1116 lines
52 KiB
C++
1116 lines
52 KiB
C++
/*
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WS2812FX.h - Library for WS2812 LED effects.
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Harm Aldick - 2016
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www.aldick.org
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Modified for WLED
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*/
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#ifndef WS2812FX_h
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#define WS2812FX_h
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#include <vector>
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#include "const.h"
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bool canUseSerial(void); // WLEDMM implemented in wled_serial.cpp
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void strip_wait_until_idle(String whoCalledMe); // WLEDMM implemented in FX_fcn.cpp
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bool strip_uses_global_leds(void) __attribute__((pure)); // WLEDMM implemented in FX_fcn.cpp
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#define FASTLED_INTERNAL //remove annoying pragma messages
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#define USE_GET_MILLISECOND_TIMER
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#include "FastLED.h"
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#define DEFAULT_BRIGHTNESS (uint8_t)127
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#define DEFAULT_MODE (uint8_t)0
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#define DEFAULT_SPEED (uint8_t)128
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#define DEFAULT_INTENSITY (uint8_t)128
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#define DEFAULT_COLOR (uint32_t)0xFFAA00
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#define DEFAULT_C1 (uint8_t)128
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#define DEFAULT_C2 (uint8_t)128
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#define DEFAULT_C3 (uint8_t)16
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#ifndef MIN
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#define MIN(a,b) ((a)<(b)?(a):(b))
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#endif
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#ifndef MAX
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#define MAX(a,b) ((a)>(b)?(a):(b))
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#endif
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//color mangling macros
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#ifndef RGBW32
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#define RGBW32(r,g,b,w) (uint32_t((byte(w) << 24) | (byte(r) << 16) | (byte(g) << 8) | (byte(b))))
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#endif
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/* Not used in all effects yet */
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#define FPS_UNLIMITED 250
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#define FPS_UNLIMITED_AC 0 // WLEDMM upstream uses "0 fps" for unlimited. We support both ways
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLEDMM_FASTPATH) // WLEDMM go faster on ESP32
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#define FRAMETIME strip.getFrameTime()
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#define MIN_SHOW_DELAY (max(2, (_frametime*5)/8)) // WLEDMM support higher framerates (up to 250fps) -- 5/8 = 62%
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#define WLED_FPS 120
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#define WLED_FPS_SLOW 60
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#define FRAMETIME_FIXED 24 // used in Blurz, Freqmap, Scrolling text, Colortwinkles, Candle
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//#define FRAMETIME_FIXED (strip.getFrameTime() < 10 ? 12 : 24)
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#define FRAMETIME_FIXED_SLOW (15) // = 66 FPS => 1000/66 // used in Solid
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#else
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#define WLED_FPS 42
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#define FRAMETIME_FIXED (1000/WLED_FPS)
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#define WLED_FPS_SLOW 42
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#define FRAMETIME_FIXED_SLOW (1000/WLED_FPS_SLOW)
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#define FRAMETIME strip.getFrameTime()
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//#define MIN_SHOW_DELAY (_frametime < 16 ? 8 : 15) // Upstream legacy
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#define MIN_SHOW_DELAY (_frametime < 16 ? (_frametime <8? (_frametime <7? (_frametime <6 ? 2 :3) :4) : 8) : 15) // WLEDMM support higher framerates (up to 250fps)
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#endif
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/* each segment uses 52 bytes of SRAM memory, so if you're application fails because of
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insufficient memory, decreasing MAX_NUM_SEGMENTS may help */
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#ifdef ESP8266
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#define MAX_NUM_SEGMENTS 16
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/* How much data bytes all segments combined may allocate */
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#define MAX_SEGMENT_DATA 5120
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#else
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#ifndef MAX_NUM_SEGMENTS
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#define MAX_NUM_SEGMENTS 32
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#endif
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#ifndef MAX_SEGMENT_DATA
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#if defined(ARDUINO_ARCH_ESP32S2)
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#define MAX_SEGMENT_DATA 24576
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#else
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#define MAX_SEGMENT_DATA 32767
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#endif
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#endif
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#endif
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/* How much data bytes each segment should max allocate to leave enough space for other segments,
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assuming each segment uses the same amount of data. 256 for ESP8266, 640 for ESP32. */
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#define FAIR_DATA_PER_SEG (MAX_SEGMENT_DATA / strip.getMaxSegments())
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#define NUM_COLORS 3 /* number of colors per segment */
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#define SEGMENT strip._segments[strip.getCurrSegmentId()]
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#define SEGENV strip._segments[strip.getCurrSegmentId()]
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//#define SEGCOLOR(x) strip._segments[strip.getCurrSegmentId()].currentColor(x, strip._segments[strip.getCurrSegmentId()].colors[x])
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//#define SEGLEN strip._segments[strip.getCurrSegmentId()].virtualLength()
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#define SEGCOLOR(x) strip.segColor(x) /* saves us a few kbytes of code */
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#define SEGPALETTE Segment::getCurrentPalette()
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#define SEGLEN strip._virtualSegmentLength /* saves us a few kbytes of code */
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#define SPEED_FORMULA_L (5U + (50U*(255U - SEGMENT.speed))/SEGLEN)
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// some common colors
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#define RED (uint32_t)0xFF0000
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#define GREEN (uint32_t)0x00FF00
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#define BLUE (uint32_t)0x0000FF
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#define WHITE (uint32_t)0xFFFFFF
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#define BLACK (uint32_t)0x000000
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#define YELLOW (uint32_t)0xFFFF00
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#define CYAN (uint32_t)0x00FFFF
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#define MAGENTA (uint32_t)0xFF00FF
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#define PURPLE (uint32_t)0x400080
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#define ORANGE (uint32_t)0xFF3000
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#define PINK (uint32_t)0xFF1493
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#define GREY (uint32_t)0x808080
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#define GRAY GREY
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#define DARKGREY (uint32_t)0x333333
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#define DARKGRAY DARKGREY
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#define ULTRAWHITE (uint32_t)0xFFFFFFFF
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#define DARKSLATEGRAY (uint32_t)0x2F4F4F
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#define DARKSLATEGREY (uint32_t)0x2F4F4F
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// options
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// bit 7: segment is in transition mode
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// bits 4-6: TBD
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// bit 3: mirror effect within segment
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// bit 2: segment is on
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// bit 1: reverse segment
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// bit 0: segment is selected
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#define NO_OPTIONS (uint16_t)0x0000
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#define TRANSPOSED (uint16_t)0x0400 // rotated 90deg & reversed
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#define REVERSE_Y_2D (uint16_t)0x0200
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#define MIRROR_Y_2D (uint16_t)0x0100
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#define TRANSITIONAL (uint16_t)0x0080
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#define MIRROR (uint16_t)0x0008
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#define SEGMENT_ON (uint16_t)0x0004
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#define REVERSE (uint16_t)0x0002
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#define SELECTED (uint16_t)0x0001
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#define FX_MODE_STATIC 0
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#define FX_MODE_BLINK 1
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#define FX_MODE_BREATH 2
