Commit Graph

146 Commits

Author SHA1 Message Date
Frank
af8eba6dfa use critical section in exitRealtime
the critical section ensures that cache clearing is performed as an atomic operation without task switch
2025-12-22 00:20:34 +01:00
Frank
30fcd6efad segment & bus.show mutex redesign
* separate mutexes for improved performance:
  - busses.show and effect drawing
  - critical changes to segment vector
  - block out critical segment changes while strip.service() loops over segments
* UDP realtime acquires mutex before drawing
  - prevents corrupted outputs, caused by parallel tasks updating pixels while busses.show() runs
2025-12-21 23:56:09 +01:00
Frank
c520d75729 prevent race conditions in realtimeLock / exitRealtime 2025-12-21 23:48:19 +01:00
Frank
21a452333e setRealtimePixel speedup
cache strip.getMainSegment(),  strip.getLengthTotal()), seg.length() instead of re-calculating them for each pixel
2025-12-21 23:11:15 +01:00
Frank
c25f082231 improve stability of DDP via tcp_task (websockets)
* protect pixel buffer changes with critical section
* protect segment list modification with critical section
* make _isServicing and _triggered atomic (move out of packed bitarray)
* allow custom timeout for waitUntilIdle - DDP needs a longer timeout
* protect strip.show() and effect drawing functions with mutex, to prevent crashes
2025-12-19 18:13:20 +01:00
Troy
18b33df5a4 Use "start universe" from Sync Setup for Art-Net output start universe. 2025-04-16 14:34:57 -04:00
Troy
db2d50e6cd Change to 100 microsecond delay for Art-Net
Seems like a 10 microsecond delay on boards like the ESP32-P4 may not be enough, causing some issues with UDP audio sync being delayed or appearing "buffered".  Oddly 10 microseconds was fine with the ESP32 and ESP32-S3, so it may also be an underlying IDF v5.3 change. 

Practically, 10 microseconds or 100 microseconds isn't a real difference when we're dealing in frames per second.
2025-01-16 13:15:10 -05:00
Frank
d58cb495e4 fix for realtime mode with "use main segment only" 2024-12-30 23:31:13 +01:00
Frank
2cff35e26b stupid bug fix. 2024-12-20 17:50:39 +01:00
Frank
02f51d4582 realtime mode bugfixes
- busses: ignore not valid bus instances
- "use main segment only": prevent flickering du to intermitted strip.service().
2024-12-20 17:47:07 +01:00
Frank
fd2bce521b fix for outputs not working any more when receiving DDP or art-net pixels
This disables bus caching (and related speedups) while receiving realtime UDP pixels.

Its still totally unclear to me what happens, and why disabling the cache solves problems.
2024-12-20 01:57:02 +01:00
Troy
b62a22e4e6 Remove unused variable 2024-11-17 18:26:04 -05:00
Troy
6b2c4aec2f Code Review Fixes 2024-11-10 08:58:01 -05:00
Troy
e7fb8f5748 IRAM_ATTR_YN for ES8266 2024-11-07 17:03:24 -05:00
Troy
7bf3f4aee0 Fixes for ESP8266 2024-11-07 13:48:17 -05:00
Troy
3f02ba73df Art-Net Color Order Maps, RGBW 2024-11-07 13:26:14 -05:00
Troy
732ae38005 Art-Net P4 Tidy 2024-11-07 13:13:51 -05:00
Troy
44c6a0d73b Proper Art-Net Settings 2024-11-07 13:12:15 -05:00
Frank
bc249379f0 minor improvements from upstream
* add checkSettingsPIN() and get_random_wheel_index() functions
* add on/off state to UDP data
* small robustness improvements
2024-04-09 15:43:46 +02:00
Blaz Kristan
e7285c7a03 Possible fix for #3589 & partial fix for #3605 2024-02-12 22:13:17 +01:00
Blaz Kristan
854425eb9c Fix for #3672 2024-01-15 15:37:21 +01:00
Frank
ced03f1f08 code spell checking - part1 (core)
I've found a code spellchecker, so this is what can be corrected easily. Changes are only affecting comments, readme and a few user-visible strings. So no functional impact expected.
2023-12-14 22:05:55 +01:00
Blaz Kristan
b14f7f74ce Fix for udp sync (#3487) 2023-11-11 23:11:45 +01:00
Frank
92e64b797a 8266 hotfix: solving connectivity problems
* it seems that `WiFiUDP.flsuh()` does something completely different from 8266, and  its actually causing WLED to stall on UI calls. So not usable on 8266.
* fixing a few compiler warnings about "comparing signed and unsigned"

