expand1D: add Circles and Block and show virtualStrip effects with ⋮⋮
index.js: add Circles and Block, add 1.5d FX.h: add Circles and Block FX.cpp: add 1.5d to virtualStrip effects FX_fcn.cpp: add Circles and Block
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@@ -2016,7 +2016,7 @@ uint16_t mode_fire_2012()
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return FRAMETIME;
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}
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static const char _data_FX_MODE_FIRE_2012[] PROGMEM = "Fire 2012@Cooling,Spark rate;1,2,3;!;sx=120,ix=64,mp12=1,1d"; //bars
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static const char _data_FX_MODE_FIRE_2012[] PROGMEM = "Fire 2012@Cooling,Spark rate;1,2,3;!;sx=120,ix=64,mp12=1,1.5d"; //bars
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// ColorWavesWithPalettes by Mark Kriegsman: https://gist.github.com/kriegsman/8281905786e8b2632aeb
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@@ -2857,7 +2857,7 @@ uint16_t mode_bouncing_balls(void) {
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return FRAMETIME;
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}
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static const char _data_FX_MODE_BOUNCINGBALLS[] PROGMEM = "Bouncing Balls@Gravity,# of balls;!,!,!;!;mp12=1,1d"; //bar
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static const char _data_FX_MODE_BOUNCINGBALLS[] PROGMEM = "Bouncing Balls@Gravity,# of balls;!,!,!;!;mp12=1,1.5d"; //bar
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/*
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@@ -3000,7 +3000,7 @@ uint16_t mode_popcorn(void) {
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return FRAMETIME;
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}
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static const char _data_FX_MODE_POPCORN[] PROGMEM = "Popcorn@!,!;!,!,!;!;mp12=1,1d"; //bar
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static const char _data_FX_MODE_POPCORN[] PROGMEM = "Popcorn@!,!;!,!,!;!;mp12=1,1.5d"; //bar
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//values close to 100 produce 5Hz flicker, which looks very candle-y
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@@ -3451,7 +3451,7 @@ uint16_t mode_drip(void)
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return FRAMETIME;
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}
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static const char _data_FX_MODE_DRIP[] PROGMEM = "Drip@Gravity,# of drips,Fall ratio;!,!;!;mp12=1,1d"; //bar
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static const char _data_FX_MODE_DRIP[] PROGMEM = "Drip@Gravity,# of drips,Fall ratio;!,!;!;mp12=1,1.5d"; //bar
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/*
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@@ -3540,7 +3540,7 @@ uint16_t mode_tetrix(void) {
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return FRAMETIME;
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}
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static const char _data_FX_MODE_TETRIX[] PROGMEM = "Tetrix@!,Width;!,!,;!;sx=0,ix=0,pal=11,mp12=1,1d";
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static const char _data_FX_MODE_TETRIX[] PROGMEM = "Tetrix@!,Width;!,!,;!;sx=0,ix=0,pal=11,mp12=1,1.5d";
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/*
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