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#define FX_MODE_COLOR_WIPE 3
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#define FX_MODE_COLOR_WIPE_RANDOM 4
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#define FX_MODE_RANDOM_COLOR 5
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#define FX_MODE_COLOR_SWEEP 6
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#define FX_MODE_DYNAMIC 7
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#define FX_MODE_RAINBOW 8
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#define FX_MODE_RAINBOW_CYCLE 9
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#define FX_MODE_SCAN 10
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#define FX_MODE_DUAL_SCAN 11
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#define FX_MODE_FADE 12
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#define FX_MODE_THEATER_CHASE 13
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#define FX_MODE_THEATER_CHASE_RAINBOW 14
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#define FX_MODE_RUNNING_LIGHTS 15
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#define FX_MODE_SAW 16
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#define FX_MODE_TWINKLE 17
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#define FX_MODE_DISSOLVE 18
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#define FX_MODE_DISSOLVE_RANDOM 19 // candidate for removal (use Dissolve with with check 3)
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#define FX_MODE_SPARKLE 20
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#define FX_MODE_FLASH_SPARKLE 21
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#define FX_MODE_HYPER_SPARKLE 22
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#define FX_MODE_STROBE 23
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#define FX_MODE_STROBE_RAINBOW 24
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#define FX_MODE_MULTI_STROBE 25
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#define FX_MODE_BLINK_RAINBOW 26
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#define FX_MODE_ANDROID 27
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#define FX_MODE_CHASE_COLOR 28
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#define FX_MODE_CHASE_RANDOM 29
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#define FX_MODE_CHASE_RAINBOW 30
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#define FX_MODE_CHASE_FLASH 31
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#define FX_MODE_CHASE_FLASH_RANDOM 32
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#define FX_MODE_CHASE_RAINBOW_WHITE 33
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#define FX_MODE_COLORFUL 34
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#define FX_MODE_TRAFFIC_LIGHT 35
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#define FX_MODE_COLOR_SWEEP_RANDOM 36
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#define FX_MODE_RUNNING_COLOR 37
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#define FX_MODE_AURORA 38
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#define FX_MODE_RUNNING_RANDOM 39
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#define FX_MODE_LARSON_SCANNER 40
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#define FX_MODE_COMET 41
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#define FX_MODE_FIREWORKS 42
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#define FX_MODE_RAIN 43
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#define FX_MODE_TETRIX 44 //was Merry Christmas prior to 0.12.0 (use "Chase 2" with Red/Green)
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#define FX_MODE_FIRE_FLICKER 45
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#define FX_MODE_GRADIENT 46
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#define FX_MODE_LOADING 47
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#define FX_MODE_ROLLINGBALLS 48 //was Police before 0.14
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#define FX_MODE_FAIRY 49 //was Police All prior to 0.13.0-b6 (use "Two Dots" with Red/Blue and full intensity)
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#define FX_MODE_TWO_DOTS 50
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#define FX_MODE_FAIRYTWINKLE 51 //was Two Areas prior to 0.13.0-b6 (use "Two Dots" with full intensity)
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#define FX_MODE_RUNNING_DUAL 52
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// #define FX_MODE_HALLOWEEN 53 // removed in 0.14!
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#define FX_MODE_TRICOLOR_CHASE 54
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#define FX_MODE_TRICOLOR_WIPE 55
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#define FX_MODE_TRICOLOR_FADE 56
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#define FX_MODE_LIGHTNING 57
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#define FX_MODE_ICU 58
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#define FX_MODE_MULTI_COMET 59
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#define FX_MODE_DUAL_LARSON_SCANNER 60
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#define FX_MODE_RANDOM_CHASE 61
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#define FX_MODE_OSCILLATE 62
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#define FX_MODE_PRIDE_2015 63
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#define FX_MODE_JUGGLE 64
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#define FX_MODE_PALETTE 65
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#define FX_MODE_FIRE_2012 66
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#define FX_MODE_COLORWAVES 67
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#define FX_MODE_BPM 68
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#define FX_MODE_FILLNOISE8 69
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#define FX_MODE_NOISE16_1 70
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#define FX_MODE_NOISE16_2 71
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#define FX_MODE_NOISE16_3 72
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#define FX_MODE_NOISE16_4 73
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#define FX_MODE_COLORTWINKLE 74
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#define FX_MODE_LAKE 75
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#define FX_MODE_METEOR 76
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#define FX_MODE_METEOR_SMOOTH 77
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#define FX_MODE_RAILWAY 78
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#define FX_MODE_RIPPLE 79
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#define FX_MODE_TWINKLEFOX 80
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#define FX_MODE_TWINKLECAT 81
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#define FX_MODE_HALLOWEEN_EYES 82
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#define FX_MODE_STATIC_PATTERN 83
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#define FX_MODE_TRI_STATIC_PATTERN 84
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#define FX_MODE_SPOTS 85
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#define FX_MODE_SPOTS_FADE 86
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#define FX_MODE_GLITTER 87
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#define FX_MODE_CANDLE 88
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#define FX_MODE_STARBURST 89
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#define FX_MODE_EXPLODING_FIREWORKS 90
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#define FX_MODE_BOUNCINGBALLS 91
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#define FX_MODE_SINELON 92
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#define FX_MODE_SINELON_DUAL 93
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#define FX_MODE_SINELON_RAINBOW 94
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#define FX_MODE_POPCORN 95
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#define FX_MODE_DRIP 96
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#define FX_MODE_PLASMA 97
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#define FX_MODE_PERCENT 98
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#define FX_MODE_RIPPLE_RAINBOW 99
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#define FX_MODE_HEARTBEAT 100
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#define FX_MODE_PACIFICA 101
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#define FX_MODE_CANDLE_MULTI 102
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#define FX_MODE_SOLID_GLITTER 103 // candidate for removal (use glitter)
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#define FX_MODE_SUNRISE 104
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#define FX_MODE_PHASED 105
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#define FX_MODE_TWINKLEUP 106
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#define FX_MODE_NOISEPAL 107
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#define FX_MODE_SINEWAVE 108
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#define FX_MODE_PHASEDNOISE 109
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#define FX_MODE_FLOW 110
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#define FX_MODE_CHUNCHUN 111
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#define FX_MODE_DANCING_SHADOWS 112
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#define FX_MODE_WASHING_MACHINE 113
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// #define FX_MODE_CANDY_CANE 114 // removed in 0.14!
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#define FX_MODE_BLENDS 115
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#define FX_MODE_TV_SIMULATOR 116
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#define FX_MODE_DYNAMIC_SMOOTH 117 // candidate for removal (check3 in dynamic)
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// new 0.14 2D effects
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#define FX_MODE_2DSPACESHIPS 118 //gap fill
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#define FX_MODE_2DCRAZYBEES 119 //gap fill
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#define FX_MODE_2DGHOSTRIDER 120 //gap fill
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#define FX_MODE_2DBLOBS 121 //gap fill
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#define FX_MODE_2DSCROLLTEXT 122 //gap fill
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#define FX_MODE_2DDRIFTROSE 123 //gap fill
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#define FX_MODE_2DDISTORTIONWAVES 124 //gap fill
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#define FX_MODE_2DSOAP 125 //gap fill
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#define FX_MODE_2DOCTOPUS 126 //gap fill
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#define FX_MODE_2DWAVINGCELL 127 //gap fill
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// WLED-SR effects (SR compatible IDs !!!)
