Game of Life Memory Leak Fix + Other Changes
Fixed memory leak using new. Removed gameoflife struct and reverted back to using pointers to segenv.data (similar to starLeds version).
Added Blur slider. Blurs dead cells slowly to bgColor depending on slider instead of immediately dying. Doesn't effect game logic.
Removed confusing pauseFrames, uses .step to pause now.
Keeps track of last palette used and immediately recolors cells if new palette/color selected. Can be improved.
Changes gameSpeed slider to be more consistent. Speed = updates/second now in increments of 4.