optimization for AA setPixelColorXY()
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@@ -598,7 +598,7 @@ typedef struct Segment {
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void setPixelColorXY(int x, int y, uint32_t c); // set relative pixel within segment with color
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void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline
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void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); } // automatically inline
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void setPixelColorXY(float x, float y, uint32_t c, bool aa = true);
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void setPixelColorXY(float x, float y, uint32_t c, bool aa = true, bool fast = true);
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void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
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void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
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uint32_t getPixelColorXY(uint16_t x, uint16_t y);
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