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#define FX_MODE_PIXELS 128
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#define FX_MODE_PIXELWAVE 129
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#define FX_MODE_JUGGLES 130
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#define FX_MODE_MATRIPIX 131
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#define FX_MODE_GRAVIMETER 132
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#define FX_MODE_PLASMOID 133
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#define FX_MODE_PUDDLES 134
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#define FX_MODE_MIDNOISE 135
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#define FX_MODE_NOISEMETER 136
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#define FX_MODE_FREQWAVE 137
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#define FX_MODE_FREQMATRIX 138
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#define FX_MODE_2DGEQ 139
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#define FX_MODE_WATERFALL 140
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#define FX_MODE_FREQPIXELS 141
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#define FX_MODE_BINMAP 142
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#define FX_MODE_NOISEFIRE 143
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#define FX_MODE_PUDDLEPEAK 144
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#define FX_MODE_NOISEMOVE 145
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#define FX_MODE_2DNOISE 146
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#define FX_MODE_PERLINMOVE 147
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#define FX_MODE_RIPPLEPEAK 148
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#define FX_MODE_2DFIRENOISE 149
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#define FX_MODE_2DSQUAREDSWIRL 150
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#define FX_MODE_2DFIRE2012 151
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#define FX_MODE_2DDNA 152
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#define FX_MODE_2DMATRIX 153
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#define FX_MODE_2DMETABALLS 154
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#define FX_MODE_FREQMAP 155
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#define FX_MODE_GRAVCENTER 156
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#define FX_MODE_GRAVCENTRIC 157
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#define FX_MODE_GRAVFREQ 158
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#define FX_MODE_DJLIGHT 159
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#define FX_MODE_2DFUNKYPLANK 160
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#define FX_MODE_2DCENTERBARS 161
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#define FX_MODE_2DPULSER 162
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#define FX_MODE_BLURZ 163
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#define FX_MODE_2DDRIFT 164
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#define FX_MODE_2DWAVERLY 165
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#define FX_MODE_2DSUNRADIATION 166
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#define FX_MODE_2DCOLOREDBURSTS 167
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#define FX_MODE_2DJULIA 168
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// #define FX_MODE_2DPOOLNOISE 169 //have been removed in WLED SR in the past because of low mem but should be added back
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// #define FX_MODE_2DTWISTER 170 //have been removed in WLED SR in the past because of low mem but should be added back
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// #define FX_MODE_2DCAELEMENTATY 171 //have been removed in WLED SR in the past because of low mem but should be added back
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#define FX_MODE_2DGAMEOFLIFE 172
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#define FX_MODE_2DTARTAN 173
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#define FX_MODE_2DPOLARLIGHTS 174
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#define FX_MODE_2DSWIRL 175
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#define FX_MODE_2DLISSAJOUS 176
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#define FX_MODE_2DFRIZZLES 177
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#define FX_MODE_2DPLASMABALL 178
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#define FX_MODE_FLOWSTRIPE 179
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#define FX_MODE_2DHIPHOTIC 180
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#define FX_MODE_2DSINDOTS 181
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#define FX_MODE_2DDNASPIRAL 182
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#define FX_MODE_2DBLACKHOLE 183
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#define FX_MODE_WAVESINS 184
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#define FX_MODE_ROCKTAVES 185
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#define FX_MODE_2DAKEMI 186
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#define FX_MODE_ARTIFX 187 //WLEDMM ARTIFX
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#define FX_MODE_PARTYJERK 188
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// Experimental Audioresponsive modes from WLED-SR
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// #define FX_MODE_3DSphereMove 189 // experimental WLED-SR "cube" mode
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#define FX_MODE_POPCORN_AR 190 // WLED-SR audioreactive popcorn
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// #define FX_MODE_MULTI_COMET_AR 191 // WLED-SR audioreactive multi-comet
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#define FX_MODE_STARBURST_AR 192 // WLED-SR audioreactive fireworks starburst
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// #define FX_MODE_PALETTE_AR 193 // WLED-SR audioreactive palette
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#define FX_MODE_FIREWORKS_AR 194 // WLED-SR audioreactive fireworks
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#define FX_MODE_GEQLASER 195 // WLED-MM GEQ Laser
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#define FX_MODE_2DPAINTBRUSH 196 // WLED-MM Paintbrush
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#define FX_MODE_2DSNOWFALL 197 // WLED-MM Snowfall
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#define MODE_COUNT 198
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typedef enum mapping1D2D {
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M12_Pixels = 0,
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M12_pBar = 1,
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M12_pArc = 2,
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M12_pCorner = 3,
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M12_jMap = 4, //WLEDMM jMap
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M12_sCircle = 5, //WLEDMM Circle
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M12_sBlock = 6, //WLEDMM Block
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M12_sPinwheel = 7 //WLEDMM Pinwheel
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} mapping1D2D_t;
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// segment, 72 bytes
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typedef struct Segment {
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public:
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uint16_t start; // start index / start X coordinate 2D (left)
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uint16_t stop; // stop index / stop X coordinate 2D (right); segment is invalid if stop == 0
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uint16_t offset;
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uint8_t speed;
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uint8_t intensity;
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uint8_t palette;
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uint8_t mode;
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union {
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uint16_t options; //bit pattern: msb first: [transposed mirrorY reverseY] transitional (tbd) paused needspixelstate mirrored on reverse selected
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struct {
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bool selected : 1; // 0 : selected
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bool reverse : 1; // 1 : reversed
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bool on : 1; // 2 : is On
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bool mirror : 1; // 3 : mirrored
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bool freeze : 1; // 4 : paused/frozen
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bool reset : 1; // 5 : indicates that Segment runtime requires reset
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bool transitional: 1; // 6 : transitional (there is transition occuring)
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bool reverse_y : 1; // 7 : reversed Y (2D)
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bool mirror_y : 1; // 8 : mirrored Y (2D)
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bool transpose : 1; // 9 : transposed (2D, swapped X & Y)
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uint8_t map1D2D : 3; // 10-12 : mapping for 1D effect on 2D (0-use as strip, 1-expand vertically, 2-circular/arc, 3-rectangular/corner, ...)
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uint8_t soundSim : 1; // 13 : 0-1 sound simulation types ("soft" & "hard" or "on"/"off")
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uint8_t set : 2; // 14-15 : 0-3 UI segment sets/groups
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};
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};
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uint8_t grouping, spacing;
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uint8_t opacity;
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uint32_t colors[NUM_COLORS];
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uint8_t cct; //0==1900K, 255==10091K
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uint8_t custom1, custom2; // custom FX parameters/sliders
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struct {
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uint8_t custom3 : 5; // reduced range slider (0-31)
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bool check1 : 1; // checkmark 1
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bool check2 : 1; // checkmark 2
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bool check3 : 1; // checkmark 3
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};
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uint8_t startY; // start Y coodrinate 2D (top); there should be no more than 255 rows
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uint8_t stopY; // stop Y coordinate 2D (bottom); there should be no more than 255 rows
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char *name = nullptr; // WLEDMM initialize to nullptr
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|
// runtime data
|
|
unsigned long next_time; // millis() of next update
|
|
uint32_t step; // custom "step" var
|
|
uint32_t call; // call counter
|
|
uint16_t aux0; // custom var
|
|
uint16_t aux1; // custom var
|
|
byte* data = nullptr; // effect data pointer // WLEDMM initialize to nullptr
|
|
CRGB* ledsrgb = nullptr; // local leds[] array (may be a pointer to global) //WLEDMM rename to ledsrgb to search on them (temp?), and initialize to nullptr
|
|
size_t ledsrgbSize; //WLEDMM
|
|
static CRGB *_globalLeds; // global leds[] array
|
|
static uint16_t maxWidth, maxHeight; // these define matrix width & height (max. segment dimensions)
|
|
void *jMap = nullptr; //WLEDMM jMap
|
|
|
|
private:
|
|
union {
|
|
uint8_t _capabilities;
|
|
struct {
|
|
bool _isRGB : 1;
|
|
bool _hasW : 1;
|
|
bool _isCCT : 1;
|
|
bool _manualW : 1;
|
|
uint8_t _reserved : 4;
|
|
};
|
|
};
|
|
size_t _dataLen; // WLEDMM uint16_t is too small
|
|
static size_t _usedSegmentData; // WLEDMM uint16_t is too small
|
|
void setPixelColorXY_fast(int x, int y,uint32_t c, uint32_t scaled_col, int cols, int rows); // set relative pixel within segment with color - faster, but no error checking!!!
