Bugfix 2D without ledmap
index.js: remove showToast when ledmap not found FX_2DFCN: Check on ledmapsize >0 for doing logical and physical mapping
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@@ -80,7 +80,7 @@ void WS2812FX::setUpMatrix(bool reset) {
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customMappingSize = Segment::maxWidth * Segment::maxHeight;
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uint16_t *customMappingTableCombi = nullptr; //WLEDMM: Idea @Troy#2642
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if (loadedLedmap >= 0) { //WLEDMM: @Troy#2642 : include ledmap = 0 as default ledmap
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if (customMappingSizeLedmap > 0) { //WLEDMM: @Troy#2642 : include ledmap = 0 as default ledmap
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customMappingTableCombi = new uint16_t[customMappingSize];
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for (int i=0; i<customMappingSize;i++) customMappingTableCombi[i] = (uint16_t)0xFFFFU; //WLEDMM: init with no show
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}
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@@ -96,7 +96,7 @@ void WS2812FX::setUpMatrix(bool reset) {
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x = (p.vertical?p.bottomStart:p.rightStart) ? h-i-1 : i;
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x = p.serpentine && j%2 ? h-x-1 : x;
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uint16_t index = (p.yOffset + (p.vertical?x:y)) * Segment::maxWidth + p.xOffset + (p.vertical?y:x);
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if (loadedLedmap >= 0) { //WLEDMM: @Troy#2642 : include ledmap = 0 as default ledmap
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if (customMappingSizeLedmap > 0) { //WLEDMM: @Troy#2642 : include ledmap = 0 as default ledmap
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if (index < customMappingSizeLedmap && customMappingTable[index] < customMappingSize)
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customMappingTableCombi[customMappingTable[index]] = pix; //WLEDMM: allow for 2 transitions if reset = false (ledmap and logical to physical)
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}
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@@ -106,7 +106,7 @@ void WS2812FX::setUpMatrix(bool reset) {
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}
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}
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if (loadedLedmap >= 0) { //WLEDMM: @Troy#2642 : include ledmap = 0 as default ledmap
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if (customMappingSizeLedmap > 0) { //WLEDMM: @Troy#2642 : include ledmap = 0 as default ledmap
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for (size_t i = 0; i < customMappingSize; i++) {
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customMappingTable[i] = customMappingTableCombi[i];
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}
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