- On/Off controls the complete feature
- Rise Time and Fall Time are the minimum times (in milliseconds) for "volume" to go from 0% to 80% and back.
- when "On" we also use some filtering to smooth FFTResults[]. Rise and Fall Times do not affect Frequency reactive effects otherwise.
* Header checking for sound sync receiver: removed wrong "!"
* make sure all member vars have initial values
* some robustness improvements in case of receiving bad UDP data.
improved ADCsample processing, including replacement of "rogue" samples from other channels (this happens at least once in 5 seconds !!).
It compiles, don't ship it yet - needs more testing.
- smoothing FFTResult (don't have a matrix to test)
- UDP sound sync improvements
- some bugfixes from SR WLED
- button.cpp: avoid starvation: strip.isUpdating() can be true for a long time.
work in progress - still needs testing!!
- add WEATHER_DEBUG
- move globals to class statics => create forwards, move effect to end of file, refer to it as <class>::<var>
- move http get to httpGet utility function
- add errorMessage variable and show in Info
- increase JSON doc from 20000 to 24000 bytes
-new methods: getType(), isInitailized(), postProcessSample()
- allow users to compile for RIGHT audio channel (-D I2S_USE_RIGHT_CHANNEL)
- better handling in case audio input driver failed to initialize
- removed some unneeded code and unneeded parameters
UDP audio sync: introduced new header version, because the new struct (without myvals[]) is not compatible with the previous struct. Also optimized structure size.
UDP audio sync: sender decides is AGC or non-AGC samples are transmitted.
getsamples: move volumeSmth/volumeRaw code out of AGC core function.
Implemented PinManager and rerun setup of usermod after updating pins/
Registered in const.h and pin_manager.h I tried to follow the existing formatting/numbering in these files.
Wrapped any strings I could in F()
Added public variables to the BME280 usermod based on those in the Temperature usermod. Only complication is that this usermod utilises different function calls depending on whether user defines celsius or not. I have handled this for the temperature, but the Dew Point and Heat Index are relative to the temperature.
I've also addressed some areas where I'd previously assumed Celsius for reporting purposes as my test case is using Farenheit.