* added usermod config information (so it can be disabled)
* check that "INTERRUPT_PIN" does support interrupts (MM specific)
* expose "dmpReady" in public interface
* adjusted games usermod to switch to "simulation" in case mpu6050 is not active
Still toDo:
1. add interrupt PIN and errormessages to settings page.
2. de-alloc intPin when disabled (and disable interrupt)
3. usermod is still destroying DEBUG_PRINT macros.
4. temporarily disable MPU interrupt when onUpdateBegin(true)
Fix 1d/2d default in customeffect, games and weather
index.htm: add buttons and text area for genPresets
index.js: add genPresets, uploadFileWithText and savePresetsGen
fx,cpp: set fire 2012 default palette 0 (fire colors)
Bonus: battery USERMOD_BATTERY_MEASUREMENT_PIN default -1
- platformio: add USERMOD_MPU6050_IMU and ElectronicCats/MPU6050 @ 0.6.0 to esp32mdevums
- USERMOD_MPU6050_IMU: update readme.md and usermod_mpu650_imu.h
- usermod_v2_games: support for USERMOD_MPU6050_IMU, add mode_IMUTest and class Frame3D and mode_3DIMUCube, remove old gyro handling
- usermods_list.cpp: add USERMOD_MPU6050_IMU