* re-enabled old detector which does not detect beats. However something bad may still be better than nothing...
* fixed a typo in RipplePeak and Waterfall effect, which cased wrong configuration of the peak detector.
resolves https://github.com/MoonModules/WLED/issues/43
* added option to use original floating point code that features anti-aliasing.
Looks nice, but requires hardware floating point support (ESP32-S3, or "classic" ESP32 dual core).
* allow user to control rotation speed (c3 slider)
* preserve accuracy by performing division _after_ multiplication: " (i * speed) / 32", instead of " i * (speed / 32)"
* proper rounding of "map" results, for better visual appearance
* avoid division by zero in map() function
* Buttons: Trigger when pressing if all configured presets are the same
* Add debounce for immediate rising-edge short press
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Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
This disables parts of the new feature that might lead to delays, so basicially there is some detection, but no protection any more.
further development needed --> audio_fastpath branch
compile with -D WLEDMM_PROTECT_SERVICE to enable full protection.
* Changes for allowing Alexa to change light color to White when auto-calculating from RGB
* Update alexa.cpp
Indention
* Do not rely on global auto white override
(gets white mode from segment light capabilities)
* alexa.cpp: Removed unnecessary whitespaces
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Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
Fix repeat segment button remaining hidden
Fix third segment row (offset) alignment in 1D mode
Keep disabled sound simulation modes as comment for reference
New local var for 2D seg UI, improves code legibility
* fix DDP spec
* Adjust DDP type byte to latest spec
Allow receiving of RGBW DDP with either old or new bits per channel value
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Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>