- athom_music_esp32_4MB_M bin
- show flashsize in info tab and /getflash
- support of their ir-remote (24-key music)
Not supported yet
- mac addres in AP name (need to experiment with WLED_AP_SSID_UNIQUE)
index.htm and index.js and peek.js:
- add expand and peek function for peek expand to removeEventListener if not expanded
- add peekexp and segvexp in settings to save status (wip)
- add File System in settings
One pixel segment handling.
- added 0D FX metadata (1 pixel effects)
- ignore palettes for White only segment
- ignore color for non-RGB & non-White segment (on/off)
Bugfix
- proper auto segment creation
- hide palettes for non RGB segments
- some tweaks for #2984
- force Solid for some FX (causing crash) on 1 pixel segment
UI Optimisations
- slider tooltips
- tiny bit smaller tooltips
- hide segment power if only one segment
- gap between sliders
pio.ini: cleanup debug directives (build_flags_min move to _debug), remove blynks
index.htm/js:
- visualization in div to turn of if 1D
- scale visualizations if height>width
json.cpp, util.cpp: USER/DEBUG_PRINT changes
Custom Effects: Add 🥚🥚 for HBaas effect presons
Index.js/htm:
- add ctx (context)
- add hidden input field fx
- add draw() function for graphics (segment bounds, mirror/reverse/transpose/leds/Nr/FX
settings2D
- move ctx init to draw
- set space 0
- center text
Fix 1d/2d default in customeffect, games and weather
index.htm: add buttons and text area for genPresets
index.js: add genPresets, uploadFileWithText and savePresetsGen
fx,cpp: set fire 2012 default palette 0 (fire colors)
Bonus: battery USERMOD_BATTERY_MEASUREMENT_PIN default -1
const.h: increase SETTINGS_STACK_BUF_SIZE
audio_reactive, 4ld and usermod (xml.cpp)
- add defaults in settings
index.htm: add moon
settings_sec: add WLEDMM about
settings_um: add <br> so comment can be shown decently
General (for CE, but also used by M12_pArc)
- add drawArc
Custom Effects
- add WLEDSR Custom Effects comment to places in WLED where it is hooked in
- move from wled.json to wledv123.json
- rename matrixWidth/Heigth to width/height and use virtualWidth/Height
- remove setPixels
- add drawLine / drawArc