|
|
|
|
bool _isSimpleSegment = false; // simple = no grouping or spacing - mirror, transpose or reverse allowed
|
|
bool _isSuperSimpleSegment = false; // superSimple = no grouping or spacing, no mirror - only transpose or reverse allowed
|
|
#ifdef WLEDMM_FASTPATH
|
|
// WLEDMM cache some values that won't change while drawing a frame
|
|
bool _isValid2D = false;
|
|
uint8_t _brightness = 255; // final pixel brightness - including transitions and segment opacity
|
|
bool _firstFill = true; // dirty HACK support
|
|
uint16_t _2dWidth = 0; // virtualWidth
|
|
uint16_t _2dHeight = 0; // virtualHeight
|
|
uint16_t _virtuallength = 0; // virtualLength
|
|
|
|
void setPixelColorXY_slow(int x, int y, uint32_t c); // set relative pixel within segment with color - full slow version
|
|
#else
|
|
void setPixelColorXY_slow(int x, int y, uint32_t c) { setPixelColorXY(x,y,c); } // not FASTPATH - slow is the normal
|
|
#endif
|
|
|
|
// perhaps this should be per segment, not static
|
|
static CRGBPalette16 _currentPalette; // palette used for current effect (includes transition, used in color_from_palette())
|
|
|
|
// transition data, valid only if transitional==true, holds values during transition
|
|
struct Transition {
|
|
uint32_t _colorT[NUM_COLORS];
|
|
uint8_t _briT; // temporary brightness
|
|
uint8_t _cctT; // temporary CCT
|
|
CRGBPalette16 _palT; // temporary palette
|
|
uint8_t _prevPaletteBlends; // number of previous palette blends (there are max 255 blends possible)
|
|
uint8_t _modeP; // previous mode/effect
|
|
//uint16_t _aux0, _aux1; // previous mode/effect runtime data
|
|
//uint32_t _step, _call; // previous mode/effect runtime data
|
|
//byte *_data; // previous mode/effect runtime data
|
|
unsigned long _start; // must accommodate millis()
|
|
uint16_t _dur;
|
|
Transition(uint16_t dur=750)
|
|
: _briT(255)
|
|
, _cctT(127)
|
|
, _palT(CRGBPalette16(CRGB::Black))
|
|
, _prevPaletteBlends(0)
|
|
, _modeP(FX_MODE_STATIC)
|
|
, _start(millis())
|
|
, _dur(dur)
|
|
{}
|
|
Transition(uint16_t d, uint8_t b, uint8_t c, const uint32_t *o)
|
|
: _briT(b)
|
|
, _cctT(c)
|
|
, _palT(CRGBPalette16(CRGB::Black))
|
|
, _prevPaletteBlends(0)
|
|
, _modeP(FX_MODE_STATIC)
|
|
, _start(millis())
|
|
, _dur(d)
|
|
{
|
|
for (size_t i=0; i<NUM_COLORS; i++) _colorT[i] = o[i];
|
|
}
|
|
} *_t;
|
|
|
|
public:
|
|
|
|
Segment(uint16_t sStart=0, uint16_t sStop=30) :
|
|
start(sStart),
|
|
stop(sStop),
|
|
offset(0),
|
|
speed(DEFAULT_SPEED),
|
|
intensity(DEFAULT_INTENSITY),
|
|
palette(0),
|
|
mode(DEFAULT_MODE),
|
|
options(SELECTED | SEGMENT_ON),
|
|
grouping(1),
|
|
spacing(0),
|
|
opacity(255),
|
|
colors{DEFAULT_COLOR,BLACK,BLACK},
|
|
cct(127),
|
|
custom1(DEFAULT_C1),
|
|
custom2(DEFAULT_C2),
|
|
custom3(DEFAULT_C3),
|
|
check1(false),
|
|
check2(false),
|
|
check3(false),
|
|
startY(0),
|
|
stopY(1),
|
|
name(nullptr),
|
|
next_time(0),
|
|
step(0),
|
|
call(0),
|
|
aux0(0),
|
|
aux1(0),
|
|
data(nullptr),
|
|
ledsrgb(nullptr),
|
|
ledsrgbSize(0), //WLEDMM
|
|
_capabilities(0),
|
|
_dataLen(0),
|
|
_t(nullptr)
|
|
{
|
|
//refreshLightCapabilities();
|
|
}
|
|
|
|
Segment(uint16_t sStartX, uint16_t sStopX, uint16_t sStartY, uint16_t sStopY) : Segment(sStartX, sStopX) {
|
|
startY = sStartY;
|
|
stopY = sStopY;
|
|
}
|
|
|
|
Segment(const Segment &orig); // copy constructor
|
|
Segment(Segment &&orig) noexcept; // move constructor
|
|
|
|
~Segment() {
|
|
#ifdef WLED_DEBUG
|
|
if(canUseSerial()) {
|
|
Serial.print(F("Destroying segment:"));
|
|
if (name) Serial.printf(" name=%s (%p)", name, name);
|
|
if (data) Serial.printf(" dataLen=%d (%p)", (int)_dataLen, data);
|
|
if (ledsrgb) Serial.printf(" [%sledsrgb %u bytes]", Segment::_globalLeds ? "global ":"",length()*sizeof(CRGB));
|
|
if (strip_uses_global_leds() == true) Serial.println((Segment::_globalLeds != nullptr) ? F(" using global buffer.") : F(", using global buffer but Segment::_globalLeds is NULL!!"));
|
|
Serial.println();
|
|
#ifdef ARDUINO_ARCH_ESP32
|
|
Serial.flush();
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
// WLEDMM only delete segments when they are not in use
|
|
#ifdef ARDUINO_ARCH_ESP32
|
|
strip_wait_until_idle("~Segment()");
|
|
#endif
|
|
|
|
if ((Segment::_globalLeds == nullptr) && !strip_uses_global_leds() && (ledsrgb != nullptr)) {free(ledsrgb); ledsrgb = nullptr;} // WLEDMM we need "!strip_uses_global_leds()" to avoid crashes (#104)
|
|
if (name) { delete[] name; name = nullptr; }
|
|
if (_t) { transitional = false; delete _t; _t = nullptr; }
|
|
deallocateData();
|
|
}
|
|
|
|
Segment& operator= (const Segment &orig); // copy assignment
|
|
Segment& operator= (Segment &&orig) noexcept; // move assignment
|
|
|
|
#ifdef WLED_DEBUG
|
|
size_t getSize() const { return sizeof(Segment) + (data?_dataLen:0) + (name?strlen(name):0) + (_t?sizeof(Transition):0) + (!Segment::_globalLeds && ledsrgb?sizeof(CRGB)*length():0); }
|
|
#endif
|
|
|
|
inline bool getOption(uint8_t n) const { return ((options >> n) & 0x01); }
|
|
inline bool isSelected(void) const { return selected; }
|
|
inline bool isActive(void) const { return stop > start; }
|
|
inline bool is2D(void) const { return (width()>1 && height()>1); }
|
|
inline bool hasRGB(void) const { return _isRGB; }
|
|
inline bool hasWhite(void) const { return _hasW; }
|
|
inline bool isCCT(void) const { return _isCCT; }
|
|
inline uint16_t width(void) const { return isActive() ? (stop - start) : 0; } // segment width in physical pixels (length if 1D)
|
|
inline uint16_t height(void) const { return (stopY > startY) ? (stopY - startY) : 0; } // segment height (if 2D) in physical pixels // WLEDMM make sure its always > 0
|
|
inline uint16_t length(void) const { return width() * height(); } // segment length (count) in physical pixels
|
|
inline uint16_t groupLength(void) const { return max(1, grouping + spacing); } // WLEDMM length = 0 could lead to div/0 in virtualWidth() and virtualHeight()
|
|
inline uint8_t getLightCapabilities(void) const { return _capabilities; }
|
|
|
|
static size_t getUsedSegmentData(void) { return _usedSegmentData; } // WLEDMM size_t
|
|
static void addUsedSegmentData(int len) { _usedSegmentData += len; }
|
|
|
|
void allocLeds(); //WLEDMM
|
|
inline static const CRGBPalette16 &getCurrentPalette(void) { return Segment::_currentPalette; }
|
|
|
|
void setUp(uint16_t i1, uint16_t i2, uint8_t grp=1, uint8_t spc=0, uint16_t ofs=UINT16_MAX, uint16_t i1Y=0, uint16_t i2Y=1);
|
|
bool setColor(uint8_t slot, uint32_t c); //returns true if changed
|
|
void setCCT(uint16_t k);
|
|
void setOpacity(uint8_t o);
|
|
void setOption(uint8_t n, bool val);
|
|
void setMode(uint8_t fx, bool loadDefaults = false, bool sliderDefaultsOnly = false);
|
|
void setPalette(uint8_t pal);
|
|
uint8_t differs(Segment& b) const;
|
|
void refreshLightCapabilities(void);
|
|
|
|
// runtime data functions
|
|
inline size_t dataSize(void) const { return _dataLen; }
|
|
bool allocateData(size_t len);
|
|
void deallocateData(void);
|
|
void resetIfRequired(void);
|
|
void startFrame(void); // cache a few values that don't change while an effect is drawing
|
|
/**
|
|
* Flags that before the next effect is calculated,
|
|
* the internal segment state should be reset.
