* getpixelcolor: attribute pure - it reads memory, but does not write
* some optimizations for SEGMENT.blur() and SEGMENT.fadeToBlackBy()
* FX.c:pp remove double calls to blur() and fade_out()
* FX.cpp: SEGMENT.setUpLeds() added to effects, to enable LED buffering (safe some time because getPixelColor does not need to access NeopixelBus)
* a few other optimizations to safe time and avoid "expensive" operations
* set I2C bus speed to 400kHz (default is 100Khz)
* a few other small optimizations and tweaks
* pio: esp32 V4 builds use "patch5" toolchain version, which contains a few bugfixes especially for memory management.
* make local functions "static"
* use fast_ int types where possible
* use native min/max instead of MIN/MAX macros. Macros evaluate each parameter TWICE!!
* adding __attribute__((pure)) and __attribute((const)) to help the compiler optimize
* ws.cpp: reduce max "live leds" in fastpath mode
* use _fast_ integer types in loops - in contrast to "uint16_t" etc, the compiler can leave out range/overflow corrections, so it might run faster.
* fcn_declare.h: revive "WLED_USE_REAL_MATH" option, which can be a bit faster on ESP32.
*This patch allows to compile with BOARD_HAS_PSRAM, but not set WLED_USE_PSRAM - reserved pins will be protected, and PSRAM usage will be shown in info.
* if you add `-D WLED_USE_PSRAM_JSON` then PSRAM will be used for some JSON buffers, but not for LEDs and Segments.
* leaving out DotStarHspi5MhzMethod, as we are still on NPB 2.6.9 for eth boards
* leaving out the index.css/index.css changes, as I'm not sure how to merge this.
@ewoudwijma we need to merge the JS and CSS parts when you are back; I'll stay with our MM version for now.
ledmap: no lm prefix
jmap:
- also json extension (instead of jmap)
- also support json object with json array embedded:
{"n":"snake32"
,"width":32
,"height":32
,"map": []
}
FX.cpp: GEQ: even distribution of bands
FX_fcn: tiny change
wled.cpp: setupMatrix also if loadedledmap != 0
ws.cpp: replace getLengthTotal by width * height (for ledmaps)
One pixel segment handling.
- added 0D FX metadata (1 pixel effects)
- ignore palettes for White only segment
- ignore color for non-RGB & non-White segment (on/off)
Bugfix
- proper auto segment creation
- hide palettes for non RGB segments
- some tweaks for #2984
- force Solid for some FX (causing crash) on 1 pixel segment
UI Optimisations
- slider tooltips
- tiny bit smaller tooltips
- hide segment power if only one segment
- gap between sliders
Some additions:
pio.ini: add debug entries
cfg.cpp, set.cpp, xml/cpp: keep storing basic 2D setup
index.js: use ledmapFileNames
settings_2D.htm: keep using basic and advanced
FX_2Dfcn.cpp: use gaptable and also MM ledmaps
FX_fcn.cpp: extend enumerateledmaps with AC ledmapNames (but not used in UI)
index.js: segment visualization:
- max width if no pc
- don't show nr if only one segment
- Ledmap nr color depending on bus output
FX_2Dfcn.cpp / FX_fcn.cpp
- don't show ledmap -1 pixels
json.cpp: add busses.length to outputs
ws.cpp: peek back to strip.gPC only
* Support white addressable LED strips
* Various white handling tweaks
Allow RGB controls for white-only busses depending on AWM (makes palette-only FX work on non-RGB addressable busses)
Fixed RGB controls hidden if segment contained any non-RGB bus (even though there is also an RGB bus in that segment)
New Max auto white mode
Added hasCCT() bus method
Rename methods to be clearer
WS2811 White getPixelColor fix()
* Fix merge conflict (bus manager cpp)
index.js:
- add ledmapFileNames array and fill with lm.segmentname.json names
- use name in dropdowns and in loadmap
fcn_declare and util.cpp: move enumerateLedmaps to FX.h and FX_fcn.cpp
FX_fcn.cpp: deserializemap: use segment name lednames
pio.ini: remove ping pong clock from _all
ce.js: change on error handling
liveviewws2D: add colorAdjust
json.cpp: ledmaps will be stored in json/info
settings_2D: fieldChange at loadJS
FX_(2D)fcn.cpp:
- loadedLedmap default 0 (default)
- loadedLedmap active then only use if index <size
index.js:
- global ledmap set to active value
- draw to drawSegments
- gradient colored leds
- add ledmaps to graphics
- add fetchAndExecute (from custom effects), used by drawSegments to get ledmap contents
- graphics bigger in non pc mode