(experimental) reduced websocket frequency
fastpath: reduced websocket frequency, to have more time for physically attached LEDs. fingers crossed that this won't break anything....
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@@ -9,7 +9,11 @@ static volatile uint16_t wsLiveClientId = 0; // WLEDMM added "static"
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static volatile unsigned long wsLastLiveTime = 0; // WLEDMM
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static volatile unsigned long wsLastLiveTime = 0; // WLEDMM
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//uint8_t* wsFrameBuffer = nullptr;
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//uint8_t* wsFrameBuffer = nullptr;
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#ifdef WLEDMM_FASTPATH
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#define WS_LIVE_INTERVAL 120 // WLEDMM reduced update interval, to have more time for LEDs
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#else
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#define WS_LIVE_INTERVAL 40
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#define WS_LIVE_INTERVAL 40
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#endif
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void wsEvent(AsyncWebSocket * server, AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len)
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void wsEvent(AsyncWebSocket * server, AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len)
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{
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{
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