|
|
* Call resetIfRequired before calling the next effect function.
|
|
* Safe to call from interrupts and network requests.
|
|
*/
|
|
inline void markForReset(void) { reset = true; } // setOption(SEG_OPTION_RESET, true)
|
|
void setUpLeds(void); // set up leds[] array for loseless getPixelColor()
|
|
|
|
// transition functions
|
|
void startTransition(uint16_t dur); // transition has to start before actual segment values change
|
|
void handleTransition(void);
|
|
uint16_t progress(void); //transition progression between 0-65535
|
|
|
|
// WLEDMM method inlined for speed (its called at each setPixelColor)
|
|
inline uint8_t currentBri(uint8_t briNew, bool useCct = false) {
|
|
uint32_t prog = (transitional && _t) ? progress() : 0xFFFFU;
|
|
if (transitional && _t && prog < 0xFFFFU) {
|
|
if (useCct) return ((briNew * prog) + _t->_cctT * (0xFFFFU - prog)) >> 16;
|
|
else return ((briNew * prog) + _t->_briT * (0xFFFFU - prog)) >> 16;
|
|
} else {
|
|
return (useCct ? briNew : (on ? briNew : 0)); // WLEDMM aligned with upstream
|
|
}
|
|
}
|
|
|
|
uint8_t currentMode(uint8_t modeNew);
|
|
uint32_t currentColor(uint8_t slot, uint32_t colorNew);
|
|
CRGBPalette16 &loadPalette(CRGBPalette16 &tgt, uint8_t pal);
|
|
void setCurrentPalette(void);
|
|
|
|
// 1D strip
|
|
uint16_t calc_virtualLength(void) const;
|
|
#ifndef WLEDMM_FASTPATH
|
|
inline uint16_t virtualLength(void) const {return calc_virtualLength();}
|
|
#else
|
|
inline uint16_t virtualLength(void) const {return _virtuallength;}
|
|
#endif
|
|
void setPixelColor(int n, uint32_t c); // set relative pixel within segment with color
|
|
inline void setPixelColor(int n, byte r, byte g, byte b, byte w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); } // automatically inline
|
|
inline void setPixelColor(int n, CRGB c) { setPixelColor(n, RGBW32(c.r,c.g,c.b,0)); } // automatically inline
|
|
void setPixelColor(float i, uint32_t c, bool aa = true);
|
|
inline void setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = true) { setPixelColor(i, RGBW32(r,g,b,w), aa); }
|
|
inline void setPixelColor(float i, CRGB c, bool aa = true) { setPixelColor(i, RGBW32(c.r,c.g,c.b,0), aa); }
|
|
uint32_t __attribute__((pure)) getPixelColor(int i) const; // WLEDMM attribute added
|
|
// 1D support functions (some implement 2D as well)
|
|
void blur(uint8_t, bool smear = false);
|
|
void fill(uint32_t c);
|
|
void fade_out(uint8_t r);
|
|
void fadeToBlackBy(uint8_t fadeBy);
|
|
void blendPixelColor(int n, uint32_t color, uint8_t blend);
|
|
inline void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); }
|
|
void addPixelColor(int n, uint32_t color, bool fast = false);
|
|
inline void addPixelColor(int n, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(n, RGBW32(r,g,b,w), fast); } // automatically inline
|
|
inline void addPixelColor(int n, CRGB c, bool fast = false) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0), fast); } // automatically inline
|
|
void fadePixelColor(uint16_t n, uint8_t fade);
|
|
uint8_t get_random_wheel_index(uint8_t pos) const;
|
|
uint32_t __attribute__((pure)) color_from_palette(uint_fast16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255);
|
|
uint32_t __attribute__((pure)) color_wheel(uint8_t pos);
|
|
|
|
// 2D Blur: shortcuts for bluring columns or rows only (50% faster than full 2D blur)
|
|
inline void blurCols(fract8 blur_amount, bool smear = false) { // blur all columns
|
|
const unsigned cols = virtualWidth();
|
|
for (unsigned k = 0; k < cols; k++) blurCol(k, blur_amount, smear);
|
|
}
|
|
inline void blurRows(fract8 blur_amount, bool smear = false) { // blur all rows
|
|
const unsigned rows = virtualHeight();
|
|
for ( unsigned i = 0; i < rows; i++) blurRow(i, blur_amount, smear);
|
|
}
|
|
|
|
// 2D matrix
|
|
#ifndef WLEDMM_FASTPATH
|
|
inline uint16_t virtualWidth() const { // WLEDMM use fast types, and make function inline
|
|
uint_fast16_t groupLen = groupLength();
|
|
uint_fast16_t vWidth = ((transpose ? height() : width()) + groupLen - 1) / groupLen;
|
|
if (mirror) vWidth = (vWidth + 1) /2; // divide by 2 if mirror, leave at least a single LED
|
|
return vWidth;
|
|
}
|
|
inline uint16_t calc_virtualWidth() const { return virtualWidth();}
|
|
inline uint16_t virtualHeight() const { // WLEDMM use fast types, and make function inline
|
|
uint_fast16_t groupLen = groupLength();
|
|
uint_fast16_t vHeight = ((transpose ? width() : height()) + groupLen - 1) / groupLen;
|
|
if (mirror_y) vHeight = (vHeight + 1) /2; // divide by 2 if mirror, leave at least a single LED
|
|
return vHeight;
|
|
}
|
|
inline uint16_t calc_virtualHeight() const { return virtualHeight();}
|
|
#else
|
|
inline uint16_t virtualWidth() const { return(_2dWidth);} // WLEDMM get pre-calculated virtualWidth
|
|
inline uint16_t virtualHeight() const { return(_2dHeight);} // WLEDMM get pre-calculated virtualHeight
|
|
|
|
uint16_t calc_virtualWidth() const {
|
|
uint_fast16_t groupLen = groupLength();
|
|
uint_fast16_t vWidth = ((transpose ? height() : width()) + groupLen - 1) / groupLen;
|
|
if (mirror) vWidth = (vWidth + 1) /2; // divide by 2 if mirror, leave at least a single LED
|
|
return vWidth;
|
|
}
|
|
uint16_t calc_virtualHeight() const {
|
|
uint_fast16_t groupLen = groupLength();
|
|
uint_fast16_t vHeight = ((transpose ? width() : height()) + groupLen - 1) / groupLen;
|
|
if (mirror_y) vHeight = (vHeight + 1) /2; // divide by 2 if mirror, leave at least a single LED
|
|
return vHeight;
|
|
}
|
|
#endif
|
|
|
|
uint16_t nrOfVStrips(void) const;
|
|
void createjMap(); //WLEDMM jMap
|
|
void deletejMap(); //WLEDMM jMap
|
|
|
|
#ifndef WLED_DISABLE_2D
|
|
