GoL faster random during setup
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@@ -5375,18 +5375,17 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
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memset(cells, 0, dataSize);
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memset(cells, 0, dataSize);
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random16_set_seed(strip.now>>2); //seed the random generator
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random16_set_seed(strip.now>>2); //seed the random generator
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unsigned cIndex = 0;
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unsigned cIndex = 0;
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for (unsigned y = 0; y < rows; ++y) for (unsigned x = 0; x < cols; ++x, ++cIndex) {
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for (unsigned y = 0; y < rows; ++y) {
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#if defined(ARDUINO_ARCH_ESP32)
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#if defined(ARDUINO_ARCH_ESP32)
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bool setAlive = esp_random() < 1374389534; // ~32%
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random16_add_entropy(esp_random() & 0xFFFF);
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#else
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bool setAlive = random16(100) < 32;
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#endif
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#endif
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if (setAlive) {
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for (unsigned x = 0; x < cols; ++x, ++cIndex) {
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grid.setCell(cIndex, x, y, true, wrap);
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if ((random16() & 0xFF) < 82) { // ~32%
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cells[cIndex].toggleStatus = 1; // Used to set initial color
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grid.setCell(cIndex, x, y, true, wrap);
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cells[cIndex].toggleStatus = 1; // Used to set initial color
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}
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else cells[cIndex].superDead = 1;
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}
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}
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else cells[cIndex].superDead = 1;
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}
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}
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}
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}
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