fix for outputs not working any more when receiving DDP or art-net pixels

This disables bus caching (and related speedups) while receiving realtime UDP pixels.

Its still totally unclear to me what happens, and why disabling the cache solves problems.
This commit is contained in:
Frank
2024-12-20 01:57:02 +01:00
parent dc0b6bca37
commit fd2bce521b
5 changed files with 47 additions and 18 deletions

View File

@@ -153,11 +153,22 @@ void notify(byte callMode, bool followUp)
void realtimeLock(uint32_t timeoutMs, byte md)
{
if (!realtimeMode && !realtimeOverride) {
// this code runs once when we enter realtime mode
// WLEDMM begin - we need to init segment caches before putting any pixels
if (strip.isServicing()) {
USER_PRINTLN(F("realtimeLock() enter RTM: strip is still drawing effects."));
strip.waitUntilIdle();
}
strip.service(); // WLEDMM make sure that all segments are properly initialized
busses.invalidateCache(true);
// WLEDMM end
uint16_t stop, start;
if (useMainSegmentOnly) {
Segment& mainseg = strip.getMainSegment();
start = mainseg.start;
stop = mainseg.stop;
mainseg.map1D2D = M12_Pixels; // WLEDMM no mapping
mainseg.freeze = true;
} else {
start = 0;
@@ -199,6 +210,7 @@ void exitRealtime() {
} else {
strip.show(); // possible fix for #3589
}
busses.invalidateCache(false); // WLEDMM
updateInterfaces(CALL_MODE_WS_SEND);
}