cleanup:
- version increase
- clean up debug messages
- minor fixes in platformio.ini
- fix compilation with -D WLED_DISABLE_2D
helping the compiler to optimize:
- a few more __attribute__((pure))
- fx.cpp marked a few local functions as "static"
Segments are created/deleted on-the-fly; it seems that "local leds" buffers did not follow properly.
* revise segment copy/move constructors
* de-optimize use of local leds (as they need to be re-allocated when segment size changes)
* minor stability improvements
* handling of stop = 0 when calculating sizes (avoid unsigned underflow)
* make sure groupLength() is never zero (to avoid div/0)
* gapmaps: check for "(gapSize > 0)" added.
not sure if all the checks are 100% needed, but they will improve robustness in corner cases.
* Avoid uint16 underflow in width() and height(): stop > start is possible, and means "inactive segment".
* use size_t for ledsrgbSize, _dataLen and _usedSegmentData - uint16_t could overflow in some situations.
* try to catch attempts to allocate zero bytes (inactive segment => size 0)
* Changes for allowing Alexa to change light color to White when auto-calculating from RGB
* Update alexa.cpp
Indention
* Do not rely on global auto white override
(gets white mode from segment light capabilities)
* alexa.cpp: Removed unnecessary whitespaces
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Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
* robustness: Segment::height() should never return 0
* Segment::XY(), Segment::virtualWidth() and Segment::virtualHeight() declared inline in fx.h. The compiler will always inline these functions now, avoiding overhead of call/return. "Knowing" the function body might also enable other optimizations.
--> up to 10% speedup in 2D effects.
FX.h: add ledsrgbSize and allocLeds()
FX_fcn.cpp:
- copy constructor: allocLeds()
- move constructor: no change
- copy assignment: reuse! + allocLeds()
- move asignment: no change
- resetIfRequired: no free
- setUpLeds/resetSegments: allocLeds()
unless...: copy constructor aften called. That is the bad boy causing re-allocs at every effect change!
* customMappingTable: allocate using calloc instead of new (new will throw exception if nor enough heap)
* fixing a few minor memory leaks
* ws.cpp: catch out-of-memory in sendLiveLedsWs
* ws.cpp: change interval to 80ms (120 ws very slow...)
* getpixelcolor: attribute pure - it reads memory, but does not write
* some optimizations for SEGMENT.blur() and SEGMENT.fadeToBlackBy()
* FX.c:pp remove double calls to blur() and fade_out()
* FX.cpp: SEGMENT.setUpLeds() added to effects, to enable LED buffering (safe some time because getPixelColor does not need to access NeopixelBus)
* a few other optimizations to safe time and avoid "expensive" operations
* set I2C bus speed to 400kHz (default is 100Khz)
* a few other small optimizations and tweaks
* pio: esp32 V4 builds use "patch5" toolchain version, which contains a few bugfixes especially for memory management.
* Soap, new 2D effect
* Fix Soap FX on matrices with edges < 8 LEDs
* Add palette support to Soap FX
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Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
* use _fast_ integer types in loops - in contrast to "uint16_t" etc, the compiler can leave out range/overflow corrections, so it might run faster.
* fcn_declare.h: revive "WLED_USE_REAL_MATH" option, which can be a bit faster on ESP32.