index.htm and index.js and peek.js:
- add expand and peek function for peek expand to removeEventListener if not expanded
- add peekexp and segvexp in settings to save status (wip)
- add File System in settings
ledmap: no lm prefix
jmap:
- also json extension (instead of jmap)
- also support json object with json array embedded:
{"n":"snake32"
,"width":32
,"height":32
,"map": []
}
* added usermod config information (so it can be disabled)
* check that "INTERRUPT_PIN" does support interrupts (MM specific)
* expose "dmpReady" in public interface
* adjusted games usermod to switch to "simulation" in case mpu6050 is not active
Still toDo:
1. add interrupt PIN and errormessages to settings page.
2. de-alloc intPin when disabled (and disable interrupt)
3. usermod is still destroying DEBUG_PRINT macros.
4. temporarily disable MPU interrupt when onUpdateBegin(true)
* rotary ALT: changing brightness did not have an effect (stateUpdated missing)
* four-line-display ALT: allow clockmode without NTP (network time)
- there are other possible time sources, like RTC.
FX.cpp: GEQ: even distribution of bands
FX_fcn: tiny change
wled.cpp: setupMatrix also if loadedledmap != 0
ws.cpp: replace getLengthTotal by width * height (for ledmaps)
* some typos fixed
* Added semaphores around display calls; should fix https://github.com/Aircoookie/WLED/issues/3074
-- changes still need some cleanup to improve readability...
set.cpp: introduce "-2" => "no value" in addition to "-1" => disable
4LD_ALT: do not copy "global" pins into UM specific setting; just use them directly.
pio.ini: enable WLED_DEBUG_HOST in esp32_4MB_M_debug and esp32_16MB_M_debug
audio_reactive, um6050, wled.h
- replace DEBUGOUT.print(x) by DEBUGOUT(x) etc
wled.h: switch between serial/netdebug
cfg.cpp, set.cpp, wled.cpp, xml.cpp
- store netDebugPrintIP and netDebugPrintPort in cfg.json
index.js: rename info tab on off to Net Debug
settings.sync: add netdebug
net_debug.h/cpp: use global netDebugPrintIP remove debugPrintHostIP
pio.ini: cleanup debug directives (build_flags_min move to _debug), remove blynks
index.htm/js:
- visualization in div to turn of if 1D
- scale visualizations if height>width
json.cpp, util.cpp: USER/DEBUG_PRINT changes
Some additions:
pio.ini: add debug entries
cfg.cpp, set.cpp, xml/cpp: keep storing basic 2D setup
index.js: use ledmapFileNames
settings_2D.htm: keep using basic and advanced
FX_2Dfcn.cpp: use gaptable and also MM ledmaps
FX_fcn.cpp: extend enumerateledmaps with AC ledmapNames (but not used in UI)
index.js:
- add ledmapFileNames array and fill with lm.segmentname.json names
- use name in dropdowns and in loadmap
fcn_declare and util.cpp: move enumerateLedmaps to FX.h and FX_fcn.cpp
FX_fcn.cpp: deserializemap: use segment name lednames
index.js:
- add global ledmap variable
- updateLen conditional draw parameter
- draw black out not mapped
json.cpp:
- add "ledmap" in (de)serializeState (not info)
- use loadedLedmap
wled.cpp/h:
- loadLedMap is boolean, use loadedLedmap for ledmap
- show * password
liveviewws2D: colorAmp
settings2D: add id and name, change max to 255
pio.ini: remove ping pong clock from _all
ce.js: change on error handling
liveviewws2D: add colorAdjust
json.cpp: ledmaps will be stored in json/info
settings_2D: fieldChange at loadJS
FX_(2D)fcn.cpp:
- loadedLedmap default 0 (default)
- loadedLedmap active then only use if index <size
index.js:
- global ledmap set to active value
- draw to drawSegments
- gradient colored leds
- add ledmaps to graphics
- add fetchAndExecute (from custom effects), used by drawSegments to get ledmap contents
- graphics bigger in non pc mode