... by adding an exception handler that will catch OOM inside decoder.alloc(). not tested yet.
208 lines
7.5 KiB
C++
208 lines
7.5 KiB
C++
#include "wled.h"
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#ifdef WLED_ENABLE_GIF
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#include "GifDecoder.h"
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/*
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* Functions to render images from filesystem to segments, used by the "Image" effect
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*/
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static File file;
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static char lastFilename[34] = "/";
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#if !defined(BOARD_HAS_PSRAM)
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static GifDecoder<256,256,11,true> decoder; // WLEDMM use less RAM on boards without PSRAM - avoids crashes due to out-of-memory
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#else
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static GifDecoder<320,320,12,true> decoder;
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#endif
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static bool gifDecodeFailed = false;
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static unsigned long lastFrameDisplayTime = 0, currentFrameDelay = 0;
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bool fileSeekCallback(unsigned long position) {
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return file.seek(position);
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}
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unsigned long filePositionCallback(void) {
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return file.position();
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}
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int fileReadCallback(void) {
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return file.read();
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}
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int fileReadBlockCallback(void * buffer, int numberOfBytes) {
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return file.read((uint8_t*)buffer, numberOfBytes);
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}
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int fileSizeCallback(void) {
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return file.size();
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}
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bool openGif(const char *filename) { // side-effect: updates "file"
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file = WLED_FS.open(filename, "r");
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DEBUG_PRINTF("opening GIF file %s\n", filename);
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if (!file) return false;
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return true;
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}
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static Segment* activeSeg;
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static uint16_t gifWidth, gifHeight; // these two must stay uint16_t, because they are passed by reference
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static unsigned seg_cols = 1;
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static unsigned seg_rows = 1;
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static int expandX = 1;
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static int expandY = 1;
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static int lastX = -1, lastY = -1;
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void screenClearCallback(void) {
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activeSeg->fill(0);
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}
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void updateScreenCallback(void) {
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// this callback runs when the decoder has finished painting all pixels
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// perfect time for adding blur
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if (activeSeg->intensity > 1) {
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uint8_t blurAmount = activeSeg->intensity >> 2;
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if ((blurAmount < 24) && (activeSeg->is2D())) activeSeg->blurRows(activeSeg->intensity >> 1); // some blur - fast
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else activeSeg->blur(blurAmount); // more blur - slower
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}
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lastX = lastY = -1; // invalidate last position
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}
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void drawPixelCallback(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
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// simple nearest-neighbor downscaling
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int outY = y * seg_rows / gifHeight;
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int outX = x * seg_cols / gifWidth;
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if ((unsigned(outX) >= seg_cols) || (unsigned(outY) >= seg_rows)) return; // out of range
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if ((lastX == outX) && (lastY == outY)) return; // downscaling optimization: skip re-painting same pixel
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lastX = outX; lastY = outY;
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// set multiple pixels if upscaling
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// softhack007: changed loop x/y order -> minor speedup from better cache locality
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for (int j = 0; j < expandY; j++) {
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for (int i = 0; i < expandX; i++) {
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activeSeg->setPixelColorXY(outX + i, outY + j, gamma8(red), gamma8(green), gamma8(blue));
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}
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}
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}
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#define IMAGE_ERROR_NONE 0
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#define IMAGE_ERROR_NO_NAME 1
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#define IMAGE_ERROR_SEG_LIMIT 2
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#define IMAGE_ERROR_UNSUPPORTED_FORMAT 3
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#define IMAGE_ERROR_FILE_MISSING 4
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#define IMAGE_ERROR_DECODER_ALLOC 5
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#define IMAGE_ERROR_GIF_DECODE 6
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#define IMAGE_ERROR_FRAME_DECODE 7
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#define IMAGE_ERROR_WAITING 254
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#define IMAGE_ERROR_PREV 255
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// renders an image (.gif only; .bmp and .fseq to be added soon) from FS to a segment
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byte renderImageToSegment(Segment &seg) {
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if (!seg.name) return IMAGE_ERROR_NO_NAME;
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// disable during effect transition, causes flickering, multiple allocations and depending on image, part of old FX remaining
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// TODO: if (seg.mode != seg.currentMode()) return IMAGE_ERROR_WAITING;
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if (activeSeg && activeSeg != &seg) return IMAGE_ERROR_SEG_LIMIT; // only one segment at a time
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activeSeg = &seg;
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seg_cols = activeSeg->virtualWidth();
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seg_rows = activeSeg->virtualHeight();