NB: its a hotfix, we have to check if there are other problems on 8266. Also its definitely ugly, but it helps as a band aid.
2023-08-22 22:55:05 +02:00
Frank
708cd8e73d free udp receive buffers before parsePacket
robustness improvement - parsepacket() will fail if the udp handler still has an active receive buffer.
2023-06-21 00:29:16 +02:00
Frank
3127c60b41 Merge branch 'mdev' into audio_fastpath 2023-06-15 20:54:57 +02:00
Ewoud
b95ff2d74f Merge remote-tracking branch 'upstream/main' into mdev 2023-06-07 20:54:04 +02:00
Frank
7465be7d42 heap mud scrum
Avoid heap fragmentation.
Use static UDP buffers on ESP32, instead of allocating them from the heap repeatedly.
2023-06-07 18:21:16 +02:00
Frank
d8a68890d4 build fix
removing some bonus colons.
2023-06-07 17:16:49 +02:00
Frank
af6091b493 fixing some memory leaks
* audio_reactive.h: catch memory errors from WiFiUDP
* udp: explicitly flush unused receive buffers.
* wled.cpp: additional debug info about "largest available block"
* FX_fcn.cpp: free _globalLeds before running purgeSegments().
2023-06-07 17:10:32 +02:00
Ewoud
40d120146f Merge branch 'mdev' into audio_fastpath 2023-05-17 11:58:43 +02:00
Ewoud
c0d5cad198 Merge remote-tracking branch 'upstream/main' into mdev 2023-05-17 11:15:50 +02:00
Blaz Kristan
4a567ab97c Merge branch 'main' into seg-groups 2023-05-15 17:06:38 +02:00
Blaz Kristan
90431b662b Rename "group" to "set" 2023-05-15 17:06:29 +02:00
Blaz Kristan
1c8f349a62 Bugfix.
- prevent LED flash on realtime end
2023-05-14 20:30:57 +02:00
Frank
7d0e627e14 some effect optimizations
* getpixelcolor: attribute pure - it reads memory, but does not write
* some optimizations for SEGMENT.blur() and SEGMENT.fadeToBlackBy()

* FX.c:pp remove double calls to blur() and fade_out()
* FX.cpp: SEGMENT.setUpLeds() added to effects, to enable LED buffering (safe some time because getPixelColor does not need to access NeopixelBus)

* a few other optimizations to safe time and avoid "expensive" operations
* set I2C bus speed to 400kHz (default is 100Khz)

* a few other small optimizations and tweaks
* pio: esp32 V4 builds use "patch5" toolchain version, which contains a few bugfixes especially for memory management.
2023-05-03 20:33:23 +02:00
Blaz Kristan
274f5f2f1f Bugfix. 2023-04-22 16:06:13 +02:00
TroyHacks
b7f1373e7d DDP Transmit RGBW Fix 2023-04-14 15:05:41 -04:00
Frank
996d041581 bugfix for art-net transmit
art-net transmit was not sending out LEDs, but only transmitted headers repeatedly (thanks @troyhacks for noticing).

Actually such problems can be found by newer compilers, so i've added the warning option to [esp32_idf_V4].

wled00/udp.cpp: In function 'uint8_t realtimeBroadcast(uint8_t, IPAddress, uint16_t, uint8_t*, uint8_t, bool)':
wled00/udp.cpp:824:40: warning: declaration of 'byte buffer [12]' shadows a parameter [-Wshadow=compatible-local]
         byte buffer[ART_NET_HEADER_SIZE];
                                        ^
wled00/udp.cpp:720:85: note: shadowed declaration is here
 uint8_t realtimeBroadcast(uint8_t type, IPAddress client, uint16_t length, uint8_t *buffer, uint8_t bri, bool isRGBW)  {
2023-04-14 11:39:12 +02:00
TroyHacks
deb09c288a Unmessing an optimization to the header - which caused the header to be sent over and over. 2023-04-12 18:00:35 -04:00
Ewoud
ab808c5522 Merge remote-tracking branch 'upstream/main' into mdev 2023-03-12 20:53:22 +01:00
Blaž Kristan
9b98cbb894 PROGMEM for header 2023-03-11 22:35:22 +01:00
TroyHacks
a4fcbb9f67 Art-Net transmit support for network LEDs
Like DDP, this allows WLED to address network systems using the Art-Net protocol.

Universe starts at zero, because that's the first universe in Art-Net.

Works with RGB. It's coded to also work with RGBW, but I couldn't find a great place to enable it without mucking with things I don't understand.
2023-03-10 13:29:00 -05:00
Ewoud
6b659ab52e Add physical ledmap support + tiny changes
index.js, FX_fcn.cpp
- add physical ledmaps (lmPxyz.json)
2023-02-28 17:17:22 +01:00
Ewoud
4a5cbc9879 Merge remote-tracking branch 'upstream/main' into mdev
Some additions:

pio.ini: add debug entries
cfg.cpp, set.cpp, xml/cpp: keep storing basic 2D setup

index.js: use ledmapFileNames

settings_2D.htm: keep using basic and advanced

FX_2Dfcn.cpp: use gaptable and also MM ledmaps

FX_fcn.cpp: extend enumerateledmaps with AC ledmapNames (but not used in UI)
2023-02-22 16:09:27 +01:00
Christian Schwinne
220718cb58 Remove Blynk support (#3102)
Change default palette for Railway to Colors 1 and 2
2023-02-21 17:07:32 +01:00
TroyHacks
410baa9cae Art-Net transmit support for network LEDs 2023-02-16 12:54:32 -05:00
Blaž Kristan
506b6b51ce whitespace cleanup 2023-01-06 09:24:29 +01:00
Blaz Kristan
22b2503839 Bugfix & code optimisation. 2022-12-22 18:13:32 +01:00
Blaz Kristan
8899684092 Select custom palette bugfix. 2022-11-25 17:33:29 +01:00