code spell checking - part1 (core)
I've found a code spellchecker, so this is what can be corrected easily. Changes are only affecting comments, readme and a few user-visible strings. So no functional impact expected.
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@@ -424,12 +424,12 @@ typedef struct Segment {
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uint8_t _briT; // temporary brightness
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uint8_t _cctT; // temporary CCT
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CRGBPalette16 _palT; // temporary palette
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uint8_t _prevPaletteBlends; // number of previous palette blends (there are max 255 belnds possible)
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uint8_t _prevPaletteBlends; // number of previous palette blends (there are max 255 blends possible)
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uint8_t _modeP; // previous mode/effect
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//uint16_t _aux0, _aux1; // previous mode/effect runtime data
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//uint32_t _step, _call; // previous mode/effect runtime data
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//byte *_data; // previous mode/effect runtime data
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unsigned long _start; // must accommodate millis()
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unsigned long _start; // must accommodate millis()
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uint16_t _dur;
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Transition(uint16_t dur=750)
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: _briT(255)
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