inline uint16_t XY(uint_fast16_t x, uint_fast16_t y) const { // support function to get relative index within segment (for leds[]) // WLEDMM inline for speed
|
|
uint_fast16_t width = max(uint16_t(1), virtualWidth()); // segment width in logical pixels -- softhack007 avoid div/0
|
|
uint_fast16_t height = max(uint16_t(1), virtualHeight()); // segment height in logical pixels -- softhack007 avoid div/0
|
|
return (x%width) + (y%height) * width;
|
|
}
|
|
|
|
#ifdef WLEDMM_FASTPATH
|
|
// WLEDMM this is a "gateway" function - we either call _fast or fall back to "slow"
|
|
inline void setPixelColorXY(int x, int y, uint32_t col) {
|
|
if (!_isSimpleSegment) { // slow path
|
|
setPixelColorXY_slow(x, y, col);
|
|
} else { // fast path
|
|
// some sanity checks
|
|
if (!_isValid2D) return; // not active
|
|
if ((unsigned(x) >= _2dWidth) || (unsigned(y) >= _2dHeight)) return; // check if (x,y) are out-of-range - due to 2's complement, this also catches negative values
|
|
if (!_brightness && !transitional) return; // black-out
|
|
|
|
uint32_t scaled_col = (_brightness == 255) ? col : color_fade(col, _brightness); // calculate final color
|
|
setPixelColorXY_fast(x, y, col, scaled_col, int(_2dWidth), int(_2dHeight)); // call "fast" function
|
|
}
|
|
}
|
|
#else
|
|
void setPixelColorXY(int x, int y, uint32_t c); // set relative pixel within segment with color
|
|
#endif
|
|
inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColorXY(int(x), int(y), c); }
|
|
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); }
|
|
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
|
|
inline void setPixelColorXY(unsigned x, unsigned y, CRGB c) { setPixelColorXY(int(x), int(y), RGBW32(c.r,c.g,c.b,0)); }
|
|
//#ifdef WLED_USE_AA_PIXELS
|
|
void setPixelColorXY(float x, float y, uint32_t c, bool aa = true, bool fast=true);
|
|
inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
|
|
inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
|
|
//#endif
|
|
uint32_t __attribute__((pure)) getPixelColorXY(int x, int y) const;
|
|
// 2D support functions
|
|
void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend);
|
|
inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
|
|
void addPixelColorXY(int x, int y, uint32_t color, bool fast = false);
|
|
inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColorXY(x, y, RGBW32(r,g,b,w), fast); } // automatically inline
|
|
inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), fast); }
|
|
void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade);
|
|
void box_blur(uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight)
|
|
void blurRow(uint32_t row, fract8 blur_amount, bool smear = false);
|
|
void blurCol(uint32_t col, fract8 blur_amount, bool smear = false);
|
|
void moveX(int8_t delta, bool wrap = false);
|
|
void moveY(int8_t delta, bool wrap = false);
|
|
void move(uint8_t dir, uint8_t delta, bool wrap = false);
|
|
void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, uint32_t c, bool soft = false);
|
|
inline void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c, bool soft = false) { drawCircle(cx, cy, radius, RGBW32(c.r,c.g,c.b,0), soft); }
|
|
void fillCircle(unsigned cx, unsigned cy, int radius, uint32_t col, bool soft);
|
|
inline void fillCircle(unsigned cx, unsigned cy, int radius, CRGB c, bool soft = false) { fillCircle(cx, cy, radius, RGBW32(c.r,c.g,c.b,0), soft); }
|
|
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c, bool soft = false, uint8_t depth = UINT8_MAX);
|
|
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c, bool soft = false, uint8_t depth = UINT8_MAX) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0), soft, depth); } // automatic inline
|
|
void drawArc(unsigned x0, unsigned y0, int radius, uint32_t color, uint32_t fillColor = 0);
|
|
inline void drawArc(unsigned x0, unsigned y0, int radius, CRGB color, CRGB fillColor = BLACK) { drawArc(x0, y0, radius, RGBW32(color.r,color.g,color.b,0), RGBW32(fillColor.r,fillColor.g,fillColor.b,0)); } // automatic inline
|
|
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, bool drawShadow = false);
|
|
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0)); } // automatic inline
|
|
void wu_pixel(uint32_t x, uint32_t y, CRGB c);
|
|
//void blur1d(fract8 blur_amount); // blur all rows in 1 dimension
|
|
void blur2d(fract8 blur_amount) { blur(blur_amount); }
|
|
inline void fill_solid(CRGB c) { fill(RGBW32(c.r,c.g,c.b,0)); }
|
|
void nscale8(uint8_t scale);
|
|
bool jsonToPixels(char *name, uint8_t fileNr); //WLEDMM for artifx
|
|
#else
|
|
inline uint16_t XY(uint16_t x, uint16_t y) { return x; }
|
|
inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); }
|
|
inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColor(int(x), c); }
|
|
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); }
|
|
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
|
|
inline void setPixelColorXY(unsigned x, unsigned y, CRGB c) { setPixelColor(int(x), RGBW32(c.r,c.g,c.b,0)); }
|
|
//#ifdef WLED_USE_AA_PIXELS
|
|
inline void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); }
|
|
inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); }
|
|
inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); }
|
|
//#endif
|
|
inline uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); }
|
|
inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
|
|
inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
|
|
inline void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); }
|
|
inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); }
|
|
inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); }
|
|
inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
|
|
inline void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
|
|
