(experimental) loop2 to get fresh audio just before drawing
* introducing usermod::loop2() - runs just before strip.service() --> expecting to reduce lagging between audio and visual to an absolute minimum.
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@@ -2352,6 +2352,11 @@ class AudioReactive : public Usermod {
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#endif
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}
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#if defined(_MoonModules_WLED_) && defined(WLEDMM_FASTPATH)
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void loop2(void) {
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loop();
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}
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#endif
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bool getUMData(um_data_t **data)
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{
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