Fix 1d/2d default in customeffect, games and weather index.htm: add buttons and text area for genPresets index.js: add genPresets, uploadFileWithText and savePresetsGen fx,cpp: set fire 2012 default palette 0 (fire colors) Bonus: battery USERMOD_BATTERY_MEASUREMENT_PIN default -1
955 B
955 B
Usermods API v2 example usermod
In this usermod file you can find the documentation on how to take advantage of the new version 2 usermods!
adding usermod specific effects
This usermod also provides an example on how to add your own effects in a usermod.
- the new effect code is in this function, similar to other effects fx.cpp:
//effect function
uint16_t mode_2DWeather(void) {
....
return FRAMETIME;
}
static const char _data_FX_MODE_2DWEATHER[] PROGMEM = "Weather@;!;!;2;pal=54"; //temperature palette
- then activated in the usermod setup function
class WeatherUsermod : public Usermod {
public:
void setup() {
strip.addEffect(255, &mode_2DWeather, _data_FX_MODE_2DWEATHER);
}
Installation
Copy usermod_v2_example.h to the wled00 directory.
Uncomment the corresponding lines in usermods_list.cpp and compile!
(You shouldn't need to actually install this, it does nothing useful)