inline void blurRow(uint32_t row, fract8 blur_amount, bool smear = false) {}
|
|
inline void blurCol(uint32_t col, fract8 blur_amount, bool smear = false) {}
|
|
inline void moveX(int8_t delta, bool wrap = false) {}
|
|
inline void moveY(int8_t delta, bool wrap = false) {}
|
|
inline void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
|
|
inline void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, uint32_t c, bool soft = false) {}
|
|
inline void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c, bool soft = false) {}
|
|
inline void fillCircle(uint16_t cx, uint16_t cy, uint8_t radius, uint32_t c, bool soft = false) {}
|
|
inline void fillCircle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c, bool soft = false) {}
|
|
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c, bool soft = false) {}
|
|
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c, bool soft = false) {}
|
|
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {}
|
|
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
|
|
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {}
|
|
inline void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
|
|
#endif
|
|
uint8_t * getAudioPalette(int pal) const; //WLEDMM netmindz ar palette
|
|
} segment;
|
|
//static int segSize = sizeof(Segment);
|
|
|
|
// main "strip" class
|
|
class WS2812FX { // 96 bytes
|
|
typedef uint16_t (*mode_ptr)(void); // pointer to mode function
|
|
typedef void (*show_callback)(void); // pre show callback
|
|
typedef struct ModeData {
|
|
uint8_t _id; // mode (effect) id
|
|
mode_ptr _fcn; // mode (effect) function
|
|
const char *_data; // mode (effect) name and its UI control data
|
|
ModeData(uint8_t id, uint16_t (*fcn)(void), const char *data) : _id(id), _fcn(fcn), _data(data) {}
|
|
} mode_data_t;
|
|
|
|
static WS2812FX* instance;
|
|
|
|
public:
|
|
|
|
WS2812FX() :
|
|
paletteFade(0),
|
|
paletteBlend(0),
|
|
milliampsPerLed(55),
|
|
cctBlending(0),
|
|
ablMilliampsMax(ABL_MILLIAMPS_DEFAULT),
|
|
currentMilliamps(0),
|
|
now(millis()),
|
|
timebase(0),
|
|
isMatrix(false),
|
|
#ifndef WLED_DISABLE_2D
|
|
panels(1),
|
|
#endif
|
|
// semi-private (just obscured) used in effect functions through macros
|
|
_colors_t{0,0,0},
|
|
_virtualSegmentLength(0),
|
|
// true private variables
|
|
_length(DEFAULT_LED_COUNT),
|
|
_brightness(DEFAULT_BRIGHTNESS),
|
|
_transitionDur(750),
|
|
_targetFps(WLED_FPS_SLOW), // WLEDMM
|
|
_frametime(FRAMETIME_FIXED_SLOW), // WLEDMM
|
|
_cumulativeFps(2),
|
|
#ifdef ARDUINO_ARCH_ESP32
|
|
_cumulativeFps500(2*500), // WLEDMM more accurate FPS measurement for ESP32
|
|
_lastShow500(0),
|
|
#endif
|
|
_isServicing(true), // WLEDMM start with "true" - flag will be reset by strip.finalizeInit()
|
|
_isOffRefreshRequired(false),
|
|
_hasWhiteChannel(false),
|
|
_triggered(false),
|
|
_modeCount(MODE_COUNT),
|
|
_callback(nullptr),
|
|
customMappingTable(nullptr),
|
|
customMappingTableSize(0), //WLEDMM
|
|
customMappingSize(0),
|
|
_lastShow(0),
|
|
_lastServiceShow(0),
|
|
_segment_index(0),
|
|
_mainSegment(0)
|
|
{
|
|
WS2812FX::instance = this;
|
|
_mode.reserve(_modeCount); // allocate memory to prevent initial fragmentation (does not increase size())
|
|
_modeData.reserve(_modeCount); // allocate memory to prevent initial fragmentation (does not increase size())
|
|
if (_mode.capacity() <= 1 || _modeData.capacity() <= 1) _modeCount = 1; // memory allocation failed only show Solid
|
|
else setupEffectData();
|
|
}
|
|
|
|
~WS2812FX() {
|
|
#ifdef WLED_DEBUG
|
|
if (Serial) Serial.println(F("~WS2812FX destroying strip.")); // WLEDMM can't use DEBUG_PRINTLN here
|
|
#endif
|
|
if (customMappingTable) delete[] customMappingTable;
|
|
_mode.clear();
|
|
_modeData.clear();
|
|
_segments.clear();
|
|
#ifndef WLED_DISABLE_2D
|
|
panel.clear();
|
|
#endif
|
|
customPalettes.clear();
|
|
if (useLedsArray && Segment::_globalLeds) free(Segment::_globalLeds);
|
|
}
|
|
|
|
static WS2812FX* getInstance(void) { return instance; }
|
|
|
|
void
|
|
#ifdef WLED_DEBUG
|
|
printSize(),
|
|
#endif
|
|
finalizeInit(),
|
|
waitUntilIdle(void), // WLEDMM
|
|
service(void),
|
|
setMode(uint8_t segid, uint8_t m),
|
|
setColor(uint8_t slot, uint32_t c),
|
|
setCCT(uint16_t k),
|
|
setBrightness(uint8_t b, bool direct = false),
|
|
setRange(uint16_t i, uint16_t i2, uint32_t col),
|
|
setTransitionMode(bool t),
|
|
purgeSegments(bool force = false),
|
|
setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t grouping = 1, uint8_t spacing = 0, uint16_t offset = UINT16_MAX, uint16_t startY=0, uint16_t stopY=1),
|
|
setMainSegmentId(uint8_t n),
|
|
restartRuntime(bool doReset=true),
|
|
resetSegments(bool boundsOnly = false), //WLEDMM add boundsOnly
|
|
makeAutoSegments(bool forceReset = false),
|
|
fixInvalidSegments(),
|
|
setPixelColor(int n, uint32_t c),
|
|
show(void),
|
|
setTargetFps(uint8_t fps),
|
|
enumerateLedmaps(); //WLEDMM (from fcn_declare)
|
|
|
|
void setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setColor(slot, RGBW32(r,g,b,w)); }
|
|
void fill(uint32_t c) { for (int i = 0; i < getLengthTotal(); i++) setPixelColor(i, c); } // fill whole strip with color (inline)
|
|
void addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name); // add effect to the list; defined in FX.cpp
|
|
void setupEffectData(void); // add default effects to the list; defined in FX.cpp
|
|
|
|
// outsmart the compiler :) by correctly overloading
|
|
inline void setPixelColor(int n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); }
|
|
inline void setPixelColor(int n, CRGB c) { setPixelColor(n, c.red, c.green, c.blue); }
|
|
inline void trigger(void) { _triggered = true; } // Forces the next frame to be computed on all active segments.