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if (strncmp(lastFilename +1, seg.name, 32) != 0) { // segment name changed, load new image
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strncpy(lastFilename +1, seg.name, 32);
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gifDecodeFailed = false;
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if (strcmp(lastFilename + strlen(lastFilename) - 4, ".gif") != 0) {
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gifDecodeFailed = true;
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USER_PRINTF("Unsupported format: %s\n", lastFilename);
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return IMAGE_ERROR_UNSUPPORTED_FORMAT;
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}
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if (file) file.close();
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if (!openGif(lastFilename)) {
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gifDecodeFailed = true;
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USER_PRINTF("GIF file not found: %s\n", lastFilename);
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return IMAGE_ERROR_FILE_MISSING;
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}
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decoder.setScreenClearCallback(screenClearCallback);
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decoder.setUpdateScreenCallback(updateScreenCallback);
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decoder.setDrawPixelCallback(drawPixelCallback);
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decoder.setFileSeekCallback(fileSeekCallback);
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decoder.setFilePositionCallback(filePositionCallback);
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decoder.setFileReadCallback(fileReadCallback);
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decoder.setFileReadBlockCallback(fileReadBlockCallback);
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decoder.setFileSizeCallback(fileSizeCallback);
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#if __cpp_exceptions // use exception handler if we can (some targets don't support exceptions)
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try {
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#endif
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decoder.alloc(); // WLEDMM this function may throw out-of memory and cause a crash
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#if __cpp_exceptions
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} catch (...) { // if we arrive here, the decoder has thrown an OOM exception
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gifDecodeFailed = true;
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errorFlag = ERR_NORAM_PX;
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USER_PRINTLN("\nGIF decoder out of memory. I'm going to shoot myself now.\n");
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return IMAGE_ERROR_DECODER_ALLOC;
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}
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#endif
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DEBUG_PRINTLN(F("Starting decoding"));
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int derr = 0;
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if((derr = decoder.startDecoding()) < 0) {
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gifDecodeFailed = true;
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USER_PRINTF("GIF Decoding error %d\n", derr);
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if ((derr == ERROR_GIF_TOO_WIDE) || (derr == ERROR_GIF_UNSUPPORTED_FEATURE) || (derr == ERROR_GIF_INVALID_PARAMETER))
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errorFlag = ERR_NORAM_PX;
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return IMAGE_ERROR_GIF_DECODE;
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}
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if ((errorFlag == ERR_NORAM_PX) || (errorFlag == ERR_NORAM)) errorFlag = ERR_NONE; // success -> reset previous memory error codes
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DEBUG_PRINTLN(F("Decoding started"));
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}
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if (gifDecodeFailed) return IMAGE_ERROR_PREV;
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if (!file) { gifDecodeFailed = true; return IMAGE_ERROR_FILE_MISSING; }
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//if (!decoder) { gifDecodeFailed = true; return IMAGE_ERROR_DECODER_ALLOC; }
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// speed 0 = half speed, 128 = normal, 255 = full FX FPS
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// TODO: 0 = 4x slow, 64 = 2x slow, 128 = normal, 192 = 2x fast, 255 = 4x fast
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uint32_t wait = currentFrameDelay * 2 - seg.speed * currentFrameDelay / 128;
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// TODO consider handling this on FX level with a different frametime, but that would cause slow gifs to speed up during transitions
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if (millis() - lastFrameDisplayTime < wait) return IMAGE_ERROR_WAITING;
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decoder.getSize(&gifWidth, &gifHeight);
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// bad gif size: prevent division by zero
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if (gifWidth == 0 || gifHeight == 0) {
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gifDecodeFailed = true;
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USER_PRINTF("Invalid GIF dimensions: %dx%d\n", gifWidth, gifHeight);
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return IMAGE_ERROR_GIF_DECODE;
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}
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// softhack007: pre-calculate upscaling for speedup
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expandX = (seg_cols+(gifWidth-1)) / gifWidth;
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expandY = (seg_rows+(gifHeight-1)) / gifHeight;
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int result = decoder.decodeFrame(false);
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if (result < 0) {
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gifDecodeFailed = true;
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USER_PRINTF("GIF Frame decode failed %d\n", result);
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return IMAGE_ERROR_FRAME_DECODE;
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}
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currentFrameDelay = decoder.getFrameDelay_ms();
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unsigned long tooSlowBy = (millis() - lastFrameDisplayTime) - wait; // if last frame was longer than intended, compensate
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currentFrameDelay = tooSlowBy > currentFrameDelay ? 0 : currentFrameDelay - tooSlowBy;
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lastFrameDisplayTime = millis();
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return IMAGE_ERROR_NONE;
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}
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void endImagePlayback(Segment *seg) {
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DEBUG_PRINTLN(F("Image playback end called"));
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if (!activeSeg || activeSeg != seg) return;
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if (file) file.close();
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decoder.dealloc();
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gifDecodeFailed = false;
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activeSeg = nullptr;
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lastFilename[1] = '\0';
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DEBUG_PRINTLN(F("Image playback ended"));
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}
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#endif |