* File.readbytesuntil does not terminate strings. So the string buffer needs to be filled with zero's before reading.
* fix crashes (mem corruption) when ledmap file has too many / too few entries.
* initialize unused map places with "identity" (same led) mapping
before fix:
> Reading LED map from /ledmap1.json
> ("width": 60edmap1.json) ("height": 90edmap1.json)
> resetSegments 1 60x90
> allocLeds (0,0 to 60,90), 16200 from 0
> allocLeds (0,0 to 60,90), 16200 from 6
> deserializeMap 60 x 90 customMappingTable alloc 5400 from 0
after:
> Reading LED map from /ledmap1.json
> ("width": 60) ("height": 9)
> resetSegments 1 60x9
> allocLeds (0,0 to 60,9), 1620 from 0
> allocLeds (0,0 to 60,9), 1620 from 6
> deserializeMap 60 x 9
> deserializemap customMappingTable alloc 540 from 0
* setup: print free filesystem space after mount
* loop: forgot to actually reset the stale lock
* handleConnection: (8266) user messages in case of "heap too low".
FastLED palettes (from palettes.h) use gammas (2.6, 2.2, 2.5). Screens expect un-corrected colors, so we try to revert palette gamma correction in the browser.
fix for #90
In principle its dangerous to write pixels from the webserver callback, but in this case we should be save - `suspendStripService=true` ensures that strip.service() is not active in the main loopTask.
* currentBri() is called for any setpixelColor(), so we can speed up everything (a bit) by allowing the compiler to inline which saves a few cycles of call/return overhead.
* aligned the function with upstream, and added another optimization by only calling progress() when a transition is active.