* added usermod config information (so it can be disabled) * check that "INTERRUPT_PIN" does support interrupts (MM specific) * expose "dmpReady" in public interface * adjusted games usermod to switch to "simulation" in case mpu6050 is not active Still toDo: 1. add interrupt PIN and errormessages to settings page. 2. de-alloc intPin when disabled (and disable interrupt) 3. usermod is still destroying DEBUG_PRINT macros. 4. temporarily disable MPU interrupt when onUpdateBegin(true)
Usermods API v2 example usermod
In this usermod file you can find the documentation on how to take advantage of the new version 2 usermods!
Installation
Copy usermod_v2_example.h to the wled00 directory.
Uncomment the corresponding lines in usermods_list.cpp and compile!
(You shouldn't need to actually install this, it does nothing useful)