as above). Iterate the process to improve results.
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*/
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// globals and FFT Output variables shared with animations
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static float FFT_MajorPeak = 1.0f; // FFT: strongest (peak) frequency
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static float FFT_Magnitude = 0.0f; // FFT: volume (magnitude) of peak frequency
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static uint8_t fftResult[NUM_GEQ_CHANNELS]= {0};// Our calculated freq. channel result table to be used by effects
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#if defined(WLED_DEBUG) || defined(SR_DEBUG) || defined(SR_STATS)
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static uint64_t fftTime = 0;
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static uint64_t sampleTime = 0;
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#endif
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// FFT Task variables (filtering and post-processing)
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static float fftCalc[NUM_GEQ_CHANNELS] = {0.0f}; // Try and normalize fftBin values to a max of 4096, so that 4096/16 = 256.
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static float fftAvg[NUM_GEQ_CHANNELS] = {0.0f}; // Calculated frequency channel results, with smoothing (used if dynamics limiter is ON)
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#ifdef SR_DEBUG
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static float fftResultMax[NUM_GEQ_CHANNELS] = {0.0f}; // A table used for testing to determine how our post-processing is working.
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#endif
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// audio source parameters and constant
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constexpr SRate_t SAMPLE_RATE = 22050; // Base sample rate in Hz - 22Khz is a standard rate. Physical sample time -> 23ms
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//constexpr SRate_t SAMPLE_RATE = 16000; // 16kHz - use if FFTtask takes more than 20ms. Physical sample time -> 32ms
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//constexpr SRate_t SAMPLE_RATE = 20480; // Base sample rate in Hz - 20Khz is experimental. Physical sample time -> 25ms
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//constexpr SRate_t SAMPLE_RATE = 10240; // Base sample rate in Hz - previous default. Physical sample time -> 50ms
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#define FFT_MIN_CYCLE 21 // minimum time before FFT task is repeated. Use with 22Khz sampling
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//#define FFT_MIN_CYCLE 30 // Use with 16Khz sampling
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//#define FFT_MIN_CYCLE 23 // minimum time before FFT task is repeated. Use with 20Khz sampling
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//#define FFT_MIN_CYCLE 46 // minimum time before FFT task is repeated. Use with 10Khz sampling
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// FFT Constants
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constexpr uint16_t samplesFFT = 512; // Samples in an FFT batch - This value MUST ALWAYS be a power of 2
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constexpr uint16_t samplesFFT_2 = 256; // meaningfull part of FFT results - only the "lower half" contains useful information.
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// the following are observed values, supported by a bit of "educated guessing"
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//#define FFT_DOWNSCALE 0.65f // 20kHz - downscaling factor for FFT results - "Flat-Top" window @20Khz, old freq channels
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#define FFT_DOWNSCALE 0.46f // downscaling factor for FFT results - for "Flat-Top" window @22Khz, new freq channels
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#define LOG_256 5.54517744 // log2(256)
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// These are the input and output vectors. Input vectors receive computed results from FFT.
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static float vReal[samplesFFT] = {0.0f}; // FFT sample inputs / freq output - these are our raw result bins
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static float vImag[samplesFFT] = {0.0f}; // imaginary parts
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#ifdef UM_AUDIOREACTIVE_USE_NEW_FFT
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static float windowWeighingFactors[samplesFFT] = {0.0f};
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#endif
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// Create FFT object
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#ifdef UM_AUDIOREACTIVE_USE_NEW_FFT
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// lib_deps += https://github.com/kosme/arduinoFFT#develop @ 1.9.2
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#define FFT_SPEED_OVER_PRECISION // enables use of reciprocals (1/x etc), and an a few other speedups
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#define FFT_SQRT_APPROXIMATION // enables "quake3" style inverse sqrt
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#define sqrt(x) sqrtf(x) // little hack that reduces FFT time by 50% on ESP32 (as alternative to FFT_SQRT_APPROXIMATION)
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#else
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// lib_deps += https://github.com/blazoncek/arduinoFFT.git
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#endif
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#include <arduinoFFT.h>
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#ifdef UM_AUDIOREACTIVE_USE_NEW_FFT
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static ArduinoFFT<float> FFT = ArduinoFFT<float>( vReal, vImag, samplesFFT, SAMPLE_RATE, windowWeighingFactors);
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#else
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static arduinoFFT FFT = arduinoFFT(vReal, vImag, samplesFFT, SAMPLE_RATE);
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#endif
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static TaskHandle_t FFT_Task = nullptr;
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// Helper functions
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// float version of map()
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static float mapf(float x, float in_min, float in_max, float out_min, float out_max){
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return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
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}
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// compute average of several FFT resut bins
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#if 1 // linear average
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static float fftAddAvg(int from, int to) {
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float result = 0.0f;
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@@ -247,7 +252,6 @@ static float fftAddAvg(int from, int to) {
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}
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return result / float(to - from + 1);
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}
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#else // RMS average
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static float fftAddAvg(int from, int to) {
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double result = 0.0;
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@@ -258,7 +262,9 @@ static float fftAddAvg(int from, int to) {
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}
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#endif
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//
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// FFT main task
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//
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void FFTcode(void * parameter)
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{
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DEBUGSR_PRINT("FFT started on core: "); DEBUGSR_PRINTLN(xPortGetCoreID());
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@@ -557,6 +563,11 @@ void FFTcode(void * parameter)
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} // FFTcode() task end
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///////////////////////////
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// Pre / Postprocessing //
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///////////////////////////
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////////////////////
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// Peak detection //
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////////////////////
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