* Buttons: Trigger when pressing if all configured presets are the same
* Add debounce for immediate rising-edge short press
---------
Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
This disables parts of the new feature that might lead to delays, so basicially there is some detection, but no protection any more.
further development needed --> audio_fastpath branch
compile with -D WLEDMM_PROTECT_SERVICE to enable full protection.
* Changes for allowing Alexa to change light color to White when auto-calculating from RGB
* Update alexa.cpp
Indention
* Do not rely on global auto white override
(gets white mode from segment light capabilities)
* alexa.cpp: Removed unnecessary whitespaces
---------
Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
Fix repeat segment button remaining hidden
Fix third segment row (offset) alignment in 1D mode
Keep disabled sound simulation modes as comment for reference
New local var for 2D seg UI, improves code legibility
to have more stable frame times, the minimum delay should be calculated from the time BEFORE strip.show() not after.
This optimization increases CPU load and potentially has negative impact on usermods that check for strip.isUpdating(), so its only enabled with WLEDMM_FASTPATH.
* robustness: Segment::height() should never return 0
* Segment::XY(), Segment::virtualWidth() and Segment::virtualHeight() declared inline in fx.h. The compiler will always inline these functions now, avoiding overhead of call/return. "Knowing" the function body might also enable other optimizations.
--> up to 10% speedup in 2D effects.
* fix DDP spec
* Adjust DDP type byte to latest spec
Allow receiving of RGBW DDP with either old or new bits per channel value
---------
Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
FX.h: add ledsrgbSize and allocLeds()
FX_fcn.cpp:
- copy constructor: allocLeds()
- move constructor: no change
- copy assignment: reuse! + allocLeds()
- move asignment: no change
- resetIfRequired: no free
- setUpLeds/resetSegments: allocLeds()
unless...: copy constructor aften called. That is the bad boy causing re-allocs at every effect change!