|
|
inline void setShowCallback(show_callback cb) { _callback = cb; }
|
|
inline void setTransition(uint16_t t) { _transitionDur = t; }
|
|
inline void appendSegment(const Segment &seg = Segment()) { _segments.push_back(seg); }
|
|
|
|
bool
|
|
checkSegmentAlignment(void),
|
|
hasRGBWBus(void) const,
|
|
hasCCTBus(void) const,
|
|
// return true if the strip is being sent pixel updates
|
|
isUpdating(void) const,
|
|
deserializeMap(uint8_t n=0),
|
|
useLedsArray = false;
|
|
|
|
inline bool isServicing(void) const { return _isServicing; }
|
|
inline bool hasWhiteChannel(void) const {return _hasWhiteChannel;}
|
|
inline bool isOffRefreshRequired(void) const {return _isOffRefreshRequired;}
|
|
|
|
uint8_t
|
|
paletteFade,
|
|
paletteBlend,
|
|
milliampsPerLed,
|
|
cctBlending,
|
|
getActiveSegmentsNum(void) const,
|
|
__attribute__((pure)) getFirstSelectedSegId(void),
|
|
getLastActiveSegmentId(void) const,
|
|
__attribute__((pure)) getActiveSegsLightCapabilities(bool selectedOnly = false),
|
|
setPixelSegment(uint8_t n);
|
|
|
|
inline uint8_t getBrightness(void) const { return _brightness; }
|
|
inline uint8_t getSegmentsNum(void) const { return _segments.size(); } // returns currently present segments
|
|
inline uint8_t getCurrSegmentId(void) const { return _segment_index; }
|
|
inline uint8_t getMainSegmentId(void) const { return _mainSegment; }
|
|
inline uint8_t getTargetFps() const { return _targetFps; }
|
|
inline uint8_t getModeCount() const { return _modeCount; }
|
|
inline static constexpr uint8_t getMaxSegments(void) { return MAX_NUM_SEGMENTS; } // returns maximum number of supported segments (fixed value)
|
|
inline static constexpr uint8_t getPaletteCount() { return 13 + GRADIENT_PALETTE_COUNT; } // will only return built-in palette count
|
|
|
|
uint16_t
|
|
ablMilliampsMax,
|
|
currentMilliamps,
|
|
getLengthPhysical(void) const,
|
|
getLengthPhysical2(void) const, // WLEDMM total length including HUB75, network busses excluded
|
|
__attribute__((pure)) getLengthTotal(void) const, // will include virtual/nonexistent pixels in matrix //WLEDMM attribute added
|
|
getFps() const;
|
|
|
|
inline uint16_t getFrameTime(void) const { return _frametime; }
|
|
inline uint16_t getMinShowDelay(void) const { return MIN_SHOW_DELAY; }
|
|
inline uint16_t getLength(void) const { return _length; } // 2D matrix may have less pixels than W*H
|
|
inline uint16_t getTransition(void) const { return _transitionDur; }
|
|
|
|
uint32_t
|
|
now,
|
|
timebase;
|
|
uint32_t __attribute__((pure)) getPixelColor(uint_fast16_t) const; // WLEDMM attribute pure = does not have side-effects
|
|
uint32_t __attribute__((pure)) getPixelColorRestored(uint_fast16_t i) const;// WLEDMM gets the original color from the driver (without downscaling by _bri)
|
|
|
|
inline uint32_t getLastShow(void) const { return _lastShow; }
|
|
inline uint32_t segColor(uint8_t i) const { return _colors_t[i]; }
|
|
|
|
const char *
|
|
getModeData(uint8_t id = 0) const { return (id && id<_modeCount) ? _modeData[id] : PSTR("Solid"); }
|
|
|
|
const char **
|
|
getModeDataSrc(void) { return &(_modeData[0]); } // vectors use arrays for underlying data
|
|
|
|
Segment& getSegment(uint8_t id) __attribute__((pure));
|
|
inline Segment& getFirstSelectedSeg(void) { return _segments[getFirstSelectedSegId()]; }
|
|
inline Segment& getMainSegment(void) { return _segments[getMainSegmentId()]; }
|
|
inline Segment* getSegments(void) { return &(_segments[0]); }
|
|
|
|
// 2D support (panels)
|
|
bool
|
|
isMatrix;
|
|
|
|
#ifndef WLED_DISABLE_2D
|
|
#define WLED_MAX_PANELS 64
|
|
uint8_t
|
|
panels,
|
|
panelsH, //WLEDMM needs to be stored as well
|
|
panelsV; //WLEDMM needs to be stored as well
|
|
|
|
//WLEDMM: keep storing basic 2d setup
|
|
bool
|
|
bOrA = false; //WLEDMM basic or advanced, default basic
|
|
struct {
|
|
bool bottomStart : 1;
|
|
bool rightStart : 1;
|
|
bool vertical : 1;
|
|
bool serpentine : 1;
|
|
} matrix;
|
|
struct {
|
|
bool bottomStart : 1;
|
|
bool rightStart : 1;
|
|
bool vertical : 1;
|
|
bool serpentine : 1;
|
|
} panelO; //panelOrientation
|
|
|
|
typedef struct panel_t {
|
|
uint8_t xOffset; // x offset relative to the top left of matrix in LEDs. WLEDMM 8 bits/256 is enough
|
|
uint8_t yOffset; // y offset relative to the top left of matrix in LEDs. WLEDMM 8 bits/256 is enough
|
|
uint8_t width; // width of the panel
|
|
uint8_t height; // height of the panel
|
|
union {
|
|
uint8_t options;
|
|
struct {
|
|
bool bottomStart : 1; // starts at bottom?
|
|
bool rightStart : 1; // starts on right?
|
|
bool vertical : 1; // is vertical?
|
|
bool serpentine : 1; // is serpentine?
|
|
};
|
|
};
|
|
panel_t()
|
|
: xOffset(0)
|
|
, yOffset(0)
|
|
, width(8)
|
|
, height(8)
|
|
, options(0)
|
|
{}
|
|
} Panel;
|
|
std::vector<Panel> panel;
|
|
#endif
|
|
|
|
void
|
|
setUpMatrix(),
|
|
setPixelColorXY_fast(int x, int y, uint32_t c),
|
|
setPixelColorXY(int x, int y, uint32_t c);
|
|
|
|
// outsmart the compiler :) by correctly overloading
|
|
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline
|
|
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
|
|
|
|
uint32_t
|
|
getPixelColorXY(uint16_t, uint16_t) const;
|
|
|
|
// end 2D support
|
|
|
|
void loadCustomPalettes(void); // loads custom palettes from JSON
|
|
std::vector<CRGBPalette16> customPalettes; // TODO: move custom palettes out of WS2812FX class
|
|
|
|
// using public variables to reduce code size increase due to inline function getSegment() (with bounds checking)
|
|
// and color transitions
|
|
uint32_t _colors_t[3]; // color used for effect (includes transition)
|
|
uint16_t _virtualSegmentLength;
|
|
#ifdef WLEDMM_FASTPATH
|
|
segment* _currentSeg = nullptr; // WLEDMM speed up SEGMENT access
|
|
#endif
|
|
|
|
std::vector<segment> _segments;
|
|
friend class Segment;
|
|
|
|
uint32_t getPixelColorXYRestored(uint16_t x, uint16_t y) const; // WLEDMM gets the original color from the driver (without downscaling by _bri)
|
|
|
|
private:
|
|
uint16_t _length;
|
|
uint8_t _brightness;
|
|
uint16_t _transitionDur;
|
|
|
|
uint8_t _targetFps;
|
|
uint16_t _frametime;
|
|
uint16_t _cumulativeFps;
|
|
#ifdef ARDUINO_ARCH_ESP32
|
|
uint64_t _cumulativeFps500; // WLEDMM more accurate FPS measurement for ESP32
|
|
uint64_t _lastShow500;
|
|
#endif
|
|
|
|
// will require only 1 byte
|
|
struct {
|
|
bool _isServicing : 1;
|
|
bool _isOffRefreshRequired : 1; //periodic refresh is required for the strip to remain off.
|
|
bool _hasWhiteChannel : 1;
|
|
bool _triggered : 1;
|
|
};
|
|
|
|
uint8_t _modeCount;
|
|
std::vector<mode_ptr> _mode; // SRAM footprint: 4 bytes per element
|
|
std::vector<const char*> _modeData; // mode (effect) name and its slider control data array
|
|
|
|
show_callback _callback;
|
|
|
|
uint16_t* customMappingTable;
|
|
uint16_t customMappingTableSize; //WLEDMM
|
|
uint16_t customMappingSize;
|
|
|
|
/*uint32_t*/ unsigned long _lastShow; // WLEDMM avoid losing precision
|
|
unsigned long _lastServiceShow; // WLEDMM last call of strip.show (timestamp)
|
|
|
|
uint8_t _segment_index;
|
|
uint8_t _mainSegment;
|
|
|
|
void
|
|
estimateCurrentAndLimitBri(void);
|
|
};
|
|
|
|
extern const char JSON_mode_names[];
|
|
extern const char JSON_palette_names[];
|
|
|
|
#endif
|