Files
WLED_MM_Infinity/wled00/image_loader.cpp
Frank f955df0488 camelCase, future support, minor cleanup
* use camelCase for local variables
* furure support: rename drawPixelCallback to draw2DPixelCallback
2025-11-07 11:05:44 +01:00

210 lines
7.7 KiB
C++

#include "wled.h"
#ifdef WLED_ENABLE_GIF
#include "GifDecoder.h"
/*
* Functions to render images from filesystem to segments, used by the "Image" effect
*/
static File file;
static char lastFilename[34] = "/";
#if !defined(BOARD_HAS_PSRAM)
static GifDecoder<256,256,11,true> decoder; // WLEDMM use less RAM on boards without PSRAM - avoids crashes due to out-of-memory
#else
static GifDecoder<320,320,12,true> decoder;
#endif
static bool gifDecodeFailed = false;
static unsigned long lastFrameDisplayTime = 0, currentFrameDelay = 0;
bool fileSeekCallback(unsigned long position) {
return file.seek(position);
}
unsigned long filePositionCallback(void) {
return file.position();
}
int fileReadCallback(void) {
return file.read();
}
int fileReadBlockCallback(void * buffer, int numberOfBytes) {
return file.read((uint8_t*)buffer, numberOfBytes);
}
int fileSizeCallback(void) {
return file.size();
}
bool openGif(const char *filename) { // side-effect: updates "file"
file = WLED_FS.open(filename, "r");
DEBUG_PRINTF("opening GIF file %s\n", filename);
if (!file) return false;
return true;
}
static Segment* activeSeg;
static uint16_t gifWidth, gifHeight; // these two must stay uint16_t, because they are passed by reference
static unsigned segCols = 1;
static unsigned segRows = 1;
//static unsigned segLen = 1; // for future 1D support
static int expandX = 1;
static int expandY = 1;
static int lastX = -1, lastY = -1;
void screenClearCallback(void) {
activeSeg->fill(0);
}
void updateScreenCallback(void) {
// this callback runs when the decoder has finished painting all pixels
// perfect time for adding blur
if (activeSeg->intensity > 1) {
uint8_t blurAmount = activeSeg->intensity >> 2;
if ((blurAmount < 24) && (activeSeg->is2D())) activeSeg->blurRows(activeSeg->intensity >> 1); // some blur - fast
else activeSeg->blur(blurAmount); // more blur - slower
}
lastX = lastY = -1; // invalidate last position
}
void draw2DPixelCallback(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
// simple nearest-neighbor downscaling
int outY = y * segRows / gifHeight;
int outX = x * segCols / gifWidth;
if ((unsigned(outX) >= segCols) || (unsigned(outY) >= segRows)) return; // out of range
if ((lastX == outX) && (lastY == outY)) return; // downscaling optimization: skip re-painting same pixel
lastX = outX; lastY = outY;
// set multiple pixels if upscaling
// softhack007: changed loop x/y order -> minor speedup from better cache locality
for (int j = 0; j < expandY; j++) {
for (int i = 0; i < expandX; i++) {
activeSeg->setPixelColorXY(outX + i, outY + j, gamma8(red), gamma8(green), gamma8(blue));
}
}
}
#define IMAGE_ERROR_NONE 0
#define IMAGE_ERROR_NO_NAME 1
#define IMAGE_ERROR_SEG_LIMIT 2
#define IMAGE_ERROR_UNSUPPORTED_FORMAT 3
#define IMAGE_ERROR_FILE_MISSING 4
#define IMAGE_ERROR_DECODER_ALLOC 5
#define IMAGE_ERROR_GIF_DECODE 6
#define IMAGE_ERROR_FRAME_DECODE 7
#define IMAGE_ERROR_WAITING 254
#define IMAGE_ERROR_PREV 255
// renders an image (.gif only; .bmp and .fseq to be added soon) from FS to a segment
byte renderImageToSegment(Segment &seg) {
if (!seg.name) return IMAGE_ERROR_NO_NAME;
// disable during effect transition, causes flickering, multiple allocations and depending on image, part of old FX remaining
// TODO: if (seg.mode != seg.currentMode()) return IMAGE_ERROR_WAITING;
if (activeSeg && activeSeg != &seg) return IMAGE_ERROR_SEG_LIMIT; // only one segment at a time
activeSeg = &seg;
segCols = activeSeg->virtualWidth();
segRows = activeSeg->virtualHeight();
// segLen = activeSeg->virtualLength(); // for future 1D and expand1D support
