* Support white addressable LED strips
* Various white handling tweaks
Allow RGB controls for white-only busses depending on AWM (makes palette-only FX work on non-RGB addressable busses)
Fixed RGB controls hidden if segment contained any non-RGB bus (even though there is also an RGB bus in that segment)
New Max auto white mode
Added hasCCT() bus method
Rename methods to be clearer
WS2811 White getPixelColor fix()
* Fix merge conflict (bus manager cpp)
index.js:
- add ledmapFileNames array and fill with lm.segmentname.json names
- use name in dropdowns and in loadmap
fcn_declare and util.cpp: move enumerateLedmaps to FX.h and FX_fcn.cpp
FX_fcn.cpp: deserializemap: use segment name lednames
index.js:
- add global ledmap variable
- updateLen conditional draw parameter
- draw black out not mapped
json.cpp:
- add "ledmap" in (de)serializeState (not info)
- use loadedLedmap
wled.cpp/h:
- loadLedMap is boolean, use loadedLedmap for ledmap
- show * password
liveviewws2D: colorAmp
settings2D: add id and name, change max to 255
pio.ini: remove ping pong clock from _all
ce.js: change on error handling
liveviewws2D: add colorAdjust
json.cpp: ledmaps will be stored in json/info
settings_2D: fieldChange at loadJS
FX_(2D)fcn.cpp:
- loadedLedmap default 0 (default)
- loadedLedmap active then only use if index <size
index.js:
- global ledmap set to active value
- draw to drawSegments
- gradient colored leds
- add ledmaps to graphics
- add fetchAndExecute (from custom effects), used by drawSegments to get ledmap contents
- graphics bigger in non pc mode
Custom Effects: Add 🥚🥚 for HBaas effect presons
Index.js/htm:
- add ctx (context)
- add hidden input field fx
- add draw() function for graphics (segment bounds, mirror/reverse/transpose/leds/Nr/FX
settings2D
- move ctx init to draw
- set space 0
- center text
* Refactor bus manager.
* Fix for net debug
* Fix 8266 compile
* Move bus static members to proper cpp
---------
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
This s a temporary fix for display problems (corrupted display, sometimes crash). These problems exists since 0.14. as display updates are now running in a separate task.
The fix is still incomplete.
If nothing else works, you can use the 0.13.x behavior by compiling with `-D FLD_ESP32_NO_THREADS`
* fixing a few unsafe string operations and non-initialized strings
* fix max length for "two lines" names
* make sure that display methods are exiting early if display is not configured
* rotary_ALT : additional checks to ensure that drawing on the display does not overlap with redraw
* added some safeguards to prevent overlapping display redraw operations
--> Actually this should use semaphore/mutex instead of global booleans -> Still on my toDo list.
Audio reactive usermod: add pio.ini build flags defaults (⎌) for mclk, sda and scl (if set)
4ld usermod:
- if pio.ini build flags not set, make them -1 (undefined is even better but then problems with allocate pins, to be done later)
- pio.ini build flags defaults (⎌) different if spi (clockspi and mosispi instead of scl and sda)
- add pio.ini build flags defaults (⎌) for SPI CS, DC and RESET