fps help in LED settings
led settings: added hint on max leds per pin fx.h: faster FRAMERATE_FIXED
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27
wled00/FX.h
27
wled00/FX.h
@@ -57,10 +57,21 @@
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#endif
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/* Not used in all effects yet */
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#define WLED_FPS 42
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#define FRAMETIME_FIXED (1000/WLED_FPS)
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLEDMM_FASTPATH) // WLEDMM go faster on ESP32
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#define WLED_FPS 120
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#define FRAMETIME_FIXED (strip.getFrameTime() < 10 ? 12 : 24)
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#define WLED_FPS_SLOW 60
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#define FRAMETIME_FIXED_SLOW (15) // = 66 FPS => 1000/66
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//#define FRAMETIME _frametime
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#define FRAMETIME strip.getFrameTime()
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#else
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#define WLED_FPS 42
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#define FRAMETIME_FIXED (1000/WLED_FPS)
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#define WLED_FPS_SLOW 42
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#define FRAMETIME_FIXED_SLOW (1000/WLED_FPS_SLOW)
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//#define FRAMETIME _frametime
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#define FRAMETIME strip.getFrameTime()
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#endif
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/* each segment uses 52 bytes of SRAM memory, so if you're application fails because of
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insufficient memory, decreasing MAX_NUM_SEGMENTS may help */
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@@ -573,7 +584,7 @@ typedef struct Segment {
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void addPixelColor(int n, CRGB c) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0)); } // automatically inline
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void fadePixelColor(uint16_t n, uint8_t fade);
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uint8_t get_random_wheel_index(uint8_t pos);
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uint32_t color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255);
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uint32_t __attribute__((pure)) color_from_palette(uint_fast16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255);
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uint32_t color_wheel(uint8_t pos);
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// 2D matrix
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@@ -686,11 +697,11 @@ class WS2812FX { // 96 bytes
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_length(DEFAULT_LED_COUNT),
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_brightness(DEFAULT_BRIGHTNESS),
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_transitionDur(750),
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_targetFps(WLED_FPS),
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_frametime(FRAMETIME_FIXED),
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_targetFps(WLED_FPS_SLOW), // WLEDMM
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_frametime(FRAMETIME_FIXED_SLOW), // WLEDMM
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_cumulativeFps(2),
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#ifdef ARDUINO_ARCH_ESP32
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_cumulativeFps500(2*500), // WLEDMM more accurate FPS measurement for ESP32
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_cumulativeFps500(2*500), // WLEDMM more accurate FPS measurement for ESP32
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_lastShow500(0),
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#endif
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_isServicing(false),
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@@ -809,8 +820,8 @@ class WS2812FX { // 96 bytes
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uint32_t
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now,
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timebase,
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getPixelColor(uint16_t);
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timebase;
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uint32_t __attribute__((pure)) getPixelColor(uint_fast16_t); // WLEDMM attribute pure = does not have side-effects
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inline uint32_t getLastShow(void) { return _lastShow; }
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inline uint32_t segColor(uint8_t i) { return _colors_t[i]; }
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