if (strncmp(lastFilename +1, seg.name, 32) != 0) { // segment name changed, load new image
strncpy(lastFilename +1, seg.name, 32);
gifDecodeFailed = false;
size_t fnameLen = strlen(lastFilename);
if ((fnameLen < 4) || strcmp(lastFilename + strlen(lastFilename) - 4, ".gif") != 0) { // empty segment name, name too short, or name not ending in .gif
gifDecodeFailed = true;
USER_PRINTF("GIF decoder unsupported file: %s\n", lastFilename);
return IMAGE_ERROR_UNSUPPORTED_FORMAT;
}
if (file) file.close();
if (!openGif(lastFilename)) {
gifDecodeFailed = true;
USER_PRINTF("GIF file not found: %s\n", lastFilename);
return IMAGE_ERROR_FILE_MISSING;
}
decoder.setScreenClearCallback(screenClearCallback);
decoder.setUpdateScreenCallback(updateScreenCallback);
decoder.setDrawPixelCallback(draw2DPixelCallback);
decoder.setFileSeekCallback(fileSeekCallback);
decoder.setFilePositionCallback(filePositionCallback);
decoder.setFileReadCallback(fileReadCallback);
decoder.setFileReadBlockCallback(fileReadBlockCallback);
decoder.setFileSizeCallback(fileSizeCallback);
#if __cpp_exceptions // use exception handler if we can (some targets don't support exceptions)
try {
#endif
decoder.alloc(); // WLEDMM this function may throw out-of memory and cause a crash
#if __cpp_exceptions
} catch (...) { // if we arrive here, the decoder has thrown an OOM exception
gifDecodeFailed = true;
errorFlag = ERR_NORAM_PX;
USER_PRINTLN("\nGIF decoder out of memory. I'm going to shoot myself now.\n");
return IMAGE_ERROR_DECODER_ALLOC;
}
#endif
DEBUG_PRINTLN(F("Starting decoding"));
int derr = 0;
if((derr = decoder.startDecoding()) < 0) {
gifDecodeFailed = true;
USER_PRINTF("GIF Decoding error %d\n", derr);
if ((derr == ERROR_GIF_TOO_WIDE) || (derr == ERROR_GIF_UNSUPPORTED_FEATURE) || (derr == ERROR_GIF_INVALID_PARAMETER))
errorFlag = ERR_NORAM_PX;
return IMAGE_ERROR_GIF_DECODE;
}
if ((errorFlag == ERR_NORAM_PX) || (errorFlag == ERR_NORAM)) errorFlag = ERR_NONE; // success -> reset previous memory error codes
DEBUG_PRINTLN(F("Decoding started"));
}
if (gifDecodeFailed) return IMAGE_ERROR_PREV;
if (!file) { gifDecodeFailed = true; return IMAGE_ERROR_FILE_MISSING; }
//if (!decoder) { gifDecodeFailed = true; return IMAGE_ERROR_DECODER_ALLOC; }
// speed 0 = half speed, 128 = normal, 255 = full FX FPS
// TODO: 0 = 4x slow, 64 = 2x slow, 128 = normal, 192 = 2x fast, 255 = 4x fast
uint32_t wait = currentFrameDelay * 2 - seg.speed * currentFrameDelay / 128;
// TODO consider handling this on FX level with a different frametime, but that would cause slow gifs to speed up during transitions
if (millis() - lastFrameDisplayTime < wait) return IMAGE_ERROR_WAITING;
decoder.getSize(&gifWidth, &gifHeight);
// bad gif size: prevent division by zero
if (gifWidth == 0 || gifHeight == 0) {
gifDecodeFailed = true;
USER_PRINTF("Invalid GIF dimensions: %dx%d\n", gifWidth, gifHeight);
return IMAGE_ERROR_GIF_DECODE;
}
// softhack007: pre-calculate upscaling for speedup
expandX = (segCols+(gifWidth-1)) / gifWidth;
expandY = (segRows+(gifHeight-1)) / gifHeight;
int result = decoder.decodeFrame(false);
if (result < 0) {
gifDecodeFailed = true;
USER_PRINTF("GIF Frame decode failed %d\n", result);
return IMAGE_ERROR_FRAME_DECODE;
}
currentFrameDelay = decoder.getFrameDelay_ms();
unsigned long tooSlowBy = (millis() - lastFrameDisplayTime) - wait; // if last frame was longer than intended, compensate
currentFrameDelay = tooSlowBy > currentFrameDelay ? 0 : currentFrameDelay - tooSlowBy;
lastFrameDisplayTime = millis();
return IMAGE_ERROR_NONE;
}
void endImagePlayback(Segment *seg) {
DEBUG_PRINTLN(F("Image playback end called"));
if (!activeSeg || activeSeg != seg) return;
if (file) file.close();
decoder.dealloc();
gifDecodeFailed = false;
activeSeg = nullptr;
lastFilename[1] = '\0';
DEBUG_PRINTLN(F("Image playback ended